In post 1, Crazy wrote:I do feel that only one game should be allowed to run at a time, unless if it could be somehow controlled that players don't play in 2 games simultaneously. Gameplay thrives when all players give their maximum attention, not to mention the possibility of one game affecting another in real time. (Even if it's anonymous.)
I think we've learned from experience that you are correct. The only way I can imagine running two games simultaneously being a good idea would be if games started to routinely get 40+ player applications somehow, so that we could accomodate more people if we were ever in danger of casting becoming seriously prohibitive. I don't think that is likely to happen. Waiting until the previous game is done has been working well for us lately and doesn't penalize anyone for doing well in one game, forcing them to be distracted in two games for a while or sit one out.
It would be nice if we could also possibly use this to formalize a system that could formally keep track of any problem players who should be at least given a time out for behavior not becoming of, well, anyone. I would of course only advocate this in the most extreme cases, such as players obviously cheating, which I don't think happens very much but has happened in the past and could stand to be recorded somewhere we won't forget about it.
Mods should, in my opinion, still be given mostly free reign, but it wouldn't be terrible if this also became a review system. I don't want to start the review board conversation all over again, but I believe we mostly agreed it was a good idea and then never acted on it. A formal queue would be a great way to have someone in charge of making sure reviews actually happen if we decide that is something we'd like to have. At the very least, it could provide a place to say, "hey, does anyone want to review my game?" for those mods who would like another look. In theory that's part of the role of co-mods, but it can be hard to see flaws in a setup one had a hand in designing.
Anyway, to return to the point, I think the primary point here is to provide organization and coordinate mods with one another so as to prevent things like the NAH/Hyrule fuss from happening at the last minute.
I agree with Crazy. Two minimum. Imagine Summertime without Shiidaji... it's not a pretty picture.
This is an interesting thing to consider. I think at least one mod should have modded before, and co-mod positions could be used to provide that experience, which is basically what already happens, only it's not a formal requirement yet. This could, I believe, have prevented Mario Bros. I think playing requirements is a bit tougher, because one can technically "play" four games without actually staying in them long enough to learn anything. That is probably worth discussing.
What do you mean by a relative time slot?
I like CC's idea -- around 12. It probably depends on the specific details, though; I'd say if it's not anonymous, it might not need the queue as much and would also probably attract a different group, which is a lot of the reason we'll have one.
In post 2, PrivateI wrote:Are there some standards for a game (specifically Survivor) that we could agree to? For example, if we had a set of requirements (a Survivor game should not cross-tribe communication, a game should have at least one way of swapping players prior to the merge, a game should not have a Legendary Box, etc.) that a game must adhere to, or else describe itself as somewhat bastard?
Review could solve this if it's implemented.
I think we all know Legendary Boxes are stupid. I could imagine a no-swaps game existing with a different mechanic, but it would warrant heavy review and possibly need to be advertised as bastard. I don't see anything wrong with intertribal communication, though.
Hmmm. Well, it's a queue, so... long enough to reach the top of the queue?
In post 3, CuddlyCaucasian wrote:I completely support this idea. Hyrule going into signups while we were planning on starting NAH signups within a few days - even though it was resolved - was a huge ordeal. I also feel like the queue should hold all anonymous games that have around 12 or more players, since they all require around the same level of commitment from players.
Well, unless they're Kingdom Clash. That didn't require much commitment, I think.
pedit: oh hello more posts!