Radical Rat's Mini Normal Review, June 2023 (Released)


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Post Post #5 (isolation #0) » Thu Jun 15, 2023 3:57 am

Post by Radical Rat »

The idea in my head was that the Mafia are likely to also claim Miller, and when it's not two claims, but four or five, Town should hopefully realize something's up, and then it becomes highly dependent on dayplay.

Do you think it would work better having a third Miller so that it at least guarantees it's at least not a 1v1 if Mafia doesn't try to claim Miller? I don't really want to knock it down to one if possible, because the gimmick here isn't just red herrings, it's seeing how people react to a large volume of Miller claims.
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Post Post #7 (isolation #1) » Thu Jun 15, 2023 6:56 am

Post by Radical Rat »

Because having the Miller Enabler gives them the knowledge that at least one Miller does exist, and the existence of a Miller implies the existence of a Cop, so if they DON'T claim Miller D1 and get guiltied as a result, they have no real recourse.
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Post Post #9 (isolation #2) » Thu Jun 15, 2023 7:45 am

Post by Radical Rat »

Why is having two real Millers a free mislim then? If it's unthinkable that scum would claim Miller, why would the Town assume there must be scum in the Miller claims, especially if red herrings are so common lately?

I can of course see that this did happen in the example you gave, but I don't really understand how that Town making a mistake means there shouldn't be a setup where that mistake is possible at all.
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Post Post #10 (isolation #3) » Thu Jun 15, 2023 7:58 am

Post by Radical Rat »

I will also clarify that I recognize all three of you are saying it's a bad idea, and I intend to respect that judgement, I just also want to properly understand it so I can work out how best to fix it, and/or avoid it next time.
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Post Post #20 (isolation #4) » Thu Jun 15, 2023 10:55 am

Post by Radical Rat »

I wanted to have three scum, but I also wanted a smaller amount of players to manage for my first time modding. Player count isn't integral to the setup or anything, so tacking on two extra Millers should I think preserve the spirit of what I was going for if that solves the concerns over mod guessing.

An earlier iteration of the setup also had a Backup Cop instead of a Complex Bodyguard, but I was worried that might be too Townsided since it lessens the value of Mafia successfully hunting the Cop. Complex Bodyguard was an attempt to make it a sort of race to identify the Cop faster, while avoiding enabling Follow the Cop with a proper Doctor. I'm fine going back to a Backup Cop if that's actually better for balance.
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Post Post #22 (isolation #5) » Thu Jun 15, 2023 7:21 pm

Post by Radical Rat »

That works for me. Thank you all for your help.

Would I start a Mod PT now, or wait for actual signups?
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Post Post #29 (isolation #6) » Fri Jun 16, 2023 8:23 pm

Post by Radical Rat »

I think Backup Cop is prooooobably okay as-is?

I am somewhat worried about scum thinking they've dealt with the Cop already, but if they hit the Cop early enough the new one has to start from scratch anyway, and if they all pick the funniest route and claim Miller, Cop's useless until Town eliminates the Enabler anyway. And since they probably have to claim Miller D1 to get away with that anyway, it on paper shouldn't change much for them in terms of decision making.
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Post Post #31 (isolation #7) » Sat Jun 17, 2023 12:20 am

Post by Radical Rat »

Spoiler: Role PMs
Spoiler: VT PM
Vanilla Townie
Welcome X! You are a
Vanilla Townie!



You are aligned with the Town, and win when all members of the Mafia have been eliminated.
Your powers are your voice, and your vote.
Please confirm your role by replying to this PM with your role name and alignment.



Spoiler: Cop PM
Town Cop
Welcome X! You are a
Town Cop!


You are aligned with the Town, and win when all members of the Mafia have been eliminated.
Each night, you may target one living player and learn their alignment.
Please confirm your role by replying to this PM with your role name and alignment.



Spoiler: Backup Cop PM
Town Backup Cop
Welcome X! You are a
Town Backup Cop!


You are aligned with the Town, and win when all members of the Mafia have been eliminated.
If a Cop dies, you will gain the ability to target one living player each night and learn their alignment.
Please confirm your role by replying to this PM with your role name and alignment.



Spoiler: Miller PM
Town Miller
Welcome X! You are a
Town Miller!


You are aligned with the Town, and win when all members of the Mafia have been eliminated.
Your powers are your voice and your vote.
You will appear to be aligned with the Mafia when investigated.
Please confirm your role by replying to this PM with your role name and alignment.



Spoiler: Goon PM
Mafia Goon
Welcome X! You are a
Mafia Goon!


You are aligned with the Mafia, and win when all threats to the Mafia are dead, or nothing can prevent this.
Your teammates are Y and Z, and you may speak with them here at any point while you are alive.
Each night, one living member of the Mafia may attempt to kill another living player.
Please confirm your role by replying to this PM with your role name and alignment.




Spoiler: Informed PM
Mafia Informed
Welcome X! You are a
Mafia Informed!


You are aligned with the Mafia, and win when all threats to the Mafia are dead, or nothing can prevent this.
Your teammates are Y and Z, and you may speak with them here at any point while you are alive.
You are informed that four Town Millers exist in the game.
Each night, one living member of the Mafia may attempt to kill another living player.
Please confirm your role by replying to this PM with your role name and alignment.




Spoiler: Enabler PM
Mafia Miller Enabler
Welcome X! You are a
Mafia Miller Enabler!


You are aligned with the Mafia, and win when all threats to the Mafia are dead, or nothing can prevent this.
Your teammates are Y and Z, and you may speak with them here at any point while you are alive.
Each night, one living member of the Mafia may attempt to kill another living player.
When you die, the Miller role will cease to function for all applicable players.
Please confirm your role by replying to this PM with your role name and alignment.



Spoiler: Cop results

You learn that X is aligned with the
Town!


You learn that X is aligned with the
Mafia!
Maybe the real Mafia was the friends we made along the way

Shiny and new GTKAS thread!
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Post Post #32 (isolation #8) » Sat Jun 17, 2023 12:23 am

Post by Radical Rat »

In post 30, Datisi wrote: cop getting clears is not useless
That's true, I'm tired.
Maybe the real Mafia was the friends we made along the way

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Post Post #36 (isolation #9) » Sat Jul 01, 2023 5:24 pm

Post by Radical Rat »

I think I forgot to specify here, though the role PMs do already suggest it, but Mafia should have daytalk
Maybe the real Mafia was the friends we made along the way

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