Mini Theme List (OLD)

For archiving signup threads after their corresponding games are complete.
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Post Post #50 (isolation #0) » Thu Dec 16, 2010 5:15 pm

Post by AlmasterGM »

/in to mod

the wait is long. might as well get in now.
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Post Post #286 (isolation #1) » Wed Jan 12, 2011 11:20 am

Post by AlmasterGM »

MagnaofIllusion wrote:
vezokpiraka wrote:/in
/in

Whatever s in signups.
To let you know Vezo I am not going to allow you to sign-up for my game based on past performance.
Thank you.
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Post Post #427 (isolation #2) » Wed Jan 26, 2011 6:49 pm

Post by AlmasterGM »

/in LOTR

PLZ BE ROOM STILL
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Post Post #530 (isolation #3) » Tue Feb 08, 2011 7:30 am

Post by AlmasterGM »

Seriously, this queue is moving slowwwwwwwwwwwwwwwww.
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Post Post #730 (isolation #4) » Sat Feb 19, 2011 9:29 am

Post by AlmasterGM »

I don't know what the exact cause is, but that game has been in signups for 3 weeks. There should be a time limit, or something.
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Post Post #991 (isolation #5) » Thu Mar 03, 2011 1:46 pm

Post by AlmasterGM »

@hasdgfas:
Please change my availability to
March 20th
. I'm going away for Spring Break and I'm not sure if I'll have internet access or not, and the game I plan to run can't have a mod V/LA.
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Post Post #1211 (isolation #6) » Fri Mar 18, 2011 3:27 am

Post by AlmasterGM »

Look's like SE V is full, which means my game is up next. So, without further ado...

---


[Advance Wars: Mafia Strikes]


Five years ago, three cunning commanders of the Black Hole army infiltrated the headquarters of the Allied Nations. Once inside, they killed or disabled many of the Allies' best COs, crippling the alliance and paving the way for Black Hole's armies to dominate the continent of Macro Land.

Recently, however, the power structures of Black Hole began to shift. Sturm was ousted from his role as Commander in Chief and replaced by a new enigmatic CO whose identity was unknown. Those who were once Sturm's right hand officers were replaced by a new breed of Black Hole COs. The new Black Hole proved to be even greedier than its predecessor - discontent with owning Macro Land, it set its sights on the nearby content of Omega Land.

Three Black Hole operatives have been dispatched to Omega Land to undermine the Allied forces and pave the way for an invasion. Will Omega Land follow the suit of its predecessor and fall to the forces of evil, or will the Allied Nations rise up and defend their homeland?

You decide the fate of Wars World in…


Image


Moderator:
AlmasterGM
Reviewers:
Empking & Andrius

Game info:
This game is the 12-player sequel to Advance Wars: Mafia Rising. Based on the popular GBA/DS series, each player takes on the role of a different Commanding Officer (or CO) who has a unique set of powers and abilities.
This is a real-time, nightless game
- there are no preset "actions" in the normal sense of the word. Instead, each player has two activated abilities - a CO Power and a Super CO Power - that charge in real-time and can be used when the player sees fit. When used, they will have a special effect (either immediate or for a set number of days) on the game before ending and beginning to recharge again. Because everyone is guaranteed to have an interesting role, there will be many different powers and effects at work at the same time. This means, just like in the video game, advanced strategy and tactics will be the key to victory.

Signup policy:
You must have played at least 2 games on mafiascum.net to completion to /in. Players with a history of flaking, playing against their win conditions, or otherwise disrupting games may be refused entry at my discretion. Flavor knowledge is not required to play, although it may make the mechanics easier to understand.

The realtime element of this game means that replacements will have an
extremely
strong negative impact. The last
Advance Wars
game had zero replacements, and I'd really like for that to happen again. Please refrain from joining if you do not think you will be able to keep up throughout.

...


Spoiler: Sample Rules
[General Rules]


1) All site-wide rules apply.
2) Unless your role PM permits you to do so, do not discuss this game with any player outside the game thread.
3) Do not edit or delete posts.
4) Do not post in the thread when dead. A single "bah" post with no game-related content is permitted.
5) The use of smaller-than-normal text, invisible text, or encryption tools to hide information in your posts is prohibited.
6) Do not quote any communication you have with the moderator, including timestamps. Careful paraphrasing is acceptable. Please contact me first if you are unsure of whether a post will violate this rule.
7) Inactivity kills games. Please be considerate and play the game you signed up for. If you do not post every 48 hours, you will be prodded. If you receive 3 or more prods, you may be automatically replaced without warning at the moderator's discretion. Please notify me if you will be V/LA.
8) Red is the reserved moderator color. Do not use it. Black will also be used by the moderator. It, however, is not reserved.
9) Flavor is written for your enjoyment only and has absolutely no relation to in-game alignment. Analyze it at your own risk.

