Micro Theme 1105 | A Questionable (quasi-)Normal game, Vol. II [FIN]

Micro and Mini Theme Games (based on source material and/or changes to mechanics/rules)
(13 players or fewer)
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Micro Theme 1105 | A Questionable (quasi-)Normal game, Vol. II [FIN]

Post Post #0 (isolation #0) » Thu Apr 25, 2024 5:28 pm

Post by biancospino »

Micro Theme 1105 — A Questionable (quasi-)Normal game, Vol. II | ENDGAME

Modded and designed by biancospino, comodded and reviewed by Alianna.

Image


Playerlist:


IDPlayerStatusFlip
1
KayJayQueue
Survived
V
2
Enchant
Survived
VI[IJoAT(M,FV,ldV)(pUB)]nN
3
Umlaut*

Save the Dragons
Executed D1
WIn1,2II(n1—101caI,n1—102caI,n1—103caI)n1aN
4
ketchup777
Executed D2
VIJoAT(n1—101aI,n1—102aI,n1—103aI)
5
Gypyx
Died N2
VInN
6
DrNickRiviera
Executed D3
WIJoAT(n1—101aI,n1—102aI,n1—103aI)
7
JacksonVirgo
Died N1
VIJoAT(M,FV,ldV)
8
Hu Tao
Survived
VIn2,3InN
9
experience
Survived
VIJoAT(n1—101aI,n1—102aI,n1—103aI)


Note:
bold
means confirmed;
strikethrough
means replaced;
an asterisk (*) means prodded.


Alive (4):
Spoiler:
  • KayJayQueue
  • Enchant
  • Hu Tao
  • experience


Dead (5):
Spoiler:
  • Save the Dragons,
    Werewolf Informed nights 1,2 Informed Inventor (nights 1—101 compulsive activated Informed, nights 1—102 compulsive activated Informed, nights 1—103 compulsive activated Informed) night 1 activated Neighbor
    , executed D1.
  • JacksonVirgo,
    Village Informed JoAT (Messenger, FruitVendor, lazy disloyal Vengeful)
    , found dead N1.
  • ketchup777,
    Village Informed JoAT (nights 1—101 activated Informed, nights 1—102 activated Informed, nights 1—103 activated Informed)
    , executed D2.
  • Gypyx,
    Village Informed novice Neighbor
    , found dead N2.
  • DrNickRiviera,
    Werewolf Informed JoAT (nights 1—101 activated Informed, nights 1—102 activated Informed, nights 1—103 activated Informed)
    , executed D3


Events:


The current phase is: POSTGAME.


The combined mod ISO is here.
Last edited by biancospino on Fri May 17, 2024 9:48 am, edited 53 times in total.
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Post Post #1 (isolation #1) » Thu Apr 25, 2024 5:38 pm

Post by biancospino »

Ruleset

(in large part
shamelessly stolen
inspired from Northsidegal)

the tl;dr
  1. Abide by site rules, and be mindful of your fellow players.
  2. Majority executions, but half of the voters are enough to end the Day with no execution.
  3. Days will last about 192 hours (8 irl days), Nights 48 hours.
  4. 48 hours prods; if you are prodded, you have 24 hours to respond, and if I have to prod you three times I may replace you immediately.
  5. I have some unusual rules about multimedia content, night prods, and last words.
  6. Be sure to read the Game Notes section of the rules, as it contains additional information about the setup.


General
  1. Adhere to all site rules.
  2. Always play to win. This specific game, not some unspecified future one.
  3. Claiming wolf by yourself is acceptable (if it isn't gamethrowing), claiming wolf with partners is not.
  4. Remember that this is a game — heated discussion is allowed, but personal attacks are not.
  5. Pretending to break the rules will be treated similarly as actually breaking the rules.
  6. Alianna is my comod. She has full mod authority.
  7. You may use the following colours, as long as you don't do so to attempt to impersonate a moderator:
    #663399
    , which is my colour;
    #FF0040
    , which is Alianna's colour.
  8. Do not quote any out of game communication regarding this game — this includes your role PM and any other PMs I may send you.
  9. If you need to get my attention, please include "
    @mod
    " in your post or PM me.
  10. Do not use encryption, hidden text or excessively small text (
    size 70
    is the smallest I'll allow) in your posts. Crumbing is fine.
  11. If you wish to include large images and/or gifs, you may do so, but you must put them in a [⁣spoiler=] tag.
  12. A player who is only able to access the thread via raw text should be able to play the game to its full extent. If you include any non-textual game-relevant multimedia, you have to provide an adequate alt-text and, when applicable, a full transcription. In any case, posting multimedia that include audio is
    strongly discouraged
    .
  13. Do not use any form of provable randomness. This includes dice tags, screenshots of random.org, etc. Saying you flipped a coin is okay, providing some sort of proof that you did isn’t.
  14. If you have the ability to edit or delete your posts, do not do so.
  15. If you accidentally post with an incorrect alt account, please do immediately make an identical post with the correct account, so to preserve ISOs' readability.
  16. My decisions are final. If I feel you are violating any of the rules, I will take the appropriate action.
  17. As a general principle, whenever moderator action is required I will attempt to make the decision that has the least impact on the natural flow of gameplay. For example, force replacing instead of modkilling whenever possible.
  18. I reserve the right, under extraordinary circumstances, to change this ruleset. If I do so, I will acknowledge having done so in-thread.
  19. Have fun!


Deadlines and Activity
  1. Each Day will have a 192 hours (8 real life days) deadline, and each Night will have a 48 hours deadline.
  2. I may grant deadline extensions in extraordinary circumstances.
  3. If a player replaces in during the Day with less than 24 hours remaining to the deadline, I will extend it to 24 hours.
  4. During the Night, players may ask for a quick night. If all players do (including those with no night action) and I'm not busy, the Night ends immediately.
  5. You are expected to confirm your role PM no longer than 72 hours after I've sent it to you. If you don't, you will be replaced.
  6. You are expected to make at least one game-relevant post every 48 hours. Players who go 48 hours without posting will be prodded.
  7. If you are prodded, you have 24 hours to post in-thread. If you do not respond within 24 hours, you will be replaced. Additionally, if I have to prod you 3 or more times, you will be replaced at my own discretion.
  8. Abuse of prod dodges will result in you being replaced at my own discretion.
  9. Posting in a PT does
    not
    count for the purpose of prods.
  10. If your prod timer would expire during the Night, you may respond to it by PMing me.
  11. If you are going to be V/LA, please announce it in thread or PM me. If your V/LA will last 5 days or longer I may be forced to replace you.


Voting
  1. All votes and unvotes must be in
    bold
    or in VOTE: vote / UNVOTE: unvote tags, with (un)vote tags being preferable.
  2. Votes in spoilers will not be counted.
  3. If you wish to change your vote, unvoting first is not mandatory.
  4. Abbreviations and nicknames are acceptable, as long as I can understand them.
  5. Dabble in false votes shenanigans at your peril. If I think something is a vote, it is.
  6. As soon as a majority (half of the living players plus one-half, rounded up) is voting for the same player, that player is hammered and their fate is sealed. If no majority is reached before deadline, the day will end with no execution.
  7. You may vote for No Execution. Voting to end the day with no execution requires only half of the living players, not a strict majority.
  8. Once a hammer has occurred, the game is in "twilight". Discussion may continue until I lock the thread but no further votes or unvotes will be counted. As soon as I lock the thread, the hammered player will be executed and the Day will end.


Miscellanea
  1. You may ask for a personal Notes PT for confessional purposes. Don't talk in-thread about you having, or not having, a Notes PT.
  2. Once you are dead, you may no longer post in the thread or in any PT you may had access to. You will however be granted access to the Deads' PT. You may post spoilers there, but if you do put them in [⁣spoiler=] tags.
  3. You may ask to be replaced out by PM; in any case, you may not discuss in-thread the reasons you may have for replacing out. As soon as I acknowledge your request, you may not rescind it and you are no longer a player.
  4. If you request to be replaced out, you may PM me with a "last words" message. I will relay it to your successor.
  5. The Wolves' faction may concede, if all of its members agree.


Endgame
  1. The Village will win if all Werewolves are dead and at least one Village-aligned player is left alive.
  2. The Wolves will win if all Village-aligned players are dead and at least one Werewolf is left alive, or if nothing can prevent the same.
  3. If all players are dead, the game ends in a "Scorched Earth" Draw.
  4. If there are no deaths for four consecutive phases, the game ends in a "Happily ever after" Draw.
  5. After the game has ended, the thread will be opened for post-game discussion, and everyone (including dead players and non-players) may post in it.
  6. Any game-related PT, except for Notes PTs, will be released unredacted upon the ending of the game. Holders of Notes PTs may release them at their discretion.


Game Notes
  1. Night actions this game will follow Natural Action Resolution.
  2. This game is Werewolf/Village themed.
  3. If you do not send me an action for the night, I will assume that you are not taking one.
  4. All existing PTs are open at all times, regardless of the presence of an Encryptor.
  5. Players may use a factional and a personal action in the same Night. Players may not use multiple personal actions the same Night, unless they have the Simultaneous modifier.
  6. All roles are normal (at least arguably).

  7. The setup does not technically violate the letter of normalcy (or at least we believe so)

  8. If this setup was run as a Normal, it would need to be tagged as complex.

  9. There are exactly 2 wolves.

  10. At least one player has received the following role PM:
    Welcome to Micro Theme 1105 — AQ(Q)NGVII, PLAYERNAME!


    You are a
    Villager
    .

    You have no passive abilities.

    You have no active abilities.

    You win when at least one Village-aligned player is alive and all players not aligned with the Village are dead.

    The game thread is located [here].
    Confirm by replying to this PM with a summary of your role.
  11. There may or may not be a player who received the following role PM:
    Welcome to Micro Theme 1105 — AQ(Q)NGVII, PLAYERNAME!


    You are a
    Werewolf Goon
    .

    You know that the Wolves' faction is composed of LISTOFNAMES.

    You have the following factional abilities:
    • Wolf Chat
      — You can talk with the other members of the Wolves' faction at any time [here].
    • Maul
      — Each Night, if no other member of your faction is using this ability, you may target a player. Assuming no interference with your action, that player will die.
    You have no nonfactional passive abilities.

    You have no nonfactional active abilities.

    You win when at least one Werewolf is alive and all non-Werewolves are dead, or if nothing can prevent the same.

    The game thread is located [here].
    Confirm by replying to this PM with a summary of your role, or by posting the same in your factional PT.
Last edited by Alianna on Fri Apr 26, 2024 11:48 am, edited 2 times in total.
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Post Post #2 (isolation #2) » Thu Apr 25, 2024 5:39 pm

Post by biancospino »

Randomizing the setup and setting stuff up . . .


Since Cutter B has /outed from the game before any role PM was sent out, I need to check with SirCakez what happens exactly. For now, sending out PMs is on hold


Enchants replaces Cutter B.


Sending role PMs . . .


Role PMs sent. The game will commence once 8/9 have confirmed, or in (expired on 2024-04-28 02:28:54), whichever happens sooner.
Last edited by biancospino on Fri Apr 26, 2024 9:40 am, edited 1 time in total.
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Post Post #3 (isolation #3) » Thu Apr 25, 2024 8:35 pm

Post by biancospino »

An inconsequential notice: in everyone's role PMs, the game is called "Micro 1055". This is in fact incorrect; the correct numbering is "Micro 1105". Sorry.
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Post Post #4 (isolation #4) » Fri Apr 26, 2024 9:22 am

Post by biancospino »

8/9 have confirmed. Day 1 starts.
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Post Post #5 (isolation #5) » Fri Apr 26, 2024 9:25 am

Post by biancospino »

Votecount 1-COMMENCEMENT

With 9 alive, it takes 5 to hammer.


Votes

Not Voting (9):
KayJayQueue, Enchant, Umlaut, ketchup777, Gypyx, DrNickRiviera, JacksonVirgo, Hu Tao, experience


Notes
  • The Day deadline is due in (expired on 2024-05-04 17:25:33)
  • The combined mod ISO is here.
Last edited by biancospino on Sat Apr 27, 2024 1:23 pm, edited 1 time in total.
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Post Post #47 (isolation #6) » Sat Apr 27, 2024 11:35 am

Post by biancospino »

//
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Post Post #48 (isolation #7) » Sat Apr 27, 2024 11:35 am

Post by biancospino »

//
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Post Post #49 (isolation #8) » Sat Apr 27, 2024 11:35 am

Post by biancospino »

//
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Post Post #50 (isolation #9) » Sat Apr 27, 2024 11:35 am

Post by biancospino »

Votecount 1-I

With 9 alive, it takes 5 to hammer.


Votes
DrNickRiviera (3 = E-2):
, ,
ketchup777 (2):
,
KayJayQueue (1):

Enchant (1):

JacksonVirgo (1):


Not Voting (1):
Hu Tao


Notes
  • Umlaut is V/LA till Monday.
  • The Day deadline is due in (expired on 2024-05-04 17:25:33)
  • The combined mod ISO is here.
Last edited by biancospino on Sat Apr 27, 2024 1:23 pm, edited 3 times in total.
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Post Post #87 (isolation #10) » Sun Apr 28, 2024 5:14 am

Post by biancospino »

Notice
This thread used not to appear in the egosearch of some players. That issue should now have been resolved.
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Post Post #100 (isolation #11) » Sun Apr 28, 2024 9:00 am

Post by biancospino »

Votecount 1-III (Unchanged)

With 9 alive, it takes 5 to hammer.


Votes
DrNickRiviera (2):
,
ketchup777 (2):
,
KayJayQueue (1):

JacksonVirgo (1):


Not Voting (3):
Hu Tao, ,


Notes
  • Umlaut is V/LA till Monday.
  • The Day deadline is due in (expired on 2024-05-04 17:25:33)
  • The combined mod ISO is here.
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Post Post #182 (isolation #12) » Sun Apr 28, 2024 3:21 pm

Post by biancospino »

Votecount 1-V

With 9 alive, it takes 5 to hammer.


