Yahtzee 2012: Round 10 Signups

For completed/abandoned Mish Mash Games.
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Yahtzee 2012: Round 10 Signups

Post Post #0 (ISO) » Fri Mar 09, 2012 6:07 am

Post by Packbat »

Mafiascum.net Yahtzee 2012


Current Round: Round 9


Players:
  • JDGA
    V/LA circa November 9th

  • Packbat
  • Salamence20
    V/LA circa November 12th

  • Siveure DtTrikyp
  • StrangerCoug
  • D3f3nd3r


Turns: , , , , , , , , , , , , - deadline: (expired on 2012-12-13 00:20:11)

The champion of the previous round is shown in
green
.

Signup List


The italics names are confirmed to play in the next round:

  • None so far!


Spoiler: High Scores
Top 10:
  1. 427 - kdowns, Round 4
  2. 422 - Packbat, Round 2
  3. 419 - animorpherv1, Round 4
  4. 407 - Packbat, Round 3
  5. 289 - animorpherv1, Round 1
  6. 286 - JDGA, Round 8
  7. 277 - animorpherv1, Round 6
  8. 269 - JDGA, Round 3
  9. 263 - kdowns, Round 3
  10. 263 - swyellowtail, Round 5


Personal Records:
  1. 427 - kdowns, Round 3
  2. 422 - Packbat, Round 2
  3. 419 - animorpherv1, Round 1
  4. 286 - JDGA, Round 8
  5. 263 - swyellowtail, Round 5
  6. 240 - Siveure DtTrikyp, Round 7
  7. 238 - D3f3nd3r, Round 6
  8. 234 - bird1111, Round 2
  9. 221 - Katty Bard, Round 2
  10. 205 - Feirei, Round 3
  11. 182 - MonkeyMan576, Round 2
  12. 153 - Salamence20, Round 8


Wins:
  1. 2.5 - Packbat, Round 2, Round 3, Round 7 (tie)
  2. 2 - animorpherv1, Round 1, Round 6
  3. 1 - kdowns, Round 4
  4. 1 - swyellowtail, Round 5
  5. 1 - JDGA, Round 8
  6. 0.5 - Siveure DtTrikyp, Round 7 (tie)


Consecutive Wins:
  1. Streak of 2 - Packbat, Rounds 2-3
  2. Streak of 1 - animorpherv1, Round 1 & Round 6
  3. Streak of 1 - kdowns, Round 4
  4. Streak of 1 - swyellowtail, Round 5
  5. Streak of 1 - JDGA, Round 8
  6. Streak of 0.5 - Siveure DtTrikyp, Round 7 (tie)


Past Games


  • Round 1: animorpherv1, JDGA, swyellowtail, Packbat, and CSL - victor:
    animorpherv1, with 289.
    , .
  • Round 2:
    animorpherv1
    , bird1111, MonkeyMan576, kdowns, Katty Bard, and Packbat - victor:
    Packbat, with 422.
    , .
  • Round 3:
    Packbat
    ,
    CSL
    Feirei, JDGA, D3f3nd3r, kdowns,
    bird1111
    (removed for inactivity) - victor:
    Packbat, with 407.
    , .
  • Round 4:
    Packbat
    , animorpherv1, Katty Bard, MonkeyMan576, JDGA, and kdowns - victor:
    kdowns, with 427.
    , .
  • Round 5:
    kdowns
    [removed for idleness]
    , D3f3nd3r, Feirei, swyellowtail, animorpherv1, Packbat - victor:
    swyellowtail, with 263.
    , .
  • Round 6:
    swyellowtail
    , JDGA, animorpherv1, Siveure DtTrikyp, Feirei, D3f3nd3r - victor:
    animorpherv1, with 277.
    , .
  • Round 7:
    animorpherv1
    , Packbat,
    Feirei
    dropped out
    , Siveure DtTrikyp, JDGA, D3f3nd3r - victor:
    tie between Packbat and Siveure DtTrikyp, with 240.
    , .
  • Round 8:
    Packbat
    ,
    Siveure DtTrikyp
    , Salamence20, JDGA, animorpherv1, D3f3nd3r - victor :
    JDGA, with 286.
    , .
Last edited by Packbat on Sat Jan 05, 2013 7:16 pm, edited 190 times in total.
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Post Post #1 (ISO) » Fri Mar 09, 2012 6:07 am

