“Jungle Fever Meet 2021!!! Woo. It was the best MS meet-up ever and I couldn’t believe that zoraster offered to host a meet-up at his secluded Colombian Amazon boathouse! Seeing Mina learn how to write a Colombian telenovela-like fan fic titled “Sin senos hay mucho mucho humpy paraiso whether you like it or not” and Aristophanes smuggling in SummerInWonderland inside his luggage were highlights of the trip. But the best memory was going on that random trip to find the local escape room (which was weirdly themed to be a Southern American murder mystery but yet was not South American, but actually Antebellum-themed and featured blackface and plantations - which actually does sound a bit South American in reality...) and clearly finding the Shrine of the Silver Monkey and its hidden treasure chest was the best part. It actually was great we didn’t find that escape room place because I’m not sure that racism was on our agenda that day. Instead, we put together that damned monkey and found a huge treasure chest and we're the only ones in the world who know about it. But after arguing for several hours, we all decided that a tontine will determine the rightful owner of the money.”
- Players enter into a tontine where the last surviving member of the tontine agreement will receive the full prize money. Each player begins with 3 life points, and upon losing all life points will die and will be out of the running for receiving the prize money. Once all except two players are either dead or in jail, then the final phase will run to determine who will take the final prize money. To sign up for this game, please post in thread who will be your assassin for this game. All actions of assassins will be public.
- Each player has 3 life points which may be lost by “assassination hits” being ordered upon a player. Each player has been assigned their own specific assassin and will not be completing their own acts of aggression on the others (out of respect for the tontine fight club rules). Who ordered the assassin move will be private.
- Each player also starts with 1 gold token which can be used to pay either your or other assassins. At the cost of 1 token, you may order your own assassin to make a hit on any player. At the cost of 2 tokens, you may order your own assassin to protect any player against an assigned hit. At the cost of 3 tokens, you may bribe any assassin may be bribed to take a hit on any player - but the assassin will tell their owner who made the bribe. At the cost of 5 tokens, you may secretly bribe any assassin to take a hit on any player - the assassin will not share with their owner any information. Each player also has the opportunity of once during the game to convince their own assassin to not take action by blackmailing the assassin with a secret. All moves will be completed simultaneously before the end of the round (provided that that assassin will be paid). Even if the player who ordered the move has been killed, the assassin will continue to make the order if possible. Failure to submit a choice during a round means that the assassin will not take any action during that round. Failure to submit a choice during any subsequent round (after the first penalty) will result in all tokens being spent to complete the highest payment possible to their own assassin with a randomized target. If during a round, no payments have been made to any assassins, then the assassins will play a game of russian roulette and one will randomly die.
- Players start the game with only 1 gold token, but more will be earned upon the death of other players. The amount of tokens that a player holds is private and will not be revealed to the group. Upon the death of a player, dividends in the treasure will be doled out to all remaining alive non-jailed players. 2 tokens will be given to each survivor upon the first round of deaths, and this will increase in scale as more players die with a maximum of 6 tokens being given in later rounds. Players are allowed to make moves even if they do not currently have tokens in possession. These moves will only be enacted in the end if the player receives enough tokens by the end of that round through the death(s) of another player. If at the end of a round, a player has ordered a move but cannot pay that assassin for that move - the assassin will turn in that player to the authorities and that player will instead be jailed and will be out of the game. Jailed players lose all tokens and can no longer win the final treasure. The group will not receive dividends from the treasure and will receive nothing when a player is jailed. However, jailed players will make the final jury and will choose which of the final two players will earn the final treasure. If no players are jailed by the end of the game, then the final two players will continue to hire assassins until one player dies. If both players die at the same time, then no one will win the final treasure. If at the end of any round, all remaining alive non-jailed players have exhausted all gold tokens and no players have any gold tokens, then a new disbursement of gold tokens will take place and all alive non-jailed players will receive 1 gold token.
- Assassins will make the following moves when they are paid: (1) take a hit on a target, (2) protect a target, (3) be bribed (and then privately reveal) to take a hit on a target, (5) be bribed and keep mouth shut to take a hit on a target. Assassins may make unlimited moves during a turn and players may make unlimited moves during a turn (but should be mindful of the end cost). When a player has all 3 life points, then their assassin will only deal out 1 life point damage. A player who has only 2 life points will order their assassin to deal out 2 life point damage to a single target. A player who has only 1 life point remaining will order their assassin to deal out 3 life point damage to a single target. Taking a hit on a target will be public knowledge of which assassin made the hit and for how much damage. Protecting a target will only be announced if a hit was targetted on that player. A missed protect will not be announced. Open bribes (3 tokens) are different from Secret bribes (5 tokens). During an open bribe, it will be announced to the group which assassin made the hit and for how much damage. For example, if I own Xena: Warrior Princess as my assassin, then if she was openly bribed for 3 tokens - then the group will know that Xena attacked the target. Additionally, Xena would privately tell me who made the open bribe. However, if Xena was secretly bribed for 5 tokens - then the group will know that Xena attacked the target. However, Xena would privately tell me nothing about who made the bribe. As such, if I only have 1 life point remaining, I would imagine a lot of people would pay to bribe Xena to make a hit.
Player | Life | Assassin | Assassin Power |
---|---|---|---|
animorpherv1 | 3 | StrangerCoug | 1 |
Iprobablysuck | 0 | Shadow FFVI | 0 |
Mauthe | 0 | Fantômas | 0 |
McMenno | 0 | pablito | 0 |
Not_Mafia | 0 | Miltank | 0 |
Shrek | Jail | Superman | 0 |
StrangerCoug | 0 | Animorpherv1 | 3 |
Xalxe | 0 | Kamek | 1 |