Votes
DrNickRiviera (2):
,
KayJayQueue (2):
,
ketchup777 (1):


Not Voting (4):
Hu Tao, , ,


Notes
  • Umlaut is V/LA till Monday.
  • The Day deadline is due in (expired on 2024-05-04 17:25:33)
  • The combined mod ISO is here.
Last edited by biancospino on Mon Apr 29, 2024 12:20 pm, edited 2 times in total.
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Post Post #284 (isolation #13) » Mon Apr 29, 2024 12:15 pm

Post by biancospino »

Votecount 1-VI

With 9 alive, it takes 5 to hammer.


Votes
KayJayQueue (2):
,
Enchant (2):
,
DrNickRiviera (1):
:
ketchup777 (1):


Not Voting (3):
Hu Tao, ,


Notes
  • The Day deadline is due in (expired on 2024-05-04 17:25:33)
  • The combined mod ISO is here.
Last edited by biancospino on Mon Apr 29, 2024 12:20 pm, edited 1 time in total.
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Post Post #301 (isolation #14) » Mon Apr 29, 2024 7:29 pm

Post by biancospino »

Votecount 1-VII

With 9 alive, it takes 5 to hammer.


Votes
KayJayQueue (3 = E-2):
, ,
Enchant (2):
,
DrNickRiviera (1):
:
ketchup777 (1):


Not Voting (2):
Hu Tao,


Notes
  • The Day deadline is due in (expired on 2024-05-04 17:25:33)
  • The combined mod ISO is here.
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Post Post #326 (isolation #15) » Mon Apr 29, 2024 9:18 pm

Post by biancospino »

Votecount 1-VIII

With 9 alive, it takes 5 to hammer.


Votes
KayJayQueue (2):
,
Enchant (2):
,
DrNickRiviera (1):
:
Umlaut (1):


Not Voting (3):
Hu Tao, ,


Notes
  • The Day deadline is due in (expired on 2024-05-04 17:25:33)
  • The combined mod ISO is here.
Last edited by biancospino on Mon Apr 29, 2024 9:21 pm, edited 1 time in total.
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Post Post #377 (isolation #16) » Wed May 01, 2024 2:00 am

Post by biancospino »

Votecount 1-IX

With 9 alive, it takes 5 to hammer.


Votes
KayJayQueue (2):
,
Enchant (2):
,
Umlaut (2):
,
DrNickRiviera (1):
:
ketchup777 (1):


Not Voting (1):



Notes
  • The Day deadline is due in (expired on 2024-05-04 17:25:33)
  • The combined mod ISO is here.
Last edited by biancospino on Wed May 01, 2024 3:27 am, edited 1 time in total.
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Post Post #425 (isolation #17) » Wed May 01, 2024 7:44 am

Post by biancospino »

Votecount 1-X

With 9 alive, it takes 5 to hammer.


Votes
Umlaut (3 = E-2):
, ,
ketchup777 (2):
,
KayJayQueue (1):

Enchant (1):


Not Voting (2):
,


Notes
  • The Day deadline is due in (expired on 2024-05-04 17:25:33)
  • The combined mod ISO is here.
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Post Post #473 (isolation #18) » Wed May 01, 2024 2:18 pm

Post by biancospino »

//
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Post Post #474 (isolation #19) » Wed May 01, 2024 2:18 pm

Post by biancospino »

//
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Post Post #475 (isolation #20) » Wed May 01, 2024 2:18 pm

Post by biancospino »

Votecount 1-XI

With 9 alive, it takes 5 to hammer.


Votes
ketchup777 (3 = E-2):
, ,
Umlaut (3 = E-2):
, ,
Enchant (1):


Not Voting (2):
,


Notes
  • The Day deadline is due in (expired on 2024-05-04 17:25:33)
  • The combined mod ISO is here.
Last edited by biancospino on Wed May 01, 2024 3:07 pm, edited 1 time in total.
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Post Post #525 (isolation #21) » Thu May 02, 2024 8:29 pm

Post by biancospino »

Votecount 1-XII (Unchanged)

With 9 alive, it takes 5 to hammer.


Votes
ketchup777 (3 = E-2):
, ,
Umlaut (3 = E-2):
, ,
Enchant (1):


Not Voting (2):
,


Notes
  • The Day deadline is due in (expired on 2024-05-04 17:25:33)
  • The combined mod ISO is here.
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Post Post #534 (isolation #22) » Fri May 03, 2024 3:08 am

Post by biancospino »

Prodding Umlaut
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Post Post #559 (isolation #23) » Fri May 03, 2024 9:36 pm

Post by biancospino »

Votecount 1-XIII

With 9 alive, it takes 5 to hammer.


Votes
ketchup777 (4 = E-1):
, , ,
Umlaut (3 = E-2):
, ,
Enchant (1):


Not Voting (1):



Notes
  • The Day deadline is due in (expired on 2024-05-04 17:25:33)
  • The combined mod ISO is here.
Last edited by biancospino on Fri May 03, 2024 9:37 pm, edited 1 time in total.
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Post Post #569 (isolation #24) » Fri May 03, 2024 9:59 pm

Post by biancospino »

Replacing Umlaut. They can keep the slot if they return before I've found a replacement.

The deadline is frozen at 24 hours until a replacement is found, unless Umlaut returns.
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Post Post #600 (isolation #25) » Fri May 03, 2024 10:42 pm

Post by biancospino »

Votecount 1-XIV (Unchanged)

With 9 alive, it takes 5 to hammer.


Votes
ketchup777 (4 = E-1):
, , ,
Umlaut (3 = E-2):
, ,
Enchant (1):


Not Voting (1):



Notes
  • Replacing Umlaut.
  • The Day deadline is frozen at 24 hours.
  • The combined mod ISO is here.
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Post Post #625 (isolation #26) » Sat May 04, 2024 1:53 am

Post by biancospino »

Votecount 1-XV

With 9 alive, it takes 5 to hammer.


Votes
Umlaut (3 = E-2):
, ,
ketchup777 (2):
,
Enchant (1):


Not Voting (3):
, ,


Notes
  • Replacing Umlaut.
  • The Day deadline is frozen at 24 hours.
  • The combined mod ISO is here.
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Post Post #673 (isolation #27) » Sat May 04, 2024 10:43 pm

Post by biancospino »

//
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Post Post #674 (isolation #28) » Sat May 04, 2024 10:43 pm

Post by biancospino »

//
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Post Post #675 (isolation #29) » Sat May 04, 2024 10:43 pm

Post by biancospino »

Votecount 1-XVI

With 9 alive, it takes 5 to hammer.