[Abilities & Effects]


10) This game is nightless. It will remain open nonstop until a faction fulfills its win condition or the game is terminated by a moderator. Any faction with the ability to communicate amongst itself privately may do so at any time.
11) Each player has at least one static CO ability. These abilities are in effect at all times while the player is alive.
13) Each player has at least two activated abilities: A CO power and a Super CO power. These abilities are measured by a "Power Meter" that tracks how often they can be used. Each player will be informed by private Quicktopic what percentage of their power meter is full.
14) Power meters are bankable and shared. Once your CO Power has finished charging, your Super CO Power will begin to charge. Once your Super CO Power is fully charged, your meter will cease to fill until you activate a power. If you use a CO Power after it is finished charging but before your Super CO Power is fully charged, any extra charge left over will remain in your meter.
15) To use an activated ability, simply PM me the ability you wish to use and any appropriate targets. Abilities will be resolved at midnight every real-life day. Ties will be broken using NAR.
16) Some abilities resolve immediately, whereas others last a certain number of days before expiring. Your power meter can still charge even while an ability is in use.
17) If a player is killed, any effects that player's CO power is causing end immediately.

[Voting, Lynching, & Death]


18) To cast a vote, post a bolded Vote: Playername command in the thread. Unvotes are appreciated, but not mandatory.
19) You may NOT Vote: No Lynch. If you wish to no lynch, simply refrain from voting and the game will continue until a majority is reached.
20) Who is voting who is public information, but the total number of votes a player has and/or the number of votes required to lynch a player are not.
21) There are no deadlines. Instead, a mandatory "lynch cooldown" period with a day length equal to the number of players in the game will be in effect at all times. Whenever a lynch occurs, a lynch cannot occur again under the cooldown period has elapsed (for example, if a lynch occurs and there are 11 players left in the game, another lynch cannot occur for another 11 days). You may still vote and votes will still be counted during this time.
22) If you feel the game is moving too slowly, you may Vote: Accelerate Cooldown in addition to a normal vote on a player. If a 2/3 majority of the players vote this way, you will gain the ability to lynch immediately. However, this will cause Black Hole's kill power to automatically charge to 100%.
23) This is a partial reveal game. Name and alignment are revealed upon death, but any abilities a player had are not.[/area]

The Allied Nations (Town) win condition reads as follows:
You are aligned with the Allied Nations. You win when when all other factions have been (or are certain to be) neutralized.
Do not hesitate to PM me at any time if you have any questions. Lastly, remember that this is a game. It is meant to be played and it is meant to be fun. Do your part and enjoy yourself!

Spoiler: Sample Allied Nations (Town) Role PM
Image
Welcome to Advance Wars: Mafia Rising, XXX! You are Kanbei, the fearless Samurai CO of Yellow Comet. Your homeland is at risk, and you will stop at nothing to defend it! This will be done by slaughtering your enemies with the minimum degree of mercy required by the civilized world. Some of the other CO's will probably try and tell you to slow down and look at some intel or something, but real warriors don't need technology to be victorious - they need strength! Your mind and muscles of steel will prevail!

Activated Abilities:

CO Power: Morale Boost
- You call upon the poems and traditions of your Samurai ancestors to boost your spirits! {For the next 4 days, you gain 1 additional vote.}
Super CO Power: Samurai Spirit
- You go into a deep meditative state and emerge filled with a power mortals can merely dream of. {For the next 7 days, you gain 2 additional votes and you take 1 additional vote to lynch.}

Static Abilities:

Nerves of Steel
- Years of meditation and training have made you physically tougher than the average human. You can withstand a significant beating. {You take 1 additional vote to lynch.}

You are aligned with the Allied Nations and win when all other factions have been eliminated.

Your personal quicktopic is located here: ‪XXX.‬ This will be used to track the progress of your CO Power Meter only. All other game related business, including activating abilities and questions, should be sent via PM. Please confirm by PM. Good luck!

Spoiler: Sample Black Hole (Mafia) Role PM
Image
Welcome to Advance Wars: Mafia Rising, XXX! You are Lash, the technological girl genius CO of Black Hole. Your partners in crime, Hawke, played by XXX, and Adder, played by XXX, are set on conquering the world. For the most part, this sounds lovely to you. However, you're not entirely sure what they plan to do with it afterwards. Sit around and drink tea on the top of the capital building? Bah. You're in this because you like to play, and there's no better playground than a battlefield and no shiner toy than weapons. Teehee. Time to play!

