[SETUP] Disablers

This forum is for discussion of individual Open Setups, including theoretical balance.
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RadiantCowbells
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Post Post #5 (isolation #0) » Tue Nov 09, 2021 5:43 am

Post by RadiantCowbells »

That's not true

There's only one way to play this setup for scum and that's to all claim nightkill enabler or else scum winrate is terrible

If you claim 1 of each then town systematically eliminate nightkill enablers. If the scum in the pool is first or second scum mechanically autowin. If the scum is third, then town have either 7/8 or 8/9 winrate depending on whether scum pop two in one pool or not. Scum lose immediately if their buddy is not at least the second most town member of that pool and only win a tiny fraction of the time if their buddy is the second towniest.

If scum all claim NK enabler then whichever faction has the towniest NK enabler wins, which is 50% winrate ish.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #6 (isolation #1) » Tue Nov 09, 2021 5:45 am

Post by RadiantCowbells »

Wait I did the math wrong for claiming all in one pool, it's bad.

Regardless this setup as is doesn't work very well.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #8 (isolation #2) » Tue Nov 09, 2021 5:47 am

Post by RadiantCowbells »

So 1 of each is actually the optimal claiming strategy and you're giving scum around 28% winrate, bit it's actually a bit better because you can put your best scum in the NK enabler pool
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.

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