Votes
Umlaut (3 = E-2):
, ,
ketchup777 (1):

Enchant (1):

Hu Tao (1):


Not Voting (3):
, ,


Notes
  • Replacing Umlaut.
  • The Day deadline is frozen at 24 hours.
  • The combined mod ISO is here.
Last edited by biancospino on Sat May 04, 2024 10:47 pm, edited 1 time in total.
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Post Post #698 (isolation #30) » Sun May 05, 2024 7:28 am

Post by biancospino »

//
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Post Post #699 (isolation #31) » Sun May 05, 2024 7:28 am

Post by biancospino »

//
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Post Post #700 (isolation #32) » Sun May 05, 2024 7:28 am

Post by biancospino »

Votecount 1-XVII

With 9 alive, it takes 5 to hammer.


Votes
Umlaut (2):
,
DrNickRiviera (2):
,
Hu Tao (2):
,
ketchup777 (1):


Not Voting (2):
,


Notes
  • Replacing Umlaut.
  • The Day deadline is frozen at 24 hours.
  • The combined mod ISO is here.
Last edited by biancospino on Sun May 05, 2024 8:02 am, edited 2 times in total.
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Post Post #737 (isolation #33) » Mon May 06, 2024 9:32 am

Post by biancospino »

Save the Dragon replaces Umlaut, please welcome him!


Deadline unfrozen. The Day will end in (expired on 2024-05-07 16:32:13).
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Post Post #777 (isolation #34) » Tue May 07, 2024 4:28 am

Post by biancospino »

Votecount 1-FINAL

With 9 alive, it took 5 to hammer.


Votes
Save the Dragons (
EXECUTED
):
, , , ,
Hu Tao (3 = E-2):
, ,
ketchup777 (1):


Not Voting (0).



Notes
  • The combined mod ISO is here.
Last edited by biancospino on Sat May 11, 2024 6:49 pm, edited 1 time in total.
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Post Post #778 (isolation #35) » Tue May 07, 2024 4:35 am

Post by biancospino »

Save the Dragons was burned at the stake.

He was a
Werewolf Informed nights 1,2 Informed Inventor (nights 1—101 compulsive activated Informed, nights 1—102 compulsive activated Informed, nights 1—103 compulsive activated Informed) night 1 activated Neighbor
.


Spoiler: Role PM

Welcome to Micro 1105 — AQ(Q)NGVII, Save the Dragons!


You are a
Werewolf Informed nights 1,2 Informed Inventor (nights 1—101 compulsive activated Informed, nights 1—102 compulsive activated Informed, nights 1—103 compulsive activated Informed) night 1 activated Neighbor
.

You know that the Wolves' faction is composed of [REDACTED].

You have the following factional abilities:
  • Wolf Chat
    — You can talk with the other members of the Wolves' faction at any time [here].
  • Maul
    — Each Night, if no other member of your faction is using this ability, you may target a player. Assuming no interference with your action, that player will die.
You have the following nonfactional passive abilities:
  • Informed
    — You know that [REDACTED].
  • nights 1,2 Informed
    — during the first two Nights, you will receive additional information about the setup.
You have the following nonfactional active abilities:
  • one-shot (nights 1—101 compulsive activated Informed)-Inventor
    — Each Night, but at most once during the game, you may target a player. Assuming no interference with your action, your target will receive a one-shot version of the following ability: "During the first 101 Nights, you
    must
    activate this ability. Assuming no interference with your action, you will receive additional information about the setup".
  • one-shot (nights 1—102 compulsive activated Informed)-Inventor
    — Each Night, but at most once during the game, you may target a player. Assuming no interference with your action, your target will receive a one-shot version of the following ability: "During the first 102 Nights, you
    must
    activate this ability. Assuming no interference with your action, you will receive additional information about the setup".
  • one-shot (nights 1—103 compulsive activated Informed)-Inventor
    — Each Night, but at most once during the game, you may target a player. Assuming no interference with your action, your target will receive a one-shot version of the following ability: "During the first 103 Nights, you
    must
    activate this ability. Assuming no interference with your action, you will receive additional information about the setup".
  • night 1 activated Neighbor
    — During Night 1, you may activate this ability. Assuming no interference with your action, you will gain access to a Neighborhood PT.
You win when at least one Werewolf is alive and all non-Werewolves are dead, or if nothing can prevent the same.

The game thread is located here.
Confirm by replying to this PM with a summary of your role, or by posting the same in your factional PT.

Last edited by biancospino on Tue May 07, 2024 6:59 am, edited 1 time in total.
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Post Post #779 (isolation #36) » Tue May 07, 2024 4:36 am

Post by biancospino »

The cloak of Night 1 descends upon the Village, and will lift in (expired on 2024-05-09 11:36:49).

Send me your actions, if any, by PM. Fast Night available if everyone asks for it.
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Post Post #780 (isolation #37) » Thu May 09, 2024 4:42 am

Post by biancospino »

JacksonVirgo was found dead!

They were a
Village Informed JoAT (Messenger, FruitVendor, lazy disloyal Vengeful)
.

Spoiler: Role PM

Welcome to Micro 1105 — AQ(Q)NGVII, JacksonVirgo!


You are a
Village Informed JoAT (Messenger, FruitVendor, lazy disloyal Vengeful)
.

You have the following passive abilities:
  • Informed
    — You know that [REDACTED].
  • one-shot lazy disloyal Vengeful
    — the first time you are executed, if there are at least two living players not aligned with the Village, you may perform a kill. This kill will fail if it targets a player aligned with you.
You have the following active abilities:
  • one-shot Messenger
    — Each Night, but only once during the game, you may target a player and compose a message. Assuming no interference with your action, the moderator will anonymously send that message to your target.
    • N.B.: your target will receive a result PM as follows:
      Spoiler:

      A Messenger sent you the following message:
      Lorem ipsum dolor sit amet
  • one-shot FruitVendor
    — Each Night, but only once during the game, you may target a player. Assuming no interference with your action, your target will receive a piece of fruit.
    • N.B.: your target will receive a result PM as follows:
      Spoiler:

      A basket of fruit was delivered to your doorstep.
You win when at least one Village-aligned player is alive and all Werewolves are dead.

The game thread is located here.
Confirm by replying to this PM with a summary of your role.
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Post Post #781 (isolation #38) » Thu May 09, 2024 4:51 am

Post by biancospino »

Dawn of the Second Day.


votes
Not Voting (7):
KayJayQueue, Enchant, ketchup777, Gypyx, DrNickRiviera, Hu Tao, experience


notes
  • The deadline is due in (expired on 2024-05-17 12:51:29).
  • The combined mod ISO is here.
Last edited by biancospino on Sat May 11, 2024 6:05 pm, edited 2 times in total.
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Post Post #852 (isolation #39) » Thu May 09, 2024 9:01 am

Post by biancospino »

Votecount 2-I

With 7 alive, it takes 4 to hammer.


votes
KayJayQueue (1):


Not Voting (6):
Enchant, ketchup777, Gypyx, DrNickRiviera, Hu Tao, experience


notes
  • The deadline is due in (expired on 2024-05-17 12:51:29).
  • The combined mod ISO is here.
Last edited by biancospino on Sat May 11, 2024 6:05 pm, edited 3 times in total.
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Post Post #946 (isolation #40) » Thu May 09, 2024 2:10 pm

