I agree with this generally speaking. I think the two main pain points of team mafia are a) its much harder for scum than a traditional game and b) its very all or nothing where winning is the only thing that matters and players can play great and not get any benefit from it which snowballs for scum with point a.In post 33, DkKoba wrote:more thoughts: please add more scumsided setups next year. having a whole team of 4 behind you adds another dimension to the game and like makes it inherently more townsided in that regard. people who roll scum shouldn't be effectively boned in that regard. literally every setup here was won by town, and only 1 was like considered closed in that regard and that was the large theme and id say that was largely carried by FL nearly hardcarrying a win.
make town work for it.
and like perhaps a more dynamic points system for each side - so that you get *some* points when you do advance your wincon. Like if you lose as town, you still get *some* points if you manage to lim some town, and for scum you get more points the longer you keep the game going with x amount of scum or something. maybe just thoughts for the future. hope to play next year and not get banned in the middle of the games tho! definitely will have reformed koba playing then
Not sure exactly how to switch that up but I think its definitely an issue. As a partner I don't agree that FL played well but also I'm definitely not willing to get into that as I'd be very happy to not play with/interact with him ever again.