Post by Packbat »

Yahtzee Rules


The game of Yahtzee is played with five dice and a scoresheet (here represented by a table, below). Your goal is to fill in the highest score you can in each empty cell in the table so as to have the maximum possible total. Because there are 13 empty cells, each game lasts 13 turns. Players take turns in order.

On each turn, the player may roll up to three times to try to get the combination they want. The first roll uses all five dice; on each additional roll, the player may reroll whichever dice of the five they prefer, leaving the remaining dice on whatever number they currently have. (Note that it is perfectly legal to save dice after the initial roll, only to reroll them on the third roll.) When the player stops rolling, either because they are satisfied with what they got or because they completed the third roll, they select an empty cell to score with the dice they have. Note that they
must
select a cell after their roll - even if this means choosing to take zero points because they did not meet the requirements for scoring in that cell.

To play on the MafiaScum forum, one uses the dice tags and table tags as follows:

Spoiler: Technical details
1. Roll all five dice with:

Code: Select all

[dice]5d6[/dice]


2. Reroll (if desired) by declaring (unambiguously!) which dice are being kept and rolling fewer dice accordingly. For example, if one keeps two dice, one declares the dice in question and, in the same post, includes:

Code: Select all

[dice]3d6[/dice]

2a. If one rolls the wrong number of dice, ignore the result and reroll with the correct number.
2b. "Static" die rolls do not count. Nor do die rolls in edited posts.

3. "Quote" the latest score table, delete the quote tags, and edit in one's score into the appropriate cell. For example, if one has (2, 3, 4, 6, 6) after the third roll, one might edit "2" into the "Twos" row, or "0" into the "Full House" row.

4. Update totals and post.

Thus, each turn takes between two and four posts, depending on how many rolls one makes.

Tournament Rules


Each round of the tournament will have five contestants, including the champion of the previous round. Signups will be continuous, with no player included more than once in the queue to play. Standard play will be
up to three days per move for all players
. No turn order will be enforced; instead, each player will be expected to post in the thread at some point to make their move.

Players who miss one three-day period will be allowed to play two turns the following period to catch up. If a player misses a second consecutive period, I, the mod, will make
one roll
, which I will then score as whatever gives the highest score for that one roll (thereby leaving them, once again, with two turns to take). A player who misses a third consecutive period will be removed from the round.

On the other hand, if all players complete their move before the expiration of the period, the countdown will be reset and the next turn shall begin immediately. Thus multiple moves may be made per three days, if players are active.

The exception to the above shall be when one or more players has announced an absence of or goes V/LA for up to two weeks. In this case, first, the absent player shall be allowed to make up all moves missed during their absence, and second, the non-absent players shall be allowed to begin a new turn when both all non-absent players have moved and at least 48 hours have passed since the beginning of the turn.

At the end of each tournament, the scores shall be recorded and the winner declared. A high score list shall be kept in the topic post.
Last edited by Packbat on Thu Jul 26, 2012 7:04 pm, edited 6 times in total.
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Post Post #2 (ISO) » Fri Mar 09, 2012 6:33 am

Post by Packbat »

