[phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Undefined array key 3375111 [phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Trying to access array offset on value of type null [REVIEW] Open Setup Reviews - Mafiascum.net
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Post #1305 (isolation #2) » Sat Jan 06, 2024 9:57 am
Postby DragonEater70 »
Okay I didn't do the EV for the entire setup (because that's very hard to do manually and I would still appreciate if someone who knows how to automate it did it) but I just checked the EV for 5p ELo (23.33%) and for 7p ELo (24.29%), and I think these seem reasonable considering the usual EVs are 13.3% and 5.7% percent, respectively (and that these are the only things offsetting the setup from a very scumsided 3:10 mountainous).
One funny thing though is that it's actually slightly +EV (25% instead of 23.33%) for town to eliminate town in 7p ELo, which might make it more interesting.
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Post #1327 (isolation #7) » Fri Jan 19, 2024 8:04 pm
Postby DragonEater70 »
I tried to look at various scenarios of this in my head and I feel like a lot of the time the optimum strategy would be really unfun either to the maf or to the town, or even both.
I think if you want to have two masonries, you need to make more VTs + more maf, or smaller masonries, for it to work like a game of mafia. Because a proper game of mafia has an uninformed majority but here you're making the majority mostly informed.
In post 1328, DragonEater70 wrote:
Like maybe 4 mafia, 3 masons, 3 masons, 7 VTs with the same masonry guess mechanic could be balanced AND fun to play.
Idk if this would fill so I'm gonna try and run the 13p setup above first
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Post #1337 (isolation #11) » Sat Feb 24, 2024 9:44 pm
Postby DragonEater70 »
This is inspired by Enchant's game of the same name. The thing is that the previous version wasn't really a game of Mafia, since it didn't have an informed minority (it was uninformed majority vs uninformed minority). This version aims to fix that.
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Post #1341 (isolation #13) » Sat Mar 02, 2024 2:18 am
Postby DragonEater70 »
I'm actually not sure
There was a game at some point with a higher amount of scum than usual(I think), not sure which game it was (it was probably PicoBlitz or DE Runs a Marathon Setup in the Open Queue, but maybe it was something else? I'm really not sure because I can't find it at all), and one of the players said "there was a game that Enchant ran in the past where there was a lot of scum and they just ganged up on one player" and then I looked and found the game. But I can't find that post for the life of me.
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Post #1345 (isolation #15) » Sat Mar 23, 2024 2:06 am
Postby DragonEater70 »
Thinking about a "Cultafia Lite" setup, with 2 Cult members out of 13 players who can recruit one player on night 1, and have a normal nightkill on all other nights. Town will have their PRs assigned randomly AFTER night 1 (the recruit never has a PR). Could such a setup be balanced and fun? What TPRs would work well here?
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Post #1352 (isolation #17) » Mon May 06, 2024 9:54 pm
Postby DragonEater70 »
I will note that aside from the survivor issue, the way you phrased wincons, if town is eliminated in f3 the game becomes a stalemate as neither faction can achieve its wincondition.