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Post #155 (isolation #1) » Sun Feb 15, 2009 7:40 pm
Postby Lord Gurgi »
Korts wrote:I don't see what the big fuss is about. JDodge didn't really ruin anything, he just pointed the flaw out in practice instead of raising his concerns. I'm fairly sure that if he had done the latter he would have been ignored. And anyway, the setup he proposed was clearly designed to end quickly while still proving the point.
BTW I agree with shaft.ed. More tried and tested games, less experimental unless thoroughly discussed and approved.
This. Nobody listens to JDodge whining. Heck, I don't, but he's right startlingly more often than he's given credit for.
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post #294 (isolation #2) » Fri Feb 20, 2009 8:04 am
Postby Lord Gurgi »
farside22 wrote:
farside22 wrote:I'm thinking for the next round of games to sign up for to do
Carbon 14
again. I found the game well balance and many enjoyed playing (well except those killed early.)
Discussion on the game is welcomed.
Also saw this game getting 2 or three noms:
Two of Four b9
So again thoughts on both games. Yes or no. Problems or disagreement?
Carbon-14: Seems that massclaim is the best thing to do after nolynch day one. That should keep the town in confirmed players for the rest of the game. It is important that there is no discussion day one, though.
24B9: I don't really see the purpose. It seems like the setup was designed to make a setup that has both cop and doc in a non-broken way. There's no particularly bad element, though it seems like other setups would be better run in its place.
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post #296 (isolation #3) » Fri Feb 20, 2009 8:12 am
Postby Lord Gurgi »
farside22 wrote:
Lord Gurgi wrote:
farside22 wrote:
farside22 wrote:I'm thinking for the next round of games to sign up for to do
Carbon 14
again. I found the game well balance and many enjoyed playing (well except those killed early.)
Discussion on the game is welcomed.
Also saw this game getting 2 or three noms:
Two of Four b9
So again thoughts on both games. Yes or no. Problems or disagreement?
Carbon-14: Seems that massclaim is the best thing to do after nolynch day one. That should keep the town in confirmed players for the rest of the game. It is important that there is no discussion day one, though.
This depends on many factors.
Who did the mafia kill that night 1? Counter claiming is the bomb thing to do as scum or claiming said role first.
No lynch without discussion is the best way to preserve both of the investigators. Counterclaiming assures that the scum dies. Then it's just a witch hunt for the last scum. I should also say that whatever happens, counterclaiming is only a good idea for the mafia if there are 5 alive.
Last edited by Lord Gurgi on Fri Feb 20, 2009 8:13 am, edited 1 time in total.
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post #301 (isolation #4) » Fri Feb 20, 2009 11:30 am
Postby Lord Gurgi »
Adel wrote:
Lord Gurgi wrote:
farside22 wrote:
Lord Gurgi wrote:
farside22 wrote:
farside22 wrote:I'm thinking for the next round of games to sign up for to do
Carbon 14
again. I found the game well balance and many enjoyed playing (well except those killed early.)
Discussion on the game is welcomed.
Also saw this game getting 2 or three noms:
Two of Four b9
So again thoughts on both games. Yes or no. Problems or disagreement?
Carbon-14: Seems that massclaim is the best thing to do after nolynch day one. That should keep the town in confirmed players for the rest of the game. It is important that there is no discussion day one, though.
This depends on many factors.
Who did the mafia kill that night 1? Counter claiming is the bomb thing to do as scum or claiming said role first.
No lynch without discussion is the best way to preserve both of the investigators. Counterclaiming assures that the scum dies. Then it's just a witch hunt for the last scum. I should also say that whatever happens, counterclaiming is only a good idea for the mafia if there are 5 alive.
I figured that the best town tactic is:
no lynch -> cop claim if guilty Else hypocop + no lynch again
Sure.
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post #306 (isolation #5) » Sat Feb 21, 2009 9:00 am
Postby Lord Gurgi »
Why are you still trying to push a setup with a cop and a doc? The solution is not to try and weaken one or the other, it's to get rid of one or the other.
How do people feel about:
2 Mafia
1 Cop
5 Townies
Day Start
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post #317 (isolation #9) » Sat Feb 21, 2009 11:04 am
Postby Lord Gurgi »
zwetschenwasser wrote:Is Moo completely unbalanced? Can it be tweaked? Is it hopelessly lost simply because it has a doctor to protect power roles?
It's pointlessly complicated. What the heck is a mafia executioner, anyway? What the heck is the hider for? Why is the mafia only two strong going up against that?
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post #381 (isolation #17) » Mon Feb 23, 2009 4:18 pm
Postby Lord Gurgi »
Shanba wrote:Dun like Ack! Hans! Run!
Not sure what the point of the setup is. Also, I don't like roles that require no skill, and Hans is the epitome of such a role. I reckon this comes from differences in our view of the doctor, though.
Bugs Bunny is neat, and I quite like it, but I'd point out that town need two successful protections in order to get an extra day, which is unlikely.
Also, I don't see why no one seconded my nom for friends and enemies. That's such an awesome setup.
Ooo, what if it was:
2 Mafia
1 Hans
1 Hans
5 Townies
Suspense!
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post #389 (isolation #19) » Mon Feb 23, 2009 6:01 pm
Postby Lord Gurgi »
shaft.ed wrote:
Lord Gurgi wrote:
Shanba wrote:Dun like Ack! Hans! Run!
Not sure what the point of the setup is. Also, I don't like roles that require no skill, and Hans is the epitome of such a role. I reckon this comes from differences in our view of the doctor, though.
Bugs Bunny is neat, and I quite like it, but I'd point out that town need two successful protections in order to get an extra day, which is unlikely.
Also, I don't see why no one seconded my nom for friends and enemies. That's such an awesome setup.
Ooo, what if it was:
2 Mafia
1 Hans
1 Hans
5 Townies
Suspense!
I like this better, but two Hans (hansi?) are unbalanced IMO.
How so?
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post #460 (isolation #20) » Sat Feb 28, 2009 2:15 pm
Postby Lord Gurgi »
Why are you trying to discourage following the cop in a setup when you can just not put a cop in? If you really want to change that meta, change the way the cop works, not the way the town interacts with the cop's information.
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough