ChaosOmega's Mini Normal Review, September 2021


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Post Post #4 (isolation #0) » Wed Sep 08, 2021 3:04 pm

Post by ChaosOmega »

Agree on vig being a bad call here, I disliked it the more I thought about it. I would rather the setup not have public info that it's 4:9, I would compromise on having an informed role with that knowledge.

According to the Wiki, Simple/Complex affects active roles and the Wiki page for active role specifically mentions mafia goon.

What about something more like this:

Mafia Simple Goon
Mafia Complex Goon
Mafia Goon
Mafia Traitor
Town Indecisive Roleblocker
Town Jailkeeper
Town 1-shot BP Bodyguard
Town Informed Traitor-Finder (informed that there are 4 mafia)
5x VT
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Post Post #5 (isolation #1) » Wed Sep 08, 2021 3:11 pm

Post by ChaosOmega »

Or replace the roleblocker with something like a Town Neapolitan if there's still a concern of too much kill-blocking.
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Post Post #7 (isolation #2) » Fri Sep 10, 2021 9:13 am

Post by ChaosOmega »

That's fair. I'm just curious for balancing, has there ever been a mini normal run that was 4:9?

I want to change the setup a bit if it being 4:9 is public knowledge:

Mafia Goon
Mafia Finder Enabler
Mafia Traitor Mailman
Mafia One-Shot Bulletproof Traitor
Town Traitor-Finder
Town Follower
Town Jailkeeper
Town Simple Watcher
5x VT
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Post Post #11 (isolation #3) » Fri Sep 10, 2021 9:18 am

Post by ChaosOmega »

4:9
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Post Post #15 (isolation #4) » Thu Sep 16, 2021 8:09 am

Post by ChaosOmega »

Bump. Waiting for implosion, will post updated role PMs once he signs off on setup.
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Post Post #18 (isolation #5) » Thu Sep 16, 2021 2:57 pm

Post by ChaosOmega »

I'm ok with that. Will write Role PMs tomorrow.
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Post Post #20 (isolation #6) » Fri Sep 17, 2021 2:08 am

Post by ChaosOmega »

Setup (13 players):
1x Mafia Finder Enabler
1x Mafia Watcher Enabler
1x Mafia Traitor Mailman
1x Mafia One-Shot Bulletproof Traitor
1x Town Traitor-Finder
1x Town Jailkeeper
1x Town Follower
1x Town Simple Watcher
5x Townie

Role PM's:

You are a
Townie
.

Passive Abilities:

n/a

Active Abilities:

n/a

You win if all threats to the town are eliminated and at least one member of the town is still alive.

Confirm by replying with your role name.


You are a
Town Follower
.

Passive Abilities:

n/a

Active Abilities:

Follower: Each night, you may target a player. If successful, you will learn what action that player performed during the night.

You win if all threats to the town are eliminated and at least one member of the town is still alive.

Confirm by replying with your role name.

Mod note (result PMs):
"XXXX performed a kill action." (Mafia factional kill)
"XXXX performed a jailkeep action." (Jailkeeper)
"XXXX performed a miscellaneous action." (Mailman)
"XXXX performed a role investigation action." (Traitor-Finder)
"XXXX performed an action investigation action." (Simple Watcher)
"XXXX did not perform an action last night."
"No result" (if targeted by Jailkeeper)

You are a
Town Jailkeeper
.

Passive Abilities:

n/a

Active Abilities:

Jailkeeper: Each night, you may target a player. If successful, that player will be simultaneously roleblocked and protected from all kills that night.

You win if all threats to the town are eliminated and at least one member of the town is still alive.

Confirm by replying with your role name.


You are a
Town Simple Watcher
.

Passive Abilities:

Simple: Your active abilities will be roleblocked if you target a player who is not vanilla.

Active Abilities:

Watcher: Each night, you may target a player. If successful, you will learn who targeted that player during the night.

You win if all threats to the town are eliminated and at least one member of the town is still alive.

Confirm by replying with your role name.

Mod note (result PMs):
"XXXX was targeted by YYYY."
"XXXX was not targeted by anyone last night."
"No result" (if targeted by Jailkeeper, if player targets a not vanilla role, or if Watcher Enaber is dead)

You are a
Town Traitor-Finder
.

Passive Abilities:

n/a

Active Abilities:

Traitor-Finder: Each night, you may target a player. If successful, you will learn if that player is a traitor or not.

You win if all threats to the town are eliminated and at least one member of the town is still alive.

Confirm by replying with your role name.

Mod note (result PMs):
"XXXX is a traitor."
"XXXX is not a traitor."
"No result" (if targeted by Jailkeeper or if Finder Enabler is dead)

You are a
Mafia Finder Enabler
.

Passive Abilities:

Factional communication: Your partner is XXXX (Mafia Watcher Enabler). You may communicate together in a private topic at any time, located
here
. You are also aware that two players in the game are traitors.
Finder Enabler: When you die, the Finder role will cease to function for all players with that role.

Active Abilities:

Factional kill: Each night, you may target a player. If successful, that player will be killed. Only one member of your team may use this ability each night.

You win if at least one member of the mafia is alive and all other players are dead, or if nothing can prevent the same.

Confirm by replying with your role name.


