Not Known 15's Mini Normal Review, November 2021


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Post Post #2 (isolation #0) » Wed Nov 10, 2021 12:07 pm

Post by Something_Smart »

Feels kinda scumsided on the low end, especially if a PR dies N1 or has to claim early.

The balance probably isn't awful, but the swing is always gonna be high if you're concentrating power in so few roles.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #4 (isolation #1) » Thu Nov 11, 2021 4:52 pm

Post by Something_Smart »

I'm wondering if there's a way to mitigate swing without really adding much town power.

Callforjudgement made a game with a N1 Universal Backup, which is a pretty heavy-handed way to do it; I feel like that wouldn't affect balance much outside of mitigating the worst case. How would you feel about doing something like that?
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #8 (isolation #2) » Fri Nov 12, 2021 5:27 am

Post by Something_Smart »

Technically the gunsmith's result on the backup cop should be "no result" and not "your target has a gun" :P

This seems like an improvement, it solves the chance of very pro-scum swing. I'm still a little worried about pro-town swing where the cop gets a guilty N1, then the scum shoot the cop N2 because they have no other tools to deal with it and don't know the cop is odd-night, and then they get watcher guiltied. I see that you've already put the ninja in, ostensibly for this purpose, but given how much more popular tracker is than watcher, people may not get the message.

Simple watcher would be a solution to that, but that gives the watcher vanilla cop-like powers which I don't really like. Making the cop also ascetic is another option, or you could have some way for the scum to see the watcher coming. I don't hate giving scum either a backup watcher or a watcher enabler (they probably wouldn't need the backup gunsmith in that case). Or even just an informed "there is a town watcher". Do you like any of these?

Also, Ircher, do you have any thoughts?
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #12 (isolation #3) » Fri Nov 12, 2021 9:11 am

Post by Something_Smart »

I'm conflicted.

On the one hand, this is an incredibly innovative way to provide scum the information they need without telling them the setup.

On the other hand, 90% of players are going to look at that role PM and go ಠ_ಠ and maybe 40% of them are actually going to read it through the whole way. And many of them, I suspect, are going to be confused or annoyed. That said, I think it would be manageable as long as you post the role PM's in the scum PT.

I'm gonna check with implosion and see if this feels too non-normal to exist in a normal game. I'm on the fence.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #14 (isolation #4) » Fri Nov 12, 2021 9:35 am

Post by Something_Smart »

In terms of individual bits of information, this one worries me, because the cop exists but it does have a modifier:
In post 11, Not Known 15 wrote:All Backups exist only if the role exists without modifiers.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #20 (isolation #5) » Tue Nov 16, 2021 4:14 am

Post by Something_Smart »

Sorry. I think it's good.

I might suggest adding the (You will get "no result" if this action is blocked.) clause to all of the investigative roles (including the gunsmiths), but that's minor, and either way /pass.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!

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