Post by biancospino »

//
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Post Post #947 (isolation #41) » Thu May 09, 2024 2:10 pm

Post by biancospino »

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Post Post #948 (isolation #42) » Thu May 09, 2024 2:10 pm

Post by biancospino »

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Post Post #949 (isolation #43) » Thu May 09, 2024 2:10 pm

Post by biancospino »

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Post Post #950 (isolation #44) » Thu May 09, 2024 2:10 pm

Post by biancospino »

Votecount 2-II (Unchanged)

With 7 alive, it takes 4 to hammer.


votes
KayJayQueue (1):


Not Voting (6):
Enchant, ketchup777, Gypyx, DrNickRiviera, Hu Tao, experience


notes
  • The deadline is due in (expired on 2024-05-17 12:51:29).
  • The combined mod ISO is here.
Last edited by biancospino on Sat May 11, 2024 6:05 pm, edited 1 time in total.
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Post Post #1007 (isolation #45) » Fri May 10, 2024 4:14 pm

Post by biancospino »

Votecount 2-III (Unchanged)

With 7 alive, it takes 4 to hammer.


votes
KayJayQueue (1):


Not Voting (6):
Enchant, ketchup777, Gypyx, DrNickRiviera, Hu Tao, experience


notes
  • The deadline is due in (expired on 2024-05-17 12:51:29).
  • The combined mod ISO is here.
Last edited by biancospino on Sat May 11, 2024 6:04 pm, edited 1 time in total.
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Post Post #1024 (isolation #46) » Sat May 11, 2024 12:29 pm

Post by biancospino »

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Post Post #1025 (isolation #47) » Sat May 11, 2024 12:29 pm

Post by biancospino »

Votecount 2-IV

With 7 alive, it takes 4 to hammer.


votes
KayJayQueue (1):

Hu Tao (1):


Not Voting (5):
Enchant, Gypyx, DrNickRiviera, Hu Tao, experience


notes
  • The deadline is due in (expired on 2024-05-17 12:51:29).
  • The combined mod ISO is here.
Last edited by biancospino on Sat May 11, 2024 6:04 pm, edited 5 times in total.
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Post Post #1100 (isolation #48) » Sat May 11, 2024 1:22 pm

Post by biancospino »

Votecount 2-V (Unchanged)

With 7 alive, it takes 4 to hammer.


votes
KayJayQueue (1):

Hu Tao (1):


Not Voting (5):
Enchant, Gypyx, DrNickRiviera, Hu Tao, experience


notes
  • The deadline is due in (expired on 2024-05-17 12:51:29).
  • The combined mod ISO is here.
Last edited by biancospino on Sat May 11, 2024 6:04 pm, edited 2 times in total.
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Post Post #1124 (isolation #49) » Sat May 11, 2024 5:52 pm

Post by biancospino »

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Post Post #1125 (isolation #50) » Sat May 11, 2024 5:53 pm

Post by biancospino »

Votecount 2-VI

With 7 alive, it takes 4 to hammer.


votes
ketchup777 (2 = E-2):
,
Hu Tao (1):


Not Voting (2):
Enchant, Gypyx, Hu Tao, experience


notes
  • The deadline is due in (expired on 2024-05-17 12:51:29).
  • The combined mod ISO is here.
Last edited by biancospino on Sat May 11, 2024 6:31 pm, edited 5 times in total.
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Post Post #1134 (isolation #51) » Sat May 11, 2024 6:32 pm

Post by biancospino »

Votecount 2-FINAL

With 7 alive, it took 4 to hammer.


votes
ketchup777 (4 =
EXECUTED
):
, , ,
Hu Tao (1):


Not Voting (2):
Gypyx, experience


notes
  • The deadline is due in (expired on 2024-05-17 12:51:29).
  • The combined mod ISO is here.
Last edited by biancospino on Sat May 11, 2024 6:49 pm, edited 1 time in total.
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Post Post #1135 (isolation #52) » Sat May 11, 2024 6:36 pm

Post by biancospino »

ketchup777 was burned at the stake.

He was a
Village Informed JoAT (nights 1—101 activated Informed, nights 1—102 activated Informed, nights 1—103 activated Informed)
.


Spoiler: Role PM
Welcome to Micro 1105 — AQ(Q)NGVII, ketchup777!


You are a
Village Informed JoAT (nights 1—101 activated Informed, nights 1—102 activated Informed, nights 1—103 activated Informed)
.

You have the following passive abilities:
  • Informed
    — You know that [REDACTED].
You have the following active abilities:
  • one-shot nights 1—101 activated Informed
    — During the first 101 Nights, but at most once during the game, you may activate this ability. Assuming no interference with your action, you will receive additional information about the setup.
  • one-shot nights 1—102 activated Informed
    — During the first 102 Nights, but at most once during the game, you may activate this ability. Assuming no interference with your action, you will receive additional information about the setup.
  • one-shot nights 1—103 activated Informed
    — During the first 103 Nights, but at most once during the game, you may activate this ability. Assuming no interference with your action, you will receive additional information about the setup.
You win when at least one Village-aligned player is alive and all Werewolves are dead.

The game thread is located here.
Confirm by replying to this PM with a summary of your role.
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Post Post #1136 (isolation #53) » Sat May 11, 2024 6:38 pm

Post by biancospino »

The sun sets over the Village, and the second Night will end in (expired on 2024-05-14 02:38:13).

As always, send me your actions by PM, and fast Night is available if everyone asks.
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Post Post #1137 (isolation #54) » Mon May 13, 2024 7:44 pm

Post by biancospino »

Gypyx was found dead.

She was a
Village Informed novice Neighbor
.


Spoiler: role PM

Welcome to Micro 1105 — AQ(Q)NGVII, Gypyx!


You are a
Village Informed novice Neighbor
.

You have the following passive abilities:
  • Informed
    — You know that [REDACTED].
  • novice Neighbor
    — After the first Night, you will gain access to a Neighborhood PT.
You have no active abilities.

You win when at least one Village-aligned player is alive and all Werewolves are dead.