You are a
Mafia Watcher Enabler
.

Passive Abilities:

Factional communication: Your partner is YYYY (Mafia Finder Enabler). You may communicate together in a private topic at any time, located
here
. You are also aware that two players in the game are traitors.
Watcher Enabler: When you die, the Watcher role will cease to function for all players with that role.

Active Abilities:

Factional kill: Each night, you may target a player. If successful, that player will be killed. Only one member of your team may use this ability each night.

You win if at least one member of the mafia is alive and all other players are dead, or if nothing can prevent the same.

Confirm by replying with your role name.


You are a
Mafia Traitor Mailman
.

Passive Abilities:

Traitor: You know that XXXX and YYYY are aligned with the mafia.

Active Abilities:

Mailman: Each night, you may target a player. If successful, the moderator will anonymously send that player a message of your choice (specified when you submit this action).

You win if at least one member of the mafia is alive and all other players are dead, or if nothing can prevent the same.

Confirm by replying with your role name.

Mod note:
Player targeted will receive message in this format:
Mod PM wrote:You have received a message from a player.
Note: The message below is from another player and information in the message is not confirmed to be true by me.
Message wrote:Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
You are a
Mafia One-Shot Bulletproof Traitor
.

Passive Abilities:

Traitor: You know that XXXX and YYYY are aligned with the mafia.
One-Shot Bulletproof: The first time a successful kill action targets you at night, you will be protected.

Active Abilities:

n/a

You win if at least one member of the mafia is alive and all other players are dead, or if nothing can prevent the same.

Confirm by replying with your role name.


Opening post:
Mini Normal XXXX

Reviewers: Isis & implosion


Players:

1
2
3
4
5
6
7
8
9
10
11
12
13


Spoiler: Alive

Spoiler: Dead


Rules:
Rules


1. Obey all site-wide rules.
2. Have fun.
3. #0080FF is my color, please do not use it.
4. No small or invisible text or cryptography.
5. To vote someone, either bold your vote or use vote tags. If your vote isn't bolded or vote tagged, it will not count. Unvotes are not necessary to change your vote.
6. During the day, a player will be eliminated when they have more than 50% of the players currently alive voting for them. Once that amount has been reached, they're dead; no unvotes will save them. Players can post in the thread up until I post the end of day scene and the thread is locked. You may also VOTE: End Day if you wish for the day to end without an elimination. Voting to end the day only requires 50% of living players to be locked in.
7. Once it has been posted by me that you are dead, you're dead. Do not post any more, not even a bah post.
8. Every day will have a deadline of 12 days. Extensions will be given for extreme circumstances.
9. Nights will have a deadline of 2 days. If you have a night action and do not send one, you will do nothing. You may also send me Fast Night; if I receive this from all living players, the next day will start immediately.
10. If 36 hours pass without a player posting or saying they will be V/LA, I will prod them. For the purposes of this rule, the weekend counts as 24 hours. Players will be replaced if they would receive a 4th prod or do not respond to the prod with 24 hours.
11. Please PM me if you have any questions about the game.
12. If anyone breaks any of the aforementioned rules, I have complete control over the actions that will be taken. Additionally, any situation not explicitly covered above is subject to my discretion and will be handled as I see fit on a case-by-case basis. I may modify the rules at any time, you will be notified if this occurs.

Setup Information:

All players with access to a PT may talk in the PT at any time.
There are confirmed to be four players aligned with the mafia.

Sample Townie Role PM:

You are a
Townie
.

Passive Abilities:

n/a

Active Abilities:

n/a

You win if all threats to the town are eliminated and at least one member of the town is still alive.

Confirm by replying with your role name.
Is it any wonder things seem so awry? We swim in a sea of confusion and don't have to think to survive, so nobody listens!
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Post Post #21 (isolation #7) » Wed Sep 22, 2021 4:36 am

Post by ChaosOmega »

Bump. I'm next in the queue, is this a pass or does something need to be changed?
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Post Post #23 (isolation #8) » Wed Sep 22, 2021 5:12 am

Post by ChaosOmega »

Will change Follower to "Follower: Each night, you may target a player. If successful, you will learn what type of action that player performed during the night."

For BP, the ambiguity there appears to be present regardless of the wording. The Wiki lists the example for one-shot BP as "You are protected from the first kill that targets you.", but that runs into the same problem if they're jailkept and targeted for a kill. I'm fine changing the wording, but not sure what to. How about "The first time you would be killed at night, you will be protected from one kill."?
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Post Post #25 (isolation #9) » Wed Nov 03, 2021 12:49 pm

Post by ChaosOmega »

Bumping this for a rules/policy clarification. The Traitor Mailman wants to send a message "You have received a Friendly Neighbor message. Looker is aligned with Town." With the formatting of the message, this will not go well for him. Should I step in here and tell him how the message is formatted when delivered, or is that mod interference?
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Post Post #28 (isolation #10) » Wed Nov 03, 2021 1:00 pm

Post by ChaosOmega »

Yeah, I don't specify how it's sent formatting-wise, only that it's anonymous. I'm going to send a clarification PM, thanks for the quick response!
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Post Post #30 (isolation #11) » Mon Nov 08, 2021 3:03 am

Post by ChaosOmega »

Review can be released.
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