[phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Undefined array key 2674343 [phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Trying to access array offset on value of type null Mini Theme List (OLD) - Mafiascum.net
For archiving signup threads after their corresponding games are complete.
38 posts
• Page 1 of 1
Empking
Empking
Empking's Alt's Alt
Empking
Empking's Alt's Alt
Empking's Alt's Alt
Posts: 16758
Joined: May 4, 2008
Post
Post #23 (isolation #0) » Tue Dec 14, 2010 9:54 pm
Postby Empking »
I'm amused that there'sa finished game that's still to start accordingto you . Also,
hasdgfas wrote:[*]Potential moderators can only be in a single mini/open moderator queue (Mini Normal, Mini Theme, or Open) at a time. Moderators must wait until the game they are moderating is completed before joining the queue again.
is that new?
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
Post
Post #732 (isolation #7) » Sat Feb 19, 2011 10:46 am
Postby Empking »
SensFan wrote:There is absolutely no need for a time limit. This is why there are two games in sign-ups at the same time; no one game can slow down signups for other games.
I sort of disagree with this (or at least consider it useless) every game in the queue will repulse some players but typically the odds of a player being repulsed by both games is less then the odds of being repulsed by one. When a game is as unpopular as EOE that messes with the system.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
Post
Post #943 (isolation #10) » Wed Mar 02, 2011 4:44 am
Postby Empking »
I've seen Charlie's set up and I have to say that the only thing comforts me for not being able to play it is the fact that I'd never have a played a game called Candy Zoo Mafia. Its a really good set up.
/in for inventor
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
Post
Post #1529 (isolation #16) » Fri Apr 08, 2011 12:20 am
Postby Empking »
Firstly, Sherlock Holmes was perectly well balanced. Its just that Trackers are too positive-backing as a role.
RichardGHP wrote:
bv310 wrote:/in to mod Les Miserables Mafia. Gotta keep with my theme of classic literature. This one should be a bit more balanced than Sherlock though.
I thought about doing this one, but I thought the characters didn't really lend themselves to mafia. Shoot me the setup if possible, because I'm interested to see what you can do with the source material.
Post
Post #1725 (isolation #19) » Mon Apr 25, 2011 8:33 am
Postby Empking »
hasdgfas wrote:
Johoohno wrote:
Johoohno on page 66 wrote wrote:
@ hasdgfas:
2) How many pre-ins are you allowed to have? I might get a few if I go through with the idea of "Swift speed werewolf IV" as my theme.
I thought I PM'd you that. I know I was in the middle of a PM at one point, but apparently it never sent. Empking is right. And it's rounded down for halves.
No it isn't. That's complicated and counter-intuitive.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
Post
Post #1728 (isolation #20) » Mon Apr 25, 2011 8:48 am
Postby Empking »
MagnaofIllusion wrote:
Empking wrote:
No it isn't. That's complicated and counter-intuitive.
Yes it is logically clear.
In a 13 player game 7 players is more than half (6.5). Nothing hard to see about that at all. 6 is the logical and correct amount of pre-ins.
But its
1. Complicated - With an odd number, it adds an extra step.
2. Counter-Intuitive - 1. When rounding you usualy round .5 up. 2. There's no need to round down meaning that if there's a need to round it must be rounding up.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
Post
Post #1732 (isolation #21) » Mon Apr 25, 2011 9:32 am
Postby Empking »
MagnaofIllusion wrote:
Empking wrote:
But its
1. Complicated - With an odd number, it adds an extra step.
2. Counter-Intuitive - 1. When rounding you usualy round .5 up. 2. There's no need to round down meaning that if there's a need to round it must be rounding up.
You are overthinking the issue. It doesn't matter whether you feel it is complicated or counter-intuitive.
But it matters (in a very minor way) if it is complicated or counter-intuitive.
What his half of 13? 6.5. Is 7 greater than 6.5? Yes.
Absolutely.
Your need to round doesn't really matter and is the only think making things complicated.
I agree (though I'd also add that it makes things counter-intuitive.)
I'd also like to add that Mith (to my knowledge) has never said that that 6.5 pre-/ins are not allowed.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi