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Mod Note: The cop's sanity is determined by whether or not the doctor is protecting him. If he's not being protected, his investigation is sane. If he is being protected, his investigation turns up paranoid.
The number of normal townies is this game is variable, but I think the basic concept can work.
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Post #254 (isolation #1) » Wed Feb 18, 2009 2:51 pm
Postby Seraphim »
Punish The Deserving
3 Mafia
8 Town
1 SK Punisher
Mod Notes: This SK can kill any player at night who was prodded during the previous day due to inactivity. This must be true lurking as opposed to announced V/LA absences. The SK wins if everyone is dead or if no one is replaced during the game due to inactivity.
This could use some tweaking, definitely, but I think the basic concept could work. Maybe some other town roles in there...
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Post #332 (isolation #3) » Sat Feb 21, 2009 3:14 pm
Postby Seraphim »
No One Suspects the Spanish Inquisition!
2 Mafia Godfathers
1 Mafia Goon
1 Tracker
1 Cop
1 Miller
7 Vanilla
Day Start
Mod Notes: I was considering making the miller a death miller, but that might be a little too much. I thought it was a little stacked against the town so I added the day start and the odd number of players.
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Post #338 (isolation #4) » Sat Feb 21, 2009 3:31 pm
Postby Seraphim »
Also, what about my set-up makes it unplayable?
The entire idea revolves around having two Godfathers. Add a cop in order to investigate the GFs, throw in a normal Mafia goon so he has something to investigate, throw in a Miller to screw the Cop up further, and throw in a Tracker for town balance so they have a good investigation role.
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Post #442 (isolation #5) » Thu Feb 26, 2009 11:21 am
Postby Seraphim »
CP9 of Death Metal
1 Death Miller Cop
1 Doctor
2 Mafia Goons
5 Villagers
Once again, another variation of a standard set-up where Follow-the-Cop is highly discouraged. Let the cop WIFOM ensue! If cop claims as cop, the Mafia can counter-claim. If Mafia claims as cop, cop can counter-claim thus endangering both of them no matter the situation. Should provide for some interesting fun.
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Post #452 (isolation #6) » Fri Feb 27, 2009 1:05 pm
Postby Seraphim »
Not eliminated but certainly they need to be outnumbered and the town can't have anymore one-shot kills. Also, any feedback on my set-up on the previous page?
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Post #507 (isolation #11) » Fri Mar 06, 2009 1:18 pm
Postby Seraphim »
Yes, they would.
It's not as simple as it would appear. The game ends on Day 2, no matter what. Two mislynches = scum win and one correct lynch = scum win. So, unless no lynch is voted for at some point(which is stupid, because it's nightless), the game ends at day 2.
I looked at the previous game played of this and saw that it ended in a town win on day 2. But it was a long couple of days. I think with good scum, it could be a very interesting game.
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Post #513 (isolation #14) » Fri Mar 06, 2009 1:57 pm
Postby Seraphim »
Alright then.
Polygamist Mafia
4 Mafia Lover Goons
8 Town Lovers
Mod Notes:
Nightless
All four goons are lovers, so they die together.
Each town lover is paired with another town lover. Each pair dies together.
All lover teams can daytalk outside of the thread.
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Post #531 (isolation #15) » Sat Mar 07, 2009 7:56 am
Postby Seraphim »
Anything that's broken means that there's an optimal way to win and that using any other method of play is stupid and lowers the chance of winning. For example, Follow-the-Cop. Cop claims immediately. Doc protects him every night. Town gets free investigations until they find scum.
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Post #533 (isolation #16) » Sat Mar 07, 2009 8:04 am
Postby Seraphim »
Not true. Take the newbie game for example: there are four possible set-ups. The town doesn't know which set-up is in play. The scum, the doctor, or the cop only know that there are two possible set-ups from which to go from.
So, if the Cop gets a guilty, should the Cop claim immediately even when there's two scum left? If the sacrifice of the cop worth the dead scum? Should the scum counterclaim? It depends on who is playing what the optimal strategy is. A broken game is a game where one side can use a breaking strategy to end the game for their side. The game isn't fun because there's no way for the other side to win due to the breaking strategy.
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Post #927 (isolation #19) » Tue Aug 11, 2009 9:53 am
Postby Seraphim »
LlamaFluff wrote:10 Vanilla Town
2 Goons
Night Start
Goons do not know the other goon
Each night goons submit a list of all other players in their order of prefrence for night kills. Top spot gets X points (where X+1 is all living players), all the way down to last who get one. Points are added by the mod and the highest ranked town player gets killed.
As the game goes on the goons might be able to infer who the other one is a bit, and start playing like a team, just might be an interesting concept.
I like this. Just make sure that the scum PM is posted publicly so that the scum don't try and confirm each other.