Radical Rat's Mini Normal Review, June 2023 (Released)
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Radical Rat They/ThemJack of All TradesThey/Them
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The idea in my head was that the Mafia are likely to also claim Miller, and when it's not two claims, but four or five, Town should hopefully realize something's up, and then it becomes highly dependent on dayplay.
Do you think it would work better having a third Miller so that it at least guarantees it's at least not a 1v1 if Mafia doesn't try to claim Miller? I don't really want to knock it down to one if possible, because the gimmick here isn't just red herrings, it's seeing how people react to a large volume of Miller claims.-
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Radical Rat They/ThemJack of All TradesThey/Them
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Because having the Miller Enabler gives them the knowledge that at least one Miller does exist, and the existence of a Miller implies the existence of a Cop, so if they DON'T claim Miller D1 and get guiltied as a result, they have no real recourse.-
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Radical Rat They/ThemJack of All TradesThey/Them
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Why is having two real Millers a free mislim then? If it's unthinkable that scum would claim Miller, why would the Town assume there must be scum in the Miller claims, especially if red herrings are so common lately?
I can of course see that this did happen in the example you gave, but I don't really understand how that Town making a mistake means there shouldn't be a setup where that mistake is possible at all.-
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Radical Rat They/ThemJack of All TradesThey/Them
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I will also clarify that I recognize all three of you are saying it's a bad idea, and I intend to respect that judgement, I just also want to properly understand it so I can work out how best to fix it, and/or avoid it next time.-
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Radical Rat They/ThemJack of All TradesThey/Them
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I wanted to have three scum, but I also wanted a smaller amount of players to manage for my first time modding. Player count isn't integral to the setup or anything, so tacking on two extra Millers should I think preserve the spirit of what I was going for if that solves the concerns over mod guessing.
An earlier iteration of the setup also had a Backup Cop instead of a Complex Bodyguard, but I was worried that might be too Townsided since it lessens the value of Mafia successfully hunting the Cop. Complex Bodyguard was an attempt to make it a sort of race to identify the Cop faster, while avoiding enabling Follow the Cop with a proper Doctor. I'm fine going back to a Backup Cop if that's actually better for balance.-
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Radical Rat They/ThemJack of All TradesThey/Them
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That works for me. Thank you all for your help.
Would I start a Mod PT now, or wait for actual signups?-
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Radical Rat They/ThemJack of All TradesThey/Them
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I think Backup Cop is prooooobably okay as-is?
I am somewhat worried about scum thinking they've dealt with the Cop already, but if they hit the Cop early enough the new one has to start from scratch anyway, and if they all pick the funniest route and claim Miller, Cop's useless until Town eliminates the Enabler anyway. And since they probably have to claim Miller D1 to get away with that anyway, it on paper shouldn't change much for them in terms of decision making.-
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Radical Rat They/ThemJack of All TradesThey/Them
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Spoiler: Role PMs
Spoiler: Cop results-
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Radical Rat They/ThemJack of All TradesThey/Them
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That's true, I'm tired.In post 30, Datisi wrote: cop getting clears is not useless-
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Radical Rat They/ThemJack of All TradesThey/Them
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- Posts: 6527
- Joined: November 22, 2015
- Pronoun: They/Them
- Location: Space Colony ARK
I think I forgot to specify here, though the role PMs do already suggest it, but Mafia should have daytalk
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