Activated Abilities:

CO Power: Terrain Tactics
- You use your tactical skill to traverse the terrain of the Allied Nations without detection. {For the next 5 days, target player becomes immune to being investigated, tracked, and watched.}
Super CO Power: Prime Tactics
- You use your tactical and technological genius to infiltrate Allied computer networks and see what's going on behind closed doors. {I will reveal to you target player's CO name and any active, static, and factional abilities that player has.}

Static Abilities:

Tech Guru
- Technology bends to your command; it can never be used against you. Allied attempts to place you under surveillance are a complete joke. {You are immune to being watched.}

Faction Abilities:

Fakeclaim
- During the first invasion, Sturm created chaos by creating clones and turning the Allied Nations against each other. The same trick won't work twice - they trust each other now. Fortunately, you can use that to your advantage. {You know that the Allied Nations CO Colin is not a player in this game. You can safely assume his identity without being counterclaimed.}
Quantum Comlink
- Thanks to a special space satellite designed by you, the Black Hole CO's have the ability to communicate with one another in real time. {You may communicate with your partners at anytime in the quicktopic here: ‪XXX}‬
Support from Sturm
- Sturm, the enigmatic and removed leader of Black Hole, has tasked you with defeating the Allied forces while he tends to other matters. He is still, however, concerned with your progress and wishes for Black Hole to emerge victorious. Occasionally, he will metaphorically take off his gloves and assist by lending you his incredible strength. {Black Hole collectively shares the following activated ability: Super CO Power: Meteor Strike - You summon a massive meteor from space that wreaks havoc on the Allied forces below. {Kill target player.} Your Quantum Comlink's quicktopic will inform you of its progress charging. When completely filled, any Black Hole player may activate this ability.}

You are aligned with Black Hole and win when all other factions have been eliminated.

Please confirm by PM. Good luck!
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Post Post #1225 (isolation #7) » Fri Mar 18, 2011 9:34 am

Post by AlmasterGM »

[winger] wrote:/in for advance wars

My first theme game!
Unfortunately, this game is a bit on the complex side, so you need 2 completed games on this site to play. Sorry. Come back again when you have some more experience. :)
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Post Post #2236 (isolation #8) » Sat Jun 04, 2011 6:17 am

Post by AlmasterGM »

/in Artemis Fowl
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Post Post #2248 (isolation #9) » Sat Jun 04, 2011 9:35 am

Post by AlmasterGM »

artemis pl0x.

he's everything ive ever wanted to be
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Post Post #2255 (isolation #10) » Sat Jun 04, 2011 10:56 am

Post by AlmasterGM »

Lady Lambdadelta wrote:And more~?

AGM would make a wonderful Artemis.

^-^ He seems all bad and stuff, but he REALLY~ has a heart of gold :3

<3 <3 <3

Tragedy wrote:
Spoiler: :P
Image


Artemis Fowl? All those crazy stuff?
Bastardly?

BLASPHEMY
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Post Post #2460 (isolation #11) » Sun Jun 19, 2011 7:05 pm

Post by AlmasterGM »

/in to mod
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Post Post #3032 (isolation #12) » Sun Aug 14, 2011 5:41 pm

Post by AlmasterGM »

Gonna have to pass on this one, sorry.
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Post Post #3249 (isolation #13) » Wed Aug 31, 2011 3:25 am

Post by AlmasterGM »

Memento Mafia


Image

LEONARD: OK, so what am I doing?
[sees Dodd also running]
LEONARD: Oh, I'm chasing this guy.
[Dodd shoots at Leonard]
LEONARD: No... he's chasing me.


Overview:
Memento Mafia is a 13 player Mini Theme. Information will be a scarcity; just like the movie, this game will appear completely illogical when it begins, but will make perfect sense when it is over. Note that while this game will feature non-traditional mechanics, it will not have any cults, jesters, or other roles that significantly alter the way mafia functions.

Requirements:
Two games on mafiascum.net played to completion. Players with a history of flaking, playing against their win conditions, or otherwise disrupting games may be refused entry at my discretion.

Reviewers:
Empking, Vi, & Seraphim.

Pre-ins:

AurorusVox
Oversoul
xRECKONERx
Ellibereth
edmund.angles
gandalf5166
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Post Post #3251 (isolation #14) » Wed Aug 31, 2011 6:16 am

Post by AlmasterGM »

Flavor knowledge is not necessary (though it may make the game more enjoyable).
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Post Post #3264 (isolation #15) » Wed Aug 31, 2011 10:21 am

Post by AlmasterGM »

Irish Carbomb is fine, but no other hydras please.
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Post Post #3275 (isolation #16) » Wed Aug 31, 2011 11:22 am

Post by AlmasterGM »

Otolia, please be considerate and stick to the replacement list instead. Thanks.
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Post Post #3285 (isolation #17) » Thu Sep 01, 2011 6:15 am

Post by AlmasterGM »

Great playerlist! Game will be up tomorrow - I'm super busy today.
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Post Post #3348 (isolation #18) » Sat Sep 10, 2011 2:54 pm

Post by AlmasterGM »

confirm PRE-in
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Post Post #3679 (isolation #19) » Mon Oct 03, 2011 7:45 am

Post by AlmasterGM »

/in red coyote

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