Tournament Table

Round 9, Turn 13


Upper Section
JDGA
& Feirei
PackbatSalamence20Siveure DtTrikypStrangerCougD3f3nd3r
CategoryDescriptionScoreScoreScoreScoreScoreScore
OnesSum of ones among dice542233
TwosSum of twos among dice46--268
ThreesSum of threes among dice63--969
FoursSum of fours among dice121288816
FivesSum of fives among dice1520--201510
SixesSum of sixes among dice1224--242424
Total
Sum of above scores
546910656270
Upper Bonus35 points if total in upper section is 63 or over035--35035
Upper Total
Above total plus Upper Bonus (if any)
541041010062105
Lower Section
JDGA & Feirei
PackbatSalamence20Siveure DtTrikypStrangerCougD3f3nd3r
CategoryDescriptionScoreScoreScoreScoreScoreScore
Three-Of-A-KindSum of all dice; at least three showing same face1923--171515
Four-Of-A-KindSum of all dice; at least four showing same face2614--02629
Full House25 points; a pair plus a three-of-a-kind25025252525
Small Straight30 points; four sequential dice (1-2-3-4, 2-3-4-5, or 3-4-5-6)303030303030
Large Straight40 points; five sequential dice (1-2-3-4-5 or 2-3-4-5-6)40040404040
Yahtzee50 points; all five dice showing same face500--000
Yahtzee Bonus
100 points per additional Yahtzee (must be scored in empty box)
1000--000
ChanceSum of all dice; any five dice212518142018
Lower Total
Sum of cells in Lower Section
31192113126156157
Upper Total
Score from Upper Total, above
541041010062105
Grand Total
Sum of Lower Total and Upper Total
365196123226218262
Last edited by Packbat on Sat Dec 15, 2012 4:14 pm, edited 352 times in total.
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Post Post #3 (ISO) » Fri Mar 09, 2012 6:35 am

Post by Packbat »

So, the $64,000 question: should we resume from this, the latest backup I have to hand, or should we just reboot from the start?
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Post Post #4 (ISO) » Fri Mar 09, 2012 6:39 am

Post by swyellowtail »

Not the latest turn we had... 'cause I think we made it to turn 6.

Then again, T4 is fine.
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Post Post #5 (ISO) » Fri Mar 09, 2012 6:44 am

Post by JDGA »

It feels sorta compromised by just ignoring the last few turns, so I'd probably prefer starting over, but I'm definitely fine either way.
Fickle, cold and harsh or caring and warm
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Post Post #6 (ISO) » Fri Mar 09, 2012 6:48 am

Post by Packbat »

I'd kinda like to start over simply because I was playing stupidly, but that's not a very good reason. :P
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Post Post #7 (ISO) » Fri Mar 09, 2012 6:50 am

Post by swyellowtail »

Yeah, that's not a good reason. If we stopped at a point, then it's best to resume from where we last left off... that's available, that is.
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Post Post #8 (ISO) » Fri Mar 09, 2012 7:09 am

Post by Packbat »

Oh, I agree. I'm just saying.
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Post Post #9 (ISO) » Fri Mar 09, 2012 9:49 am

Post by Trevor »

I don't mind.
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Post Post #10 (ISO) » Fri Mar 09, 2012 10:04 am

Post by Packbat »

Well, that seems to make Yoshiman the deciding vote...
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Post Post #11 (ISO) » Tue Mar 13, 2012 1:29 am

Post by Packbat »

...and Yoshiman isn't here.

I'll PM CSL and see if he wants in.
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Post Post #12 (ISO) » Tue Mar 13, 2012 6:01 am

Post by Packbat »

CSL has PMed: the vote is for a full reboot!

Initial tournament table:

Upper SectionTrevorJDGAswyellowtailPackbatCSL
CategoryDescriptionScoreScoreScoreScoreScore
OnesSum of ones among dice----------
TwosSum of twos among dice----------
ThreesSum of threes among dice----------
FoursSum of fours among dice----------
FivesSum of fives among dice----------
SixesSum of sixes among dice----------
Total
Sum of above scores
----------
Upper Bonus35 points if total in upper section is 63 or over----------
Upper Total
Above total plus Upper Bonus (if any)
----------
Lower SectionTrevorJDGAswyellowtailPackbatYoshiman
CategoryDescriptionScoreScoreScoreScoreScore
Three-Of-A-KindSum of all dice; at least three showing same face----------
Four-Of-A-KindSum of all dice; at least four showing same face----------
Full House25 points; a pair plus a three-of-a-kind----------
Small Straight30 points; four sequential dice (1-2-3-4, 2-3-4-5, or 3-4-5-6)----------
Large Straight40 points; five sequential dice (1-2-3-4-5 or 2-3-4-5-6)----------
Yahtzee50 points; all five dice showing same face----------
Yahtzee Bonus
100 points per additional Yahtzee (must be scored in empty box)
----------
ChanceSum of all dice; any five dice----------
Lower Total
Sum of cells in Lower Section
----------
Upper Total
Score from Upper Total, above
----------
Grand Total
Sum of Lower Total and Upper Total
----------


