Mini Theme List (OLD)

For archiving signup threads after their corresponding games are complete.
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Post Post #140 (isolation #0) » Sat Dec 25, 2010 12:45 pm

Post by Seacore »

No Exit Mafia


Evil Genius Viktor Von Skümihosen has trapped several of the world's top spies in a diabolical trap.

12 bulletproof, laserproof, explosiveproof, acidpr... well you get the idea, everything proof glass cells, each house a single person. Most of them are his enemies. Top spies from countries throughout the world, who were captured in various attempts to disrupt his plan of replacing all the swiss cheese in the world with old english!

However, some of the trapped figures are not spies at all, they are his own henchmen. Lazy, disloyal or just late with his 10:13 cappucino, these henchmen need to proove their intelligence, resourcefulness and worthiness to be allowed back into his evil organisation.


This is a game for 12 players. It's fairly normal in all ways except one that will be revealled as the game starts.
There's no cults or jesters or any other whacky roles. There
is
role reveal.
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Post Post #777 (isolation #1) » Wed Feb 23, 2011 11:00 am

Post by Seacore »

No Exit Mafia just finished with a town win.
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Post Post #1346 (isolation #2) » Sun Mar 27, 2011 6:01 pm

Post by Seacore »

/in to Mod.
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Post Post #1385 (isolation #3) » Wed Mar 30, 2011 4:14 pm

Post by Seacore »

/in for TGtN
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Post Post #1974 (isolation #4) » Wed May 18, 2011 3:21 pm

Post by Seacore »

So, Zodiark. It's a game. And you're presenting no information as to why somebody might want to sign up to your game, instead of signing up to another theme game or a normal?
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Post Post #1994 (isolation #5) » Thu May 19, 2011 1:28 pm

Post by Seacore »

S
e
a
c
o
r
e
'
s
C
o
l
o
u
r
C
o
n
c
e
n
tr
a
t
i
o
n
M
a
f
i
a


The world is rainbow of variety, a palette of differences, a kaleidescope of colours. But 'wrongness' is entering the world. Colourlessness is creeping in, looking to eliminate the beauty of chaos and replace it with ordered murk.
The colourlessness has approached and caught the colour unprepared. Separated, diluted, weak.
As each drop is eliminated, the remaining drops will become more concentrated. More powerful. Stronger.

Welcome to Colour Concentration Mafia.

Premise: Everybody starts out as vanilla. As players start to die, other players gain powers.

It's an experiment of mine. A game that balances itself as it goes.

Reviewed by Trumpet of Doom.

No pre-ins, however I'm going to hold a spot for Faraday unless he declines.
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Post Post #1999 (isolation #6) » Thu May 19, 2011 3:12 pm

Post by Seacore »

Ah, yes, I could probably be clearer.

Town will be divided into mini-groups. They will not be aware of who else is in their mini-group. If one member of their mini-group dies, everybody else within that mini group gains a power. If another dies, those powers are upgraded.
Scum work similarly, but I'm not going to spell that out as much.

Also, Faraday has asked to be a replacement.
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Post Post #2005 (isolation #7) » Fri May 20, 2011 4:06 am

Post by Seacore »

hydras are fine by me.
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Post Post #2021 (isolation #8) » Fri May 20, 2011 6:38 pm

Post by Seacore »

HotDogs, before I let you in the game, any prior games? This game is complex enough that it shouldn't be your first.
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Post Post #2035 (isolation #9) » Sun May 22, 2011 1:14 pm

Post by Seacore »

hiphop and hiplop

that's not going to get confusing...

1 more slot left.
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Post Post #2042 (isolation #10) » Sun May 22, 2011 2:18 pm

Post by Seacore »

Cool. Done.

Other options are hop and lop. Which is my preferred option, but I'll always call you by your full names.

I'll be getting the Role PMs out shortly, and I'll PM everybody when the thread is open.
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Post Post #2069 (isolation #11) » Tue May 24, 2011 1:53 pm

Post by Seacore »

Zodiark13 wrote:What?! Get in Paranoia people!!


Seriously, dude, you need to consider that you haven't even told people what they're signing up for.

No flavour, no special mechanics, not even a vague idea.

You can give information without giving away secrets.

"It's based on the roleplaying game where you serve brother computer"

"It's a game where even the scum can't trust members of their own team"

"It's a game where you can't trust the flips"

You haven't even told people what it doesn't have. "No jesters" "no cults" "no bastard modding"
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Post Post #2404 (isolation #12) » Wed Jun 15, 2011 7:35 pm

Post by Seacore »

Colour Concentration Mafia ends with a disgusting Town victory. A perfect victory.

/in to mod Colour Concentration Mafia 2, hopefully with better scum.
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Post Post #2406 (isolation #13) » Wed Jun 15, 2011 7:49 pm

Post by Seacore »

Don't even....

Just look at the thread
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Post Post #2556 (isolation #14) » Sun Jun 26, 2011 4:05 pm

Post by Seacore »

/in for marketplace if there's still space.
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Post Post #2729 (isolation #15) » Tue Jul 19, 2011 1:09 pm

Post by Seacore »

Where is the pre in list for Scarlet Monastery? I'm very interested.
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Post Post #2730 (isolation #16) » Tue Jul 19, 2011 1:10 pm

Post by Seacore »

Duh Seacore, page 1.

/in
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Post Post #2891 (isolation #17) » Mon Aug 01, 2011 1:40 pm

Post by Seacore »

/out to mod just waaay too busy for this commitment
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Post Post #3435 (isolation #18) » Thu Sep 15, 2011 12:27 pm

Post by Seacore »

Nice little game to get me warmed back in

/in CES
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Post Post #3529 (isolation #19) » Thu Sep 22, 2011 5:55 pm

Post by Seacore »

/in small town.

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