Let's Study Games - Final Tribal Council

For large social games such as Survivor where the primary mechanic is social interaction.
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xofelf
xofelf
they/them(also ze/zem or xe/xem)
Miss Mash
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xofelf
they/them(also ze/zem or xe/xem)
Miss Mash
Miss Mash
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Joined: May 6, 2008
Pronoun: they/them(also ze/zem or xe/xem)
Location: Herkimer, New York

Post Post #18 (isolation #0) » Sat Jul 10, 2021 5:24 am

Post by xofelf »

I suppose as the person who modded the game with an F4 FTC, I might have a unique perspective on FTC choices as a mod.
Firstly uh don't do that, even in a bastard game it's very very silly and even when you cope for it with a full game being jury with later players having more votes to spend at the end, it is not a fun time for anybody involved and my only defense of doing that was it was Arkham Asylum and doing things that nobody would ever do was part of the design process and it was Nich's idea and I was not as aware of design at that moment as I am now to know that that was the worst idea.

As a mod, it really depends on the game as to whether I want to go for an F2 or an F3. The problem is in the rounds right before FTC, I think something is lost by auto firemaking tbh. Because you don't always have ties at F4 and sometimes you can pull off a really sick play and I like to allow for that to be a possibility for players. There is something odd about the F3 round if it's an F2 FTC because you essentially change it to a situation where it's a single person in control rather than multiple like the whole game has been outside of item plays and it's a different sort of thing. But that being said, I think they're both decent styles and can lend to really interesting endgames. But as much as possible I want to try to maximize giving the players a say in what kind of interesting an endgame it can actually be. Because as it is,, FTC should be about the finalists and players and nothing more or less.
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