[Setup] Bus Service

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Post Post #1 (isolation #0) » Fri Dec 07, 2018 3:48 pm

Post by Gamma Emerald »

You’re trying to reinvent the wheel a bit here
Transporter is already known as Bus Driver
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Post Post #5 (isolation #1) » Sat Dec 08, 2018 11:05 am

Post by Gamma Emerald »

Honestly I wanna see a test run of this
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Post Post #16 (isolation #2) » Tue Dec 11, 2018 7:50 am

Post by Gamma Emerald »

In post 14, Sukima wrote:Hmmm.... would it work that way? I thought it was as the following.

Scum swap cop and A. Town swapping cop and B. Scum shooting A.

So first swap happens and whatever targets cop targets A, and whatever targets A targets cop. Town swap is now swapping A and B. So whatever targets A targets B, and whatever targets B targets A. Kill targets cop because of the first swap occuring before the second one? So initially targetting cop gets you cop -> A -> B. Initially targetting B gets you B -> cop -> A. And initially targetting A gets you A -> Cop because the scum swap had priority.

Basically in your example, the scum kill would get swapped by the mafia's busdrive first before the town busdrive resolves so to speak.
lol no
All swaps should happen before kills. Although the swapping it so A and B are swapped by the town bus driver is an important problem that needs addressing
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Post Post #18 (isolation #3) » Tue Dec 11, 2018 9:56 am

Post by Gamma Emerald »

I think I hate this setup
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Post Post #22 (isolation #4) » Wed Dec 12, 2018 6:44 am

Post by Gamma Emerald »

In post 20, mutantdevle wrote:^^ Tbh I think that 2nd idea is better design for the setup because there's no fun in losing a game because of RNG. It also allows players to read into why they or someone else was chosen by the mafia to be a bus driver.
In post 18, Gamma Emerald wrote:I think I hate this setup
What is it about the setup that you hate and do you have any ideas on how to fix said problem?
the fact town is basically at the mercy of scum here
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Post Post #23 (isolation #5) » Wed Dec 12, 2018 6:45 am

Post by Gamma Emerald »

In post 19, mutantdevle wrote:The only problem I can see with this setup is that if the bus drivers claimed every day then there'd always be a confirmed townie. That being 2 confirmed townies when there is a claimed cop. These factors probably make the setup town sided.

2 things to potentially give the mafia more power:
- Replace all backup bus drivers with vanilla townies.
- Allow mafia to choose the next bus driver so that RNG has less effect on whether or not a strong town player gets to be an IC for a day.
lol mafia does not need more power ffs
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Post Post #28 (isolation #6) » Thu Dec 13, 2018 6:28 am

Post by Gamma Emerald »

In post 24, mutantdevle wrote:Huh, so you think that it's scum sided? Even despite the fact that town will probably always have someone confirmed each day?
I guess that's fair
but giving them anything more just seems wrong given they already dominate the night phase imo
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Post Post #29 (isolation #7) » Thu Dec 13, 2018 6:29 am

Post by Gamma Emerald »

In post 27, mutantdevle wrote:Hypocopping is probably even stronger in this setup tbh. The mafia wouldn’t be able to remove someone from their PoE pool because they don’t know if someone is lying or just had their target switched with someone of the opposite alignment.
this is true tbh
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