The game thread is located here.
Confirm by replying to this PM with a summary of your role.
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Post Post #1138 (isolation #55) » Mon May 13, 2024 7:46 pm

Post by biancospino »

Dawn of the Third Day

With 5 alive, it takes 3 to hammer.


votes
Not Voting (5):
KayJayQueue, Enchant, DrNickRiviera, Hu Tao, experience

notes
  • The deadline is due in (expired on 2024-05-22 03:46:50)
  • The combined mod ISO is here.
Last edited by biancospino on Mon May 13, 2024 7:55 pm, edited 1 time in total.
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Post Post #1225 (isolation #56) » Tue May 14, 2024 6:32 am

Post by biancospino »

Votecount 3-I

With 5 alive, it takes 3 to hammer.


votes
DrNickRiviera (1):


Not Voting (4):
KayJayQueue, Enchant, DrNickRiviera, experience

notes
  • The deadline is due in (expired on 2024-05-22 03:46:50)
  • The combined mod ISO is here.
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Post Post #1245 (isolation #57) » Wed May 15, 2024 8:08 pm

Post by biancospino »

The wait will not be long
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Post Post #1246 (isolation #58) » Wed May 15, 2024 8:08 pm

Post by biancospino »

//
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Post Post #1247 (isolation #59) » Wed May 15, 2024 8:08 pm

Post by biancospino »

//
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Post Post #1248 (isolation #60) » Wed May 15, 2024 8:08 pm

Post by biancospino »

//
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Post Post #1249 (isolation #61) » Wed May 15, 2024 8:08 pm

Post by biancospino »

//
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Post Post #1250 (isolation #62) » Wed May 15, 2024 8:11 pm

Post by biancospino »

Votecount 3-FINAL

With 5 alive, it took 3 to hammer.


votes
DrNickRiviera (3 =
EXECUTED
):
, ,
experience (1):


Not Voting (1):
experience

notes
  • The deadline is due in (expired on 2024-05-22 03:46:50)
  • The combined mod ISO is here.
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Post Post #1251 (isolation #63) » Wed May 15, 2024 8:15 pm

Post by biancospino »

DrNickRiviera was shot with a silver bullet.

He was a
Werewolf Informed JoAT (nights 1—101 activated Informed, nights 1—102 activated Informed, nights 1—103 activated Informed)
.

Spoiler: Role PM
Welcome to Micro 1105 — AQ(Q)NGVII, DrNickRiviera!


You are a
Werewolf Informed JoAT (nights 1—101 activated Informed, nights 1—102 activated Informed, nights 1—103 activated Informed)
.

You know that the Wolves' faction is composed of [REDACTED].

You have the following factional abilities:
  • Wolf Chat
    — You can talk with the other members of the Wolves' faction at any time here.
  • Maul
    — Each Night, if no other member of your faction is using this ability, you may target a player. Assuming no interference with your action, that player will die.
You have the following nonfactional passive abilities:
  • Informed
    — You know that [REDACTED].
You have the following nonfactional active abilities:
  • one-shot nights 1—101 activated Informed
    — During the first 101 Nights, but at most once during the game, you may activate this ability. Assuming no interference with your action, you will receive additional information about the setup.
  • one-shot nights 1—102 activated Informed
    — During the first 102 Nights, but at most once during the game, you may activate this ability. Assuming no interference with your action, you will receive additional information about the setup.
  • one-shot nights 1—103 activated Informed
    — During the first 103 Nights, but at most once during the game, you may activate this ability. Assuming no interference with your action, you will receive additional information about the setup.
You win when at least one Werewolf is alive and all non-Werewolves are dead, or if nothing can prevent the same.

The game thread is located here.
Confirm by replying to this PM with a summary of your role, or by posting the same in your factional PT.
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Post Post #1252 (isolation #64) » Wed May 15, 2024 8:17 pm

Post by biancospino »

Congratulations to the
Village
of KayJayQueue, Enchant, ketchup777, Gypyx, JacksonVirgo, Hu Tao and experience.

Unredacted role PMs, night actions, and PTs incoming.

The thread is open for post-game discussion.
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Post Post #1254 (isolation #65) » Wed May 15, 2024 8:27 pm

Post by biancospino »

Role PMs:


DrNickRiviera -->
WJoAT

Welcome to Micro 1105 — AQ(Q)NGVII, DrNickRiviera!


You are a
Werewolf Informed JoAT (nights 1—101 activated Informed, nights 1—102 activated Informed, nights 1—103 activated Informed)
.

You know that the Wolves' faction is composed of you and Umlaut.

You have the following factional abilities:
  • Wolf Chat
    — You can talk with the other members of the Wolves' faction at any time here.
  • Maul
    — Each Night, if no other member of your faction is using this ability, you may target a player. Assuming no interference with your action, that player will die.
You have the following nonfactional passive abilities:
  • Informed
    — You know that the following sentences are true about the setup:
    • There are no Village-aligned Godfathers.
    • There are at least two Village-aligned players with your exact role.
    • Your "nights 1—101 activated Informed" ability will give you a piece of information containing the phrase "Vanilla Villager".
    • Your "nights 1—102 activated Informed" ability will give you a piece of information containing the phrase "UniversalBackup".
    • Your "nights 1—103 activated Informed" ability will give you a piece of information containing the word "Jack-of-All-Trades".
You have the following nonfactional active abilities:
  • one-shot nights 1—101 activated Informed
    — During the first 101 Nights, but at most once during the game, you may activate this ability. Assuming no interference with your action, you will receive additional information about the setup.
  • one-shot nights 1—102 activated Informed
    — During the first 102 Nights, but at most once during the game, you may activate this ability. Assuming no interference with your action, you will receive additional information about the setup.
  • one-shot nights 1—103 activated Informed
    — During the first 103 Nights, but at most once during the game, you may activate this ability. Assuming no interference with your action, you will receive additional information about the setup.
You win when at least one Werewolf is alive and all non-Werewolves are dead, or if nothing can prevent the same.

The game thread is located here.
Confirm by replying to this PM with a summary of your role, or by posting the same in your factional PT.


Umlaut
Save the Dragons --> WInv
Welcome to Micro 1105 — AQ(Q)NGVII, Save the Dragons!


You are a
Werewolf Informed nights 1,2 Informed Inventor (nights 1—101 compulsive activated Informed, nights 1—102 compulsive activated Informed, nights 1—103 compulsive activated Informed) night 1 activated Neighbor
.

You know that the Wolves' faction is composed of you and DrNickRiviera.

You have the following factional abilities:
  • Wolf Chat
    — You can talk with the other members of the Wolves' faction at any time here.
  • Maul
    — Each Night, if no other member of your faction is using this ability, you may target a player. Assuming no interference with your action, that player will die.
You have the following nonfactional passive abilities:
  • Informed
    — You know that the following sentences are true about the setup:
    • There are no Wolf-aligned Masons.
    • There is at least one Novice Neighbor.
    • Your "compulsive nights 1—101 activated Informed" invention will give its user the following piece of information: "At least two Village-aligned Informeds have the phrase 'Village-aligned Godfathers' in their role PM".
    • Your "compulsive nights 1—102 activated Informed" invention will give its user the following piece of information: "At least one Wolf-aligned Informed has the phrase 'SerialKiller-aligned InnocentChildren' in their role PM".
    • Your "compulsive nights 1—103 activated Informed" invention will give its user the following piece of information: "There is no Cop".
  • Nights 1,2 Informed
    — during Night 1 and Night 2, you will receive additional information about the setup.
You have the following nonfactional active abilities:
  • one-shot (nights 1—101 compulsive activated Informed)-Inventor
    — Each Night, but at most once during the game, you may target a player. Assuming no interference with your action, your target will receive a one-shot version of the following ability: "During the first 101 Nights, you
    must
    activate this ability. Assuming no interference with your action, you will receive additional information about the setup".
  • one-shot (nights 1—102 compulsive activated Informed)-Inventor
    — Each Night, but at most once during the game, you may target a player. Assuming no interference with your action, your target will receive a one-shot version of the following ability: "During the first 102 Nights, you
    must
    activate this ability. Assuming no interference with your action, you will receive additional information about the setup".
  • one-shot (nights 1—103 compulsive activated Informed)-Inventor
    — Each Night, but at most once during the game, you may target a player. Assuming no interference with your action, your target will receive a one-shot version of the following ability: "During the first 103 Nights, you
    must
    activate this ability. Assuming no interference with your action, you will receive additional information about the setup".
  • night 1 activated Neighbor
    — During Night 1, you may activate this ability. Assuming no interference with your action, you will gain access to a Neighborhood PT.
You win when at least one Werewolf is alive and all non-Werewolves are dead, or if nothing can prevent the same.