Turn 1 Deadline: (expired on 2012-03-16 13:00:00)

And the first roll:

Original Roll String: 5d6
5 6-Sided Dice: (6, 4, 4, 6, 1) = 21
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Post Post #13 (ISO) » Tue Mar 13, 2012 6:01 am

Post by Packbat »

Saving the 6s:

Original Roll String: 3d6
3 6-Sided Dice: (6, 2, 6) = 14
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Post Post #14 (ISO) » Tue Mar 13, 2012 6:02 am

Post by Packbat »

Saving more 6s:

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #15 (ISO) » Tue Mar 13, 2012 6:04 am

Post by Packbat »

Good enough for me - I'll take it in sixes.

Upper SectionTrevorJDGAswyellowtailPackbatCSL
CategoryDescriptionScoreScoreScoreScoreScore
OnesSum of ones among dice----------
TwosSum of twos among dice----------
ThreesSum of threes among dice----------
FoursSum of fours among dice----------
FivesSum of fives among dice----------
SixesSum of sixes among dice------24--
Total
Sum of above scores
------24--
Upper Bonus35 points if total in upper section is 63 or over----------
Upper Total
Above total plus Upper Bonus (if any)
------24--
Lower SectionTrevorJDGAswyellowtailPackbatYoshiman
CategoryDescriptionScoreScoreScoreScoreScore
Three-Of-A-KindSum of all dice; at least three showing same face----------
Four-Of-A-KindSum of all dice; at least four showing same face----------
Full House25 points; a pair plus a three-of-a-kind----------
Small Straight30 points; four sequential dice (1-2-3-4, 2-3-4-5, or 3-4-5-6)----------
Large Straight40 points; five sequential dice (1-2-3-4-5 or 2-3-4-5-6)----------
Yahtzee50 points; all five dice showing same face----------
Yahtzee Bonus
100 points per additional Yahtzee (must be scored in empty box)
----------
ChanceSum of all dice; any five dice----------
Lower Total
Sum of cells in Lower Section
----------
Upper Total
Score from Upper Total, above
------24--
Grand Total
Sum of Lower Total and Upper Total
------24--
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Post Post #16 (ISO) » Tue Mar 13, 2012 6:05 am

Post by CSL »

Original Roll String: 5d6
5 6-Sided Dice: (6, 4, 1, 3, 2) = 16
Show
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"
T
H
E
T
I
G
E
R
B
L
O
O
D
L
U
S
T
W
A
S
R
U
N
N
I
N
G
T
H
R
O
U
G
H
M
Y
V
E
I
N
S
" - Amrun

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Post Post #17 (ISO) » Tue Mar 13, 2012 6:08 am

Post by CSL »

Sure. I'll take this.

