[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #124 (isolation #0) » Sat Feb 14, 2009 6:03 am

Post by Shanba »

Korts wrote:I don't see what the big fuss is about. JDodge didn't really ruin anything, he just pointed the flaw out in practice instead of raising his concerns. I'm fairly sure that if he had done the latter he would have been ignored. And anyway, the setup he proposed was clearly designed to end quickly while still proving the point.

BTW I agree with shaft.ed. More tried and tested games, less experimental unless thoroughly discussed and approved.
I agree with this. Actually, I thought open games were supposed to be relatively simple, not all this jazz with enablers, death millers, cops of weird sanities, etc. etc.

I accept that things like Dethy and Vengeful defy that in practice, but those sorts of setups are impressive mostly in their simplicity, their elegance of design and their clarity of goal. Vengeful, for example, is an excellent way of giving some depth and interest to a five player setup, by giving the town an excess of kills, whilst keeping a proper scumgroup and therefore allowing for useful scum hunting. I dunno. I just think this current stuff is all a bit weird.

I've seen xyl's setup in scmchat before, run by Skruffs. The name "STD mafia" always seemed interesting to me :P
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Post Post #304 (isolation #1) » Fri Feb 20, 2009 1:29 pm

Post by Shanba »

Nominate Friends and Enemies

Nominate Vengeful


That's how we do it, yeah?
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Post Post #331 (isolation #2) » Sat Feb 21, 2009 3:14 pm

Post by Shanba »

Blank Mafia
6 townies
2 doctors
2 mafia roleblockers - can kill and roleblock on the same night

day start
Last edited by Shanba on Sat Feb 21, 2009 3:16 pm, edited 2 times in total.
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Post Post #334 (isolation #3) » Sat Feb 21, 2009 3:20 pm

Post by Shanba »

Xylthixlm wrote:Needs more simple, playable setups.
That was the idea
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Post Post #336 (isolation #4) » Sat Feb 21, 2009 3:27 pm

Post by Shanba »

Alduskkel wrote:How about this?
2 Mafia Goons
1 Even Night Cop
1 Odd Night Doctor
5 Vanilla Townies
Day Start
Does it start day 1 - night 2 or day 1 - night 1?
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Post Post #359 (isolation #5) » Mon Feb 23, 2009 12:07 am

Post by Shanba »

Dun like Ack! Hans! Run!

Not sure what the point of the setup is. Also, I don't like roles that require no skill, and Hans is the epitome of such a role. I reckon this comes from differences in our view of the doctor, though.

Bugs Bunny is neat, and I quite like it, but I'd point out that town need two successful protections in order to get an extra day, which is unlikely.

Also, I don't see why no one seconded my nom for friends and enemies. That's such an awesome setup.
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Post Post #403 (isolation #6) » Tue Feb 24, 2009 3:34 am

Post by Shanba »

Mr. Flay wrote:Blank Mafia is...interesting. I'm not sure it would work; we should try it in real-time first.
Round up some people to scumchat and we'll test it there, if you like. Otherwise, that might be a little tricky. It's hard to get a scumchat game going these days.
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Post Post #405 (isolation #7) » Tue Feb 24, 2009 3:39 am

Post by Shanba »

Xylthixlm wrote:
Nokill 10

6 townies
1 doctor
1 roleblocker
2 mafia

Day start, mafia must kill every night.
I like this setup, a lot. I considered something like this, but my antipathy for info roles has reached such a noxious point that I'm wary of even roleblockers, these days.
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