In post 23, Ariel wrote:
9/25 |
Ariel |
ambic |
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This was a 12-player post-apocalyptic roleplaying style game with supernatural themes that took place over the course of a month and a half or so. Each player had individual win conditions, some of which were in direct opposition to other players'. The setting was super immersive and detailed, and the game was cleverly designed to have multiple ways to achieve accessing new areas (such as the secret lab and the bank) or completing objectives. One of my favorite moments was when the group came together in the food court to fight a Franken-version of one of the players by creatively taking advantage of the Franken's addiction as well as some dynamite. Both intense and comedic, this game was definitely one of the most thrilling experiences I've had on MafiaScum. |
9/25 |
Ariel |
Malkon05 |
|
This is a singing contest with different themed rounds. It's not quite over yet, but it's been super fun to see everyone's talent. Malkon provides in-depth constructive feedback to the participants and also helps foster a really positive environment. The current round's twist where Malkon hand picks song choices to showcase the participants' strengths based on their journey in the contest seems to have worked really well! |
ETA: I put (Fogies Forum) to clarify that that's where the sign up thread took place but ambic is obviously correct that the actual game took place in PTs.
Seconding both of these!
MafiaScum Idol was fantastic to watch, what with so many people being willing to put their singing out there. I really think it says something about the mafiascum community (and especially about the way Malkon went about running it) that a format that is traditionally pretty nasty, at least in the early stages, ended up being a beacon of positivity and of building one another up. Would be very happy to see this return - and congrats to Mina on winning it!
I have a feeling Rata Mall is going to fly under the radar because there wasn't a lot of fanfare around it and it didn't go through your typical LSG queue, but it easily matched any LSG in effort put into it, at least from my perspective. It felt almost like a competitive DnD experience! In particular I need to highlight how incredibly well designed this game was, with many diverging ways for every player to complete their objectives in case another player's actions shut off an option, and with every location in the game having plenty to explore and every character having plenty to figure out. The cherry on the top was the level of play and engagement from the majority of the players, making it a very real social game throughout. Thank you Ambic for running it!