Second hohum's choices.
[OLD] Open Setup Ideas and Discussion
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Thok Disgrace to SKs everywhere
- Disgrace to SKs everywhere
- Disgrace to SKs everywhere
- Posts: 7013
- Joined: March 28, 2005
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Thok Disgrace to SKs everywhere
- Disgrace to SKs everywhere
- Disgrace to SKs everywhere
- Posts: 7013
- Joined: March 28, 2005
I'd suggest making the masons not have the ability to night-talk. Otherwise the recruiting mason ends up being too much of a cop. Hypocop issues might be a problem also (have everybody claim their night targets each day.)ac1983fan wrote:Clever name goes here
2 Scum
1 Recruiting mason
6 Townies
Scum & masons each get a quicktopic, recruiting mason dies if he targets scum, recruiting is not compulsory.
I was considering putting a watcher/night watchman in there, but wasn't sure if it was necessary... thoughts?I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.-
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Thok Disgrace to SKs everywhere
- Disgrace to SKs everywhere
- Disgrace to SKs everywhere
- Posts: 7013
- Joined: March 28, 2005
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Thok Disgrace to SKs everywhere
- Disgrace to SKs everywhere
- Disgrace to SKs everywhere
- Posts: 7013
- Joined: March 28, 2005
You're missing the words "optimized" or "optimal". The point is that there's no reason to play any other way because it lowers the chance of winning.Empking wrote:Mith's definition is stupid as any game could be played in a way that's not mafia. So every game is broken. So I was right.I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.-
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Thok Disgrace to SKs everywhere
- Disgrace to SKs everywhere
- Disgrace to SKs everywhere
- Posts: 7013
- Joined: March 28, 2005
The only random part is the pairing up. If you really want, I can make that not random by making the algorithm for pairing up concrete and saying that you should always pair the 1st, 3rd, 5th, ... player on the list with the 2nd, 4th, 6th, ... player respectively.Empking wrote:If Mith is right then the Texas Justice method isn't broken because its random instead of scum hunting, right?
You've also seemed to have missed the "boring and not mafia" part of the definition.Sera: So every game is broken because there is always an optimum way of winning.
Basically, the real point is that mafia is about discussion (asking question, presenting cases and persuading your fellow players), and the broken strategies don't involved discussion.I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.-
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Thok Disgrace to SKs everywhere
- Disgrace to SKs everywhere
- Disgrace to SKs everywhere
- Posts: 7013
- Joined: March 28, 2005
If you're saying that the game isn't broken because the Texas Justice strategy doesn't work as well as scum hunting for that set up, then I agree (because the Texas Justice method only gives a 25% chance of winning in that set up.)Empking wrote:Thok: That's still worse that scum hunting.
I thought you were saying that the process wasn't optimal because it's random.
Not mafia was part of mith's definition. Boring was an addition of my own: the problem with broken games are not they aren't balanced (if that was the case then nobody would want to play SK), but because they stop being interesting because there's much less actual play involved.I was responding to Sera's definition. Where was "boring and not mafia"?
The difference is between "Lynch the person the cop says is scum each day" and "Lynch the person that seems the scummiest after 3-7 pages of discussion." One of these requires skill and the other requires one person to remember to do a night action each night and the rest of the people to vote what that person says.I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.-
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Thok Disgrace to SKs everywhere
- Disgrace to SKs everywhere
- Disgrace to SKs everywhere
- Posts: 7013
- Joined: March 28, 2005
Weird set up. I think it's broken by having a random player X vote a random player Y and waiting for a vote count before any other votes (as in quick lynch anybody who doesn't agree to follow this plan.)Empking wrote:Normal 4P
2 Mafia
2 Double Voters
1/6 of the time you just lose (townie votes townie)
1/2 of the time a mafia is forced to vote, and no quick lynch is possible. Then you have one confirmed scum, and you vote that scum one player at a time, waiting for a vote count to determine whether players have one or two votes.
1/3 of the time townie vote mafia, and you get a confirmed townie and a confirmed mafia (townie has 2 votes, mafia wasn't quick lynched) and have the other two players vote the confirmed mafia one at a time.
So that's a town win 5/6 of the time (or roughly 83% of the time) with a degenerate strategy.
There are some variations to the above with scum quicklynching themselves and choosing not to nightkill, but to make this playable you need to do something about vote counts.I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.-
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Thok Disgrace to SKs everywhere
- Disgrace to SKs everywhere
- Disgrace to SKs everywhere
- Posts: 7013
- Joined: March 28, 2005
Doc can't stop a Grenade:
3 Vanilla
1 Doctor
1 Cop
2 Mafia
Mafia has a nightkill, which they have a one shot ability to make unblockable. (Hence the name: normal the mafia shoots people, but once a game they throw a grenade instead.)I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.-
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Thok Disgrace to SKs everywhere
- Disgrace to SKs everywhere
- Disgrace to SKs everywhere
- Posts: 7013
- Joined: March 28, 2005
3 Vanilla, cop, doc, 2 mafia favors towns.drmyshottyizsik wrote:Mafia is OP....
In a newbie game there are 2 mafia 1 cop and once doc and 5 townies sometimes and that is balanced... This has 2 less townies and mafia has more power. It's lylo day 2.
That said, the whole "Lynch or lose on day two" is a reason to push it to 5 vanilla + cop + doc + 2 mafia with a one shot unblockable kill.I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
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