[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #7083 (isolation #0) » Fri Jul 25, 2014 4:58 pm

Post by theslimer3 »

know your neighbor

Players: 5
Type: Open
Roles: mafia/town neighborizer.
Setup: ^ selected from 1 mafia and 4 townies
Description: Using random.org or a coin flip, the neighborizer is chosen to be a townie or the mafia.
If a town neighborizer is lynched then it is an automatic game over. The neighborizer is only allowed to target one player per night. The neighbors have day talk, and the 24hr night is used to select another player. Scum does not have a night kill.

I was thinking that maybe the mechanics are a bit shifty considering the 50% lynch on neighborizer will be kind of messy.
What do you think of it though?
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Post Post #7084 (isolation #1) » Sat Jul 26, 2014 2:24 am

Post by theslimer3 »

IN ADDITION:

I've decided it'd be a bit more interesting if the remaining 4 players were split into groups of 2 as "Best Friends" (2 random players chosen for a qt)

That gives everyone someone to daytalk to, and the neighbor the ability to choose a person who is talking to someone else.

I suppose all the mixed talking elsewhere could be troublesome... Perhaps then it should be best for the 24 hour night to be for talking instead amongst best friends, and the day for neighbors
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Post Post #7090 (isolation #2) » Mon Jul 28, 2014 4:37 am

Post by theslimer3 »

In post 7085, TierShift wrote:I like the first version better, but there's a few things that I don't understand/need improvement.

1. The setup is inherently townsided by letting town have 3 lynches and thus 60% chance of hitting scum (disregarding 50% neighbourizer). Neighbourhoods are somewhat positive utility, so that's even more townsided. Why not add a nightkill and have only two lynches?

2. There's a 50% chance the neighbourizer is scum. So you can lynch 2 random townies and then the neighbourizer for an EV of 75% (0.5 town neighbourizer*0.5 lynching scum in two rounds+0.5 mafia neighbourizer=0.75) Why not let every player have a 20% chance of being scum?

Point 2 is most important.

I don't really like the addition because it has the possibility of ruining the game thread by only talking in QT's.

Say I decide to add another scum, but add the conditions of winning to 1:1. Then what would that do?
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Post Post #7210 (isolation #3) » Sat Sep 06, 2014 4:52 pm

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One mafia, one warewolf, one seer, one cop, one survivor, one serial killer, two town neighbor doctors, 2 anti-party neighbor doctors

Game ends when all four doctors die (all lose) or when one party is left
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Post Post #7212 (isolation #4) » Sat Sep 06, 2014 5:09 pm

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They belong to their own faction. Their goal is to be the only two around I guess
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Post Post #7214 (isolation #5) » Sat Sep 06, 2014 10:49 pm

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In post 7213, callforjudgement wrote:"Neighbour" is a really awful description of that. They're basically just a scumgroup with no kill, and bulletproof until one dies (they have no incentive to do anything with their night action but protect each other forever).

Yeah that's the point. That's why the wincon is to be the last faction standing. The only twist is that they have to WiFoM who to bp
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Post Post #7215 (isolation #6) » Sat Sep 06, 2014 10:51 pm

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Now that I think of it, that'd be one hell of a marathon game if i shall say do
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Post Post #7217 (isolation #7) » Sun Sep 07, 2014 7:20 am

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There's 3 killing factions and a survivor. Claiming doc would actually be anti... Antigame. All doctors are pretty much an obstical to victory unless you're town (1/4),

And the neighbor doctors are a group protect, not individual.


I'm starting to think maybe I should have the two role investigators as their own seperate faction as well. It'll be a battle royal. Yep making this a marathon. Who's in?
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Post Post #7366 (isolation #8) » Sun Sep 21, 2014 6:19 pm

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1 town, 3 mafia, 3 cops.
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Post Post #7516 (isolation #9) » Thu Oct 16, 2014 9:46 am

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Marathon/Skype:

2 survivors, 6 compulsive lynchers.
Whoever hammers a compulsive lyncher is also killed.

Winner when the ratio is 2:2 (survivors) or #:0 (lynchers)

I really want to see this game go through
Im a black cat anyway.
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Post Post #7518 (isolation #10) » Thu Oct 16, 2014 10:36 am

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If someone wants to win they would. And most marathon games consist of the same typical quick lunch fashion anyway
Im a black cat anyway.
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