Upper SectionTrevorJDGAswyellowtailPackbatCSL
CategoryDescriptionScoreScoreScoreScoreScore
OnesSum of ones among dice----------
TwosSum of twos among dice----------
ThreesSum of threes among dice----------
FoursSum of fours among dice----------
FivesSum of fives among dice----------
SixesSum of sixes among dice------24--
Total
Sum of above scores
------24--
Upper Bonus35 points if total in upper section is 63 or over----------
Upper Total
Above total plus Upper Bonus (if any)
------24--
Lower SectionTrevorJDGAswyellowtailPackbatCSL
CategoryDescriptionScoreScoreScoreScoreScore
Three-Of-A-KindSum of all dice; at least three showing same face----------
Four-Of-A-KindSum of all dice; at least four showing same face----------
Full House25 points; a pair plus a three-of-a-kind----------
Small Straight30 points; four sequential dice (1-2-3-4, 2-3-4-5, or 3-4-5-6)--------30
Large Straight40 points; five sequential dice (1-2-3-4-5 or 2-3-4-5-6)----------
Yahtzee50 points; all five dice showing same face----------
Yahtzee Bonus
100 points per additional Yahtzee (must be scored in empty box)
----------
ChanceSum of all dice; any five dice----------
Lower Total
Sum of cells in Lower Section
--------30
Upper Total
Score from Upper Total, above
------24--
Grand Total
Sum of Lower Total and Upper Total
------2430
Show
"I can't kill my own best friend, especially when I can't do shit at all!" - Tragedy


"
T
H
E
T
I
G
E
R
B
L
O
O
D
L
U
S
T
W
A
S
R
U
N
N
I
N
G
T
H
R
O
U
G
H
M
Y
V
E
I
N
S
" - Amrun

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Post Post #18 (ISO) » Tue Mar 13, 2012 6:18 am

Post by swyellowtail »

Alright then...

Original Roll String: 5d6
5 6-Sided Dice: (2, 3, 2, 6, 3) = 16
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Post Post #19 (ISO) » Tue Mar 13, 2012 6:18 am

Post by swyellowtail »

Taking the 2s and 3s.

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #20 (ISO) » Tue Mar 13, 2012 6:19 am

Post by swyellowtail »

Getting rid of the 3s.

Original Roll String: 3d6
3 6-Sided Dice: (4, 4, 2) = 10
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #21 (ISO) » Tue Mar 13, 2012 6:20 am

Post by swyellowtail »

Haha. "Your full house is in another turn" my ass!
Upper SectionTrevorJDGAswyellowtailPackbatCSL
CategoryDescriptionScoreScoreScoreScoreScore
OnesSum of ones among dice----------
TwosSum of twos among dice----------
ThreesSum of threes among dice----------
FoursSum of fours among dice----------
FivesSum of fives among dice----------
SixesSum of sixes among dice------24--
Total
Sum of above scores
------24--
Upper Bonus35 points if total in upper section is 63 or over----------
Upper Total
Above total plus Upper Bonus (if any)
------24--
Lower SectionTrevorJDGAswyellowtailPackbatCSL
CategoryDescriptionScoreScoreScoreScoreScore
Three-Of-A-KindSum of all dice; at least three showing same face----------
Four-Of-A-KindSum of all dice; at least four showing same face----------
Full House25 points; a pair plus a three-of-a-kind----25----
Small Straight30 points; four sequential dice (1-2-3-4, 2-3-4-5, or 3-4-5-6)--------30
Large Straight40 points; five sequential dice (1-2-3-4-5 or 2-3-4-5-6)----------
Yahtzee50 points; all five dice showing same face----------
Yahtzee Bonus
100 points per additional Yahtzee (must be scored in empty box)
----------
ChanceSum of all dice; any five dice----------
Lower Total
Sum of cells in Lower Section
----25--30
Upper Total
Score from Upper Total, above
------24--
Grand Total
Sum of Lower Total and Upper Total
----252430
[/quote]
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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JDGA
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Post Post #22 (ISO) » Tue Mar 13, 2012 8:18 pm

Post by JDGA »

Original Roll String: 5d6
5 6-Sided Dice: (5, 6, 5, 1, 6) = 23
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #23 (ISO) » Tue Mar 13, 2012 8:19 pm

Post by JDGA »

Hoard the sixes ^_^

Original Roll String: 3d6
3 6-Sided Dice: (6, 6, 3) = 15
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #24 (ISO) » Tue Mar 13, 2012 8:19 pm

Post by JDGA »

HOARD THOSE SIXES TWO :twisted:

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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