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Post #906 (isolation #5) » Sat Jan 09, 2016 6:57 pm
Postby ika »
In post 900, SilverWolf wrote:I think I put that WIFOM of Ranger could be ww so that possibly she'd be killed overnight if we didn't lynch mafia. I didn't really get the mechanics and thought we won right away cuz we couldn't lose wout game throwing.
^this, wincons need to be fix to be "have living majority"
the fact we could of arguably no lynched and then lose and instead draw on a failed cross-kill is really stupid. I mean i have no nice way of putting it but that is really dumb to have a techincal won game be lost due to a wincon
pedit: again fire you played well. You conceding is prob more honorable then going "lets draw on chance"
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Post #916 (isolation #6) » Sat Jan 09, 2016 7:04 pm
Postby ika »
In post 910, fferyllt wrote:When Mina and I discussed the 2-1-1 situation that arose here, we talked about the win condition as it's written in the Wiki. She thought the optimal play for the Werewolves was to vote No Lynch right off the bat and go directly to Night phase. Then, it would be a question of whether they night killed mafia or town to decide the game as either a werewolf win or a werewolf/mafia tie.
WW doing a no lynch is directly against wincon.
They throw away a confirmed win situation by doing such thing. If both mafia/town decide to never yanch and force a night phase thats another.
WW should fight to get the lynch done and not cause a draw
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Post #918 (isolation #7) » Sat Jan 09, 2016 7:07 pm
Postby ika »
if you want to tweak it enable day chat for masons/monks and have it that both WW and mafia can be mason/monk but both slots can not be the same scum team.
to clarify
Monks can be WW/mafia but not WW/WW or mafia/mafia, same with masons
In post 918, ika wrote:if you want to tweak it enable day chat for masons/monks and have it that both WW and mafia can be mason/monk but both slots can not be the same scum team.
to clarify
Monks can be WW/mafia but not WW/WW or mafia/mafia, same with masons
I don't think this fixes the issues....
I still think town needs at least 1 invest or power role. Or some mechanic.
puting in investigative roles does not make it any easier. it prob would acutaly make it too townsides IMO.
unless if it was masons/monks who use it and it is a single one-shot use
pedit: well addin daytalk to the monks/masons and leaving scum to have night chat only?