Superfight Mafia

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Superfight Mafia

Post Post #0 (isolation #0) » Mon Dec 13, 2021 6:56 am

Post by Jingle »

As a departure from my mechanically complex recent games I'm considering running a pretty straightforward Open.

The idea isn't particularly original and is roughly inspired by the party game Superfight, so it may already exist.

10 VT
3 Goon

No factional Nightkill.

4 Phase system.

Phase #1: The Day
Players vote to eliminate as usual.

Phase #2: The Dusk
The Mafia proposes 2 players who have not been in a fight to engage in a fight. If no living players are eligible, they must choose players who have been in the fewest number of fights. The eliminated player may choose flavor for the fight.

Phase #3: The Night
The two fighting players must submit a fighter, described in 7 or fewer words.

Phase #4: The Dawn
The thread is locked. All players must vote on a fighter to win, using whatever criteria they personally desire.

The votes for the fighters are published at the beginning of the next Day Phase and the person submitting the losing fighter dies.
Last edited by Jingle on Wed Dec 22, 2021 9:32 am, edited 3 times in total.
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Post Post #2 (isolation #1) » Mon Dec 13, 2021 7:11 am

Post by Jingle »

My hope is that the lack of consistent targeting scumkills works as a sort of pseudo town power.

Also, scum can't really ensure that they will manage to survive literally any fight they put themselves in, because the fights are anonymous.
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Post Post #4 (isolation #2) » Mon Dec 13, 2021 8:02 am

Post by Jingle »

Because why would scum ever put themselves in a fight is a valid reason to townread someone.
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Post Post #6 (isolation #3) » Mon Dec 13, 2021 8:17 am

Post by Jingle »

That's fair, and I agree that it's very unlikely that scum would put a scum player in a fight, but it's not impossible and as such is a Nash equilibrium. (There exists a nonzero percentage of the time where it is the "right" choice, but that percentage of the time relies on the perception of how often it is the right choice.)

Numbers wise do you think 9v2 would be better?

Keeping in mind that 11v2 is observably scumsided in mountainous games with a stronger scum meta, I am worried that there isn't enough to the mechanic to overcome the scumsidedness, but also ms scumteams suck right now as a whole.
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Post Post #7 (isolation #4) » Mon Dec 13, 2021 8:20 am

Post by Jingle »

Also, should both fighters be revealed or just one? If both are revealed, players should just out what they will use going into the fight phase to make people choosing which side they're on non fight based and that seems unfun.

I suppose there could be constraints on the fighters imposed after the Dusk phase to combat that, but that just adds complexity.
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Post Post #10 (isolation #5) » Mon Dec 13, 2021 8:33 am

Post by Jingle »

It also lets more people partake in the fighting part of the game, which should be +fun.

I like that change.
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Post Post #12 (isolation #6) » Mon Dec 13, 2021 10:22 am

Post by Jingle »

I feel like if mafia come up with it it's less likely to be interesting because they won't want to give themselves away, but I could definitely see including something along those lines. Could be a cool addition, even just as a flavor thing from the mod.

Of course, there's no objective criteria for who 'wins' so gameplay wise the circumstance wouldn't really be meaningful.
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Post Post #13 (isolation #7) » Mon Dec 13, 2021 10:26 am

Post by Jingle »

Or... The eliminated player gets to pick the circumstances... (I kind of like that.)
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