The game thread is located here.
Confirm by replying to this PM with a summary of your role, or by posting the same in your factional PT.


experience --> JoAT1
Welcome to Micro 1105 — AQ(Q)NGVII, experience!


You are a
Village Informed JoAT (nights 1—101 activated Informed, nights 1—102 activated Informed, nights 1—103 activated Informed)
.

You have the following passive abilities:
  • Informed
    — You know that the following sentences are true about the setup:
    • Your "nights 1—101 activated Informed" ability will give you a piece of information containing the phrase "Village-aligned Godfathers".
    • Your "nights 1—102 activated Informed" ability will give you a piece of information containing the phrase "Village-aligned Traitors".
    • Your "nights 1—103 activated Informed" ability will give you a piece of information containing the phrase "Wolf-aligned Masons".
You have the following active abilities:
  • one-shot nights 1—101 activated Informed
    — During the first 101 Nights, but at most once during the game, you may activate this ability. Assuming no interference with your action, you will receive additional information about the setup.
  • one-shot nights 1—102 activated Informed
    — During the first 102 Nights, but at most once during the game, you may activate this ability. Assuming no interference with your action, you will receive additional information about the setup.
  • one-shot nights 1—103 activated Informed
    — During the first 103 Nights, but at most once during the game, you may activate this ability. Assuming no interference with your action, you will receive additional information about the setup.
You win when at least one Village-aligned player is alive and all Werewolves are dead.

The game thread is located here.
Confirm by replying to this PM with a summary of your role.


ketchup777 --> JoAT2
Welcome to Micro 1105 — AQ(Q)NGVII, ketchup777!


You are a
Village Informed JoAT (nights 1—101 activated Informed, nights 1—102 activated Informed, nights 1—103 activated Informed)
.

You have the following passive abilities:
  • Informed
    — You know that the following sentences are true about the setup:
    • Your "nights 1—101 activated Informed" ability will give you a piece of information about the following players: [Villager], [A], [
      B].
    • Your "nights 1—102 activated Informed" ability will give you a piece of information about the following players: [A], [WRB], [JoAT1], [WJoAT].
    • Your "nights 1—103 activated Informed" ability will give you a piece of information about the following players: [UB], [JoAT3]
You have the following active abilities:
  • one-shot nights 1—101 activated Informed
    — During the first 101 Nights, but at most once during the game, you may activate this ability. Assuming no interference with your action, you will receive additional information about the setup.
  • one-shot nights 1—102 activated Informed
    — During the first 102 Nights, but at most once during the game, you may activate this ability. Assuming no interference with your action, you will receive additional information about the setup.
  • one-shot nights 1—103 activated Informed
    — During the first 103 Nights, but at most once during the game, you may activate this ability. Assuming no interference with your action, you will receive additional information about the setup.
You win when at least one Village-aligned player is alive and all Werewolves are dead.

The game thread is located here.
Confirm by replying to this PM with a summary of your role.


JacksonVirgo --> JoAT3
Welcome to Micro 1105 — AQ(Q)NGVII, JacksonVirgo!


You are a
Village Informed JoAT (Messenger, FruitVendor, lazybdisloyal Vengeful)
.

You have the following passive abilities:
  • Informed
    — You know that the following sentences are true about the setup:
    • There are no SerialKiller-aligned InnocentChildren.
    • No Wolf-aligned player is Bulletproof or Vengeful-Immune.
  • one-shot lazy disloyal Vengeful
    — the first time you are executed, if there are at least two living players not aligned with the Village, you may perform a kill. This kill will fail if it targets a player aligned with you.
You have the following active abilities:
  • one-shot Messenger
    — Each Night, but only once during the game, you may target a player and compose a message. Assuming no interference with your action, the moderator will anonymously send that message to your target.
    • N.B.: your target will receive a result PM as follows:
      Spoiler:

      A Messenger sent you the following message:
      Lorem ipsum dolor sit amet
  • one-shot FruitVendor
    — Each Night, but only once during the game, you may target a player. Assuming no interference with your action, your target will receive a piece of fruit.
    • N.B.: your target will receive a result PM as follows:
      Spoiler:

      A basket of fruit was delivered to your doorstep.
You win when at least one Village-aligned player is alive and all Werewolves are dead.

The game thread is located here.
Confirm by replying to this PM with a summary of your role.


Cutter B
Enchant --> Nei (UB)
Welcome to Micro 1105 — AQ(Q)NGVII, Enchant!


You are a
Village Informed UniversalBackup novice Neighbor
.

You have the following passive abilities:
  • Informed
    — You know that the following sentences are true about the setup:
    • There are no Wolf-aligned Masons.
    • There are exactly three players with the phrase "SerialKiller-aligned InnocentChildren" in their role PM, including exactly one Werewolf.
  • UniversalBackup
    — The first time a player aligned with you dies, you will inherit their role and lose this ability.
  • novice Neighbor
    — After the first Night, you will gain access to a Neighborhood PT.
You have no active abilities.

You win when at least one Village-aligned player is alive and all Werewolves are dead.

The game thread is located here.
Confirm by replying to this PM with a summary of your role.


Gypyx --> Nei (A)
Welcome to Micro 1105 — AQ(Q)NGVII, Gypyx!


You are a
Village Informed novice Neighbor
.

You have the following passive abilities:
  • Informed
    — You have been given the following information: There are no Village-aligned Traitors.
  • novice Neighbor
    — After the first Night, you will gain access to a Neighborhood PT.
You have no active abilities.

You win when at least one Village-aligned player is alive and all Werewolves are dead.

The game thread is located here.
Confirm by replying to this PM with a summary of your role.


Hu Tao --> Nei (B)
Welcome to Micro 1105 — AQ(Q)NGVII, Hu Tao!


You are a
Village Informed nights 2,3 Informed novice Neighbor
.

You have the following passive abilities:
  • Informed
    — You know that the following sentences are true about the setup:
    • There are no Village-aligned Godfathers.
    • There are exactly two Werewolves, and both are Informeds.
  • nights 3,4 Informed
    — During Night 2 and Night 3, you will receive additional information about the setup.
  • novice Neighbor
    — After the first Night, you will gain access to a Neighborhood PT.
You have no active abilities.

