I think the situation is that peopleIn post 5, Datisi wrote:oh yeah, a question i had about night action resolution: if rolestopper is targeting player X, and the tracker-finder is targeting X, and a tracker tracks the tracker-finder, what result does the tracker get, "visited X" or "no visit"? if i recall correctly, the wiki has two different answers to that...
As for the balance of this setup, the issue is that the town roles hardly do anything; the best use of the Rolestopper for Town is the "Follow the Tracker" interaction, which scum have no way to break up, but even then the Tracker is much weaker than an unmodified Tracker. (It's very unlikely that town will earn a day by stopping two kills, so their only actual Night power is the chance of maybe catching scum performing the kill, which is hard when there are two scum that might be performing it.) So I think that it is indeed scumsided, and it also suffers from the issue that town are rewarded rather than punished if the Tracker claims early.
My main thought for a balance fix here is to make the Tracker (full) Bulletproof, and clue that to the scum somehow (unfortunately, "Bulletproof Tracker"-Finder is probably not Normal, or else I'd be suggesting that). That way, the Lazy Tracker gets more uses of its ability, and makes the setup more townsided because the scum can't just kill them; it also means that town aren't rewarded for letting their power roles be claimed early. Probably we'd have to resort to Informed again. My suggestion:
Town Bulletproof Lazy Tracker
Town Rolestopper
5 VT
Informed Mafia Goon ("There is a Town Bulletproof Lazy Tracker")
Mafia Tracker-Finder ~OR~ Mafia Rolecop
I'm not particularly happy with this, though, and it could probably be tweaked more.