I will be using my standard ruleset, which can be found
here. Any rules listed below in "Special Mechanics" override any rules found in this list.
01. There will be
no traditional days or nights
in this game. Instead, this game is based on real-time mechanics.
02. Players are stuck on the Island, which is skipping through time out of control. These time shifts will keep the players divided into separate groups based on what timeline they're in.
03. Every [amount redacted] hours, a time skip will occur. This shift will reshuffle the groups and reset the votecounts.
04. Separate groups have separate votecounts. If Group A has 10 players, and Group B has 3 players, the lynch threshold for Group A will be 6 votes, and the lynch threshold for Group B will be 2.
Groups will be determined through pure randomization (no mod intervention).
05. While a lynch or kill doesn't send the game into night, it may freeze gameplay in... other ways.
06.
There is a way to stop the time skips. Whether you want to do so is up to you.
07. Flavor knowledge of
The Incident may be necessary.
08. Should The Incident occur during the course of the game and
Jughead detonates, that will be counted as a town loss.
09.
wincon is "You win when all Mafia are dead".
wincon is "You win when you are equal in number to the Town players, or Jughead blows up (The Incident)."
There are no other wincons in this game.
10. Any other questions, ask in thread or PM me privately. For now, you have what you need.