You win when at least one Village-aligned player is alive and all Werewolves are dead.

The game thread is located here.
Confirm by replying to this PM with a summary of your role.


KayJayQueue --> VT
Welcome to Micro 1105 — AQ(Q)NGVII, KayJayQueue!


You are a
Villager
.

You have no passive abilities.

You have no active abilities.

You win when at least one Village-aligned player is alive and all Werewolves are dead.

The game thread is located here.
Confirm by replying to this PM with a summary of your role.


Full setup:

WOLVES
  • 1 Werewolf Informed JoAT (nights 1—101 activated Informed, nights 1—102 activated Informed, nights 1—103 activated Informed)
    • You know that the following sentences are true about the setup:
      • There are no Village-aligned Godfathers.
      • There are at least two Village-aligned players with your exact role.
      • Your "nights 1—101 activated Informed" ability will give you a piece of information containing the phrase "Vanilla Villager".
      • Your "nights 1—102 activated Informed" ability will give you a piece of information containing the phrase "UniversalBackup".
      • Your "nights 1—103 activated Informed" ability will give you a piece of information containing the word "Jack-of-All-Trades".
    • The activated Informed info are as follows:
      • (101) [Villager] is a Vanilla Villager.
      • (102) There is a Village-aligned Informed UB who is a Neighbor.
      • (103) [JoAT3] is a JoAT.
  • 1 Werewolf Informed nights 1,2 Informed Inventor (compulsive nights 1—101 activated Informed, compulsive nights 1—101 activated Informed, compulsive nights 1—101 activated Informed) night 1 activated Neighbor
    • You know that the following sentences are true about the setup:
      • There are no Wolf-aligned Masons.
      • There is at least one Novice Neighbor.
      • Your "compulsive nights 1—101 activated Informed" invention will give its user the following piece of information: "At least two Village-aligned Informeds have the phrase 'Village-aligned Godfathers' in their role PM".
      • Your "compulsive nights 1—102 activated Informed" invention will give its user the following piece of information: "At least one Wolf-aligned Informed has the phrase 'SerialKiller-aligned InnocentChildren' in their role PM".
      • Your "compulsive nights 1—103 activated Informed" invention will give its user the following piece of information: "There is no Cop".
    • Discovered on N1: There is a nights 1—102 activated Informed that would receive the following information when activating their ability: "All Informeds with the phrase 'Village-aligned Traitors' in their role PM have the same alignment."
    • Discovered on N2: There is a Village-aligned Informed that received the following information: "There are exactly three players with the phrase "SerialKiller-aligned InnocentChildren" in their role PM, including exactly one Werewolf."
VILLAGE
  • 1 Village Informed JoAT (nights 1—101 activated Informed, nights 1—102 activated Informed, nights 1—103 activated Informed)
    • You know that the following sentences are true about the setup:
      • Your "nights 1—101 activated Informed" ability will give you a piece of information containing the phrase "Village-aligned Godfathers".
      • Your "nights 1—102 activated Informed" ability will give you a piece of information containing the phrase "Village-aligned Traitors".
      • Your "nights 1—103 activated Informed" ability will give you a piece of information containing the phrase "Wolf-aligned Masons".
    • The activated Informed info are as follows:
      • (101) Not all Informeds who have the phrase "Village-aligned Godfathers" in their role PM have the same alignment.
      • (102) All Informeds who have the phrase 'Village-aligned Traitors' in their role PM have the same alignment.
      • (103) Exactly three Informeds have the phrase "Wolf-aligned Masons" in their role PM.
  • 1 Village Informed JoAT (nights 1—101 activated Informed, nights 1—102 activated Informed, nights 1—103 activated Informed)
    • You know that the following sentences are true about the setup:
      • Your "nights 1—101 activated Informed" ability will give you a piece of information about the following players: [Villager], [A], [
        B].
      • Your "nights 1—102 activated Informed" ability will give you a piece of information about the following players: [A], [WRB], [JoAT1], [WJoAT].
      • Your "nights 1—103 activated Informed" ability will give you a piece of information about the following players: [UB], [JoAT3].
    • The activated Informed info are as follows:
      • (101) At least one among [Villager], [A], [
        B] is Vanilla, and at least one isn't.
      • (102) [A], [WRB], [JoAT1], [WJoAT] are not all of the same alignment.
      • (103) At least one among [UB], [JoAT3] has a gun.
  • 1 Village Informed JoAT (Messenger, FruitVendor, lazy disloyal Vengeful)
    • You know that the following sentences are true about the setup:
      • There are no SerialKiller-aligned InnocentChildren.
      • No Wolf-aligned player is Bulletproof or Vengeful-Immune.
  • 1 Village Informed UniversalBackup novice Neighbor
    • You know that the following sentences are true about the setup:
      • There are no Wolf-aligned Masons.
      • There are exactly three players with the phrase "SerialKiller-aligned InnocentChildren" in their role PM, including exactly one Werewolf.
  • 1 Village Informed novice Neighbor (A)
    • You know that the following sentences are true about the setup:
      • There are no Village-aligned Traitors.
  • 1 Village Informed nights 2,3 Informed novice Neighbor (B)
    • You know that the following sentences are true about the setup:
      • There are no Village-aligned Godfathers.
      • Both Werewolves are Informeds.
    • Discovered on N2: [UB] has the phrase "Wolf-aligned Masons" in their role PM. [WJoAT] has the phrase "Village-aligned Godfathers" in their role PM. [JoAT3] has the phrase "SerialKiller-aligned InnocentChildren" in their role PM.
    • Discovered on N3: there are no Wolf-aligned novice Neighbors. There is a wolf-aligned activated Neighbor.
  • 1 Villager
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Post Post #1255 (isolation #66) » Wed May 15, 2024 8:28 pm

Post by biancospino »

Actions

Night 1:
  • k7 activates n1-101aI
  • exp activates n1-101aI
  • Dr mauls JV
  • Dr activates n1-102aI
Night 2:
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Post Post #1256 (isolation #67) » Wed May 15, 2024 8:30 pm

Post by biancospino »

Links:

game thread: viewtopic.php?t=92629 (<-- you are here)
werewolf lair:
viewtopic.php?t=92630
garden plaza:
viewtopic.php?t=92631
lichyard:
viewtopic.php?t=92668
control room:
viewtopic.php?t=92628

ketchup777's notes: viewtopic.php?t=92632
Last edited by biancospino on Fri May 17, 2024 9:55 am, edited 1 time in total.
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Post Post #1259 (isolation #68) » Wed May 15, 2024 8:43 pm

Post by biancospino »

In post 1257, Enchant wrote: I am informed that setup is balanced.


But this is bastard game, it may be possible that i received wrong info.
lol.
But in truth, you're probably right
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Post Post #1305 (isolation #69) » Wed May 15, 2024 11:34 pm

Post by biancospino »

In post 1282, ketchup777 wrote: VI[IJoAT(M,FV,ldV)(pUB)]nN

what does the p stand for in Enchant's flip? @biancospino
"previously UniversalBackup"

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