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This forum is for discussion of individual Open Setups, including theoretical balance.
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theslimer3
theslimer3
Mafia Scum
theslimer3
Mafia Scum
Mafia Scum
Posts: 4422
Joined: October 31, 2012
Post
Post #7083 (isolation #0) » Fri Jul 25, 2014 4:58 pm
Postby theslimer3 »
know your neighbor
Players: 5
Type: Open
Roles: mafia/town neighborizer.
Setup: ^ selected from 1 mafia and 4 townies
Description: Using random.org or a coin flip, the neighborizer is chosen to be a townie or the mafia.
If a town neighborizer is lynched then it is an automatic game over. The neighborizer is only allowed to target one player per night. The neighbors have day talk, and the 24hr night is used to select another player. Scum does not have a night kill.
I was thinking that maybe the mechanics are a bit shifty considering the 50% lynch on neighborizer will be kind of messy.
What do you think of it though?
Post
Post #7084 (isolation #1) » Sat Jul 26, 2014 2:24 am
Postby theslimer3 »
IN ADDITION:
I've decided it'd be a bit more interesting if the remaining 4 players were split into groups of 2 as "Best Friends" (2 random players chosen for a qt)
That gives everyone someone to daytalk to, and the neighbor the ability to choose a person who is talking to someone else.
I suppose all the mixed talking elsewhere could be troublesome... Perhaps then it should be best for the 24 hour night to be for talking instead amongst best friends, and the day for neighbors
Post
Post #7090 (isolation #2) » Mon Jul 28, 2014 4:37 am
Postby theslimer3 »
In post 7085, TierShift wrote:I like the first version better, but there's a few things that I don't understand/need improvement.
1. The setup is inherently townsided by letting town have 3 lynches and thus 60% chance of hitting scum (disregarding 50% neighbourizer). Neighbourhoods are somewhat positive utility, so that's even more townsided. Why not add a nightkill and have only two lynches?
2. There's a 50% chance the neighbourizer is scum. So you can lynch 2 random townies and then the neighbourizer for an EV of 75% (0.5 town neighbourizer*0.5 lynching scum in two rounds+0.5 mafia neighbourizer=0.75) Why not let every player have a 20% chance of being scum?
Point 2 is most important.
I don't really like the addition because it has the possibility of ruining the game thread by only talking in QT's.
Say I decide to add another scum, but add the conditions of winning to 1:1. Then what would that do?
Post
Post #7214 (isolation #5) » Sat Sep 06, 2014 10:49 pm
Postby theslimer3 »
In post 7213, callforjudgement wrote:"Neighbour" is a really awful description of that. They're basically just a scumgroup with no kill, and bulletproof until one dies (they have no incentive to do anything with their night action but protect each other forever).
Yeah that's the point. That's why the wincon is to be the last faction standing. The only twist is that they have to WiFoM who to bp
Post
Post #7217 (isolation #7) » Sun Sep 07, 2014 7:20 am
Postby theslimer3 »
There's 3 killing factions and a survivor. Claiming doc would actually be anti... Antigame. All doctors are pretty much an obstical to victory unless you're town (1/4),
And the neighbor doctors are a group protect, not individual.
I'm starting to think maybe I should have the two role investigators as their own seperate faction as well. It'll be a battle royal. Yep making this a marathon. Who's in?