Post
Post #0 (isolation #0) » Fri Mar 08, 2024 10:24 pm
Postby RH9 »
Spoiler: original idea
two members of the town will be besties and be informed of each other's identities at the start of the game
each player may propose a pairing of two other players during the pairing phase
a pairing will form if both of those players accept the proposal
any unpaired players by the end of the pairing phase will be forced to leave the dance
there will be an unlimited amount of dance phases, with each ending upon a pair leaving the dance
there will be no intermission but a member of the scum may at any point during the dance phase publicly guess who the two besties are (including guessing deceased players)
if the scum manage to guess the besties, they will instantly win; otherwise, normal win conditions will apply
Post
Post #6 (isolation #3) » Fri Mar 08, 2024 11:39 pm
Postby RH9 »
In post 5, DragonEater70 wrote:
But Swinger's Hall had a gimmick that everyone started paired. This one doesn't so it should have an odd number probably.
i might change it to let people start with a partner then and remove the shipping mechanic.
Post
Post #7 (isolation #4) » Fri Mar 08, 2024 11:44 pm
Postby RH9 »
Spoiler: setup variation i
players sign up as a pair with another player
two members of the town will be besties and be informed of each other's identities at the start of the game
during the reception phase, players may choose to swap dance partners
there will be an unlimited amount of dance phases, with each ending upon a pair leaving the dance
at any point during a dance, a player may choose to force their own pair to leave the dance
there will be no intermission but a member of the scum may at any point during the dance phase publicly guess who the two besties are (including guessing deceased players)
if the scum manage to guess the besties, they will instantly win; otherwise, normal win conditions will apply