I'm gonna try to answer both questions from my own perspective
In post 0, Haschel Cedricson wrote:What is the purpose of Redemption Mechanics? What do they add to the game? Does this answer change if you are a player, a moderator, or a spectator?
I think the core purpose of most twists and mechanics should be to make the game more enjoyable to play in some way. Thought should be put towards that when implementing a returnee process.
More specifically, I agree with Haschel's end summary of what was discussed here, that Redemption mechanics should be implemented with a player-centered purpose in mind and with some sort of clear goal, not just because it might be lols. In and of themselves the only thing returnees add to the quality of a game is the chance for someone to win the game post-elimination. Mods can add further qualities to the mechanic through the details of it.
In post 31, Haschel Cedricson wrote:Should the players know that Redemption is a possibility at the start of the game? Is it unfair if they do not, or is the possibility of Redemption something that should be in the back of the players' minds no matter what?
First of all, I'm not necessarily against returnee twists being hidden from the players. But there should be a decent reason for that as well. Most mods who add hidden returnees do so largely as a way of 'surprising' the players, which is a large source of this problem where existing players just want the dead to stay dead. Because when you
There are two hidden returnee twists that I think have done this well (there may be more but they're not coming to mind right this second). Equestria had an excellent returnee twist IMO - there was a clear idea behind the return (friendship!), and existing players were able to influence who returned. I especially liked that the votes were anonymous, so each player felt that they could
individually
influence who came back. I know I felt encouraged to give Pinkie Pie a second shot because I played a part in her return, even though I voted her out the first time. And with the theme of the game being 'friendship', it helped avoid the possibility of voting someone back in with the intention of sending them right back out.
I also think Mass Effect way back in the day was close to having a really good returnee twist. I think that twist would work really well today with a bit of simple refining for the modern era. (For the uninitiated: an optional challenge was held in which the players guessed how each player left was ranked in popularity a few rounds before; the winner got to choose which eliminated player returned to the game.) What I like here is that the returnee is chosen by someone who is in a good enough social position to win the challenge, meaning the returnee presumably enters the game with a powerful ally, giving them more of a shot of integrating into the game's social web.
I'm going to expand this question to the following: If it's established that Redemption should only be implemented in a certain way, then how exactly
should
Redemption be implemented in a game?
I propose that
a successful returnee twist needs to be both fun and fair, for both the returnee and the existing players.
How does one make the mechanic fun and fair for both of those sets? I can only speak from the perspective of someone who has had a returnee enter their game, but here is what I have observed:
- Don't have the returnee out of the game for too long, or for a big chunk of the merge. LSGs are games that test a skill, and it feels bad when everyone has been playing one game and then someone else has been playing a different game entirely, with a different difficulty level and skill set required. There needs to be enough time for the returnee to play the game that everyone else is playing.
- Consider having a prerequisite to return that involves expressing skill at the LSG being played. Equestria did this well, with the returnee being voted on and allowed to discuss with living tribes - and it led to Pinkie Pie persuading people to bring her back in, and then integrating back into the social structure of the game at large. (Seriously, Equestria is a returnee twist done very well and mods should take notes.)
- uh... I had a third point but it's gone. Have a penguin instead (\(^¬^)/)
I think it is entirely possible to implement a fair and fun Redemption mechanic. That just needs to be the goal when making the twist, and it needs to be thought through.