Succession Mafia II signups (over)

For archiving signup threads after their corresponding games are complete.
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Succession Mafia II signups (over)

Post Post #0 (isolation #0) » Thu May 12, 2011 1:32 am

Post by Mr. Flay »

Image

  1. TheJakalope
    ‡‡‡‡
    ReaperCharlie
    ‡‡‡‡
    gandalf5166
    ‡‡‡‡
    chesskid3
    ‡‡‡‡
  2. Yosarian2
  3. xvart
  4. Chronopie (dead)
  5. Flameaxe
  6. Katsuki (dead)
  7. Kinetic
  8. Seraphim (dead)
  9. Magister Ludi
  10. Albert B. Rampage (dead)
  11. bvoigt
  12. populartajo
    Amrun
  13. Porochaz (dead)
  14. Cobblerfone
  15. ooba
  16. Dry-fit
    inHimshallibe (dead)
  17. Fritzler
    ConSpiracy
  18. ThAdmiral (dead)
  19. RaudhrGarm
    Andrius/ToastyToast (dead)
  20. Zdenek
  21. Cecily
    Lady Lambdadelta
  22. Bunnylover
  23. DrippingGoofball (dead)
  24. Battousai
  25. Tanarin
    Darox (dead)
  26. Nobody Special
  27. Herodotus
  28. springlullaby (dead)
Backup mod: animorpherv1
Reviewers: Tasky and Kublai Khan

  1. Replacements:
  2. popsofctown
  3. Blonde Doctor
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Post Post #1 (isolation #1) » Thu May 12, 2011 1:44 am

Post by Mr. Flay »

Rules


Rules
  1. The mod is still god. There are some unusual roles and mechanics in this game. Feel free to PM me, but don't just assume I've made a mistake. I'll answer in thread if I have, but may not if it is intended behavior. I will not
    lie
    to you, but I may not tell you the whole truth, either.
    The mech tag is reserved for my use!

  2. Voting occurs as normal in this game; I encourage you to use the {vote} tags so that they are easier to spot.
  3. Once a majority has voted for someone, they will be removed from the game. There are no unvotes after that moment. At deadline, I may lower the vote total required slightly.
  4. Dead men (and those doing time in Federal prison) tell no tales. A brief 'Bah!' post is acceptable, but no game-related information can be shared.[/smallcaps]
  5. Nights will last around 72 hours, perhaps somewhat shorter in the late game. If you need an extension, let me know. Because of the complicated mechanics I encourage you to submit your choices earlier than 72 if possible; I will even take 'Twilight' choices by PM, within reason (such as
    "If X flips Town, target Y, otherwise do nothing")
    .

  6. This game is on a real-life timer, with each Day being exactly equivalent to a day in the real world. In addition it will use bankable deadlines; Day 1 will last up to 21 days, but after that each Day will only add 14 days to the remaining time. Prods will come if you don't show up for 48 hours, exclusive of weekends or announced absences. Replacement can be forced for inactivity or excessive lurking.
  7. Acting like a goon does not require personal attacks, flames, or spamming. Violators will be re-educated with extreme prejudice.
  8. Don't edit or delete existing posts. See Rule 7.
  9. Don't quote to this thread any PMs/QuickTopics/private conversations you may have access to. See Rules 7 and 8.
  10. Don't discuss this game out of thread unless you have permission from the mod. See rules 7, 8, and 9 for clarification.
  11. No strong cryptography or steganography in this game thread. Questions about what qualifies should be directed to me by PM.
  12. If you're going to be gone for a significant length of time, let everyone know. Management not responsible for other players believing your claim of absence, however.
  13. Don't make me modkill you. If you want to 'fake' breaking a rule, you'd better clear it with me first, otherwise I may just believe you myself.
  14. Have fun with it; this is a bit different type of game.
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Post Post #2 (isolation #2) » Sun May 15, 2011 1:39 am

Post by Mr. Flay »

Roles


This game does not have an Open Setup; however, for balance reasons, here are two sample Role PMs:[/anchor]
Sample TownieYou're
Marion Trozollo
, organizer and visionary behind the River Quay Merchants Association that is revitalizing the riverfront district. After decades of neglect, your ideas and investments have brought in craftspeople, restauranteurs, and artists in numbers that surprise even you! However it has also led to the involvement of some unscrupulous characters; mobsters and petty thugs, go-go dancers and drug users. The disorder and implicit violence of these people threatens to bring your fragile recovery crashing down around your ears. Best to use your influence and intelligence to try to make sure they go somewhere else.

Win Condition:
You win when the gangsters and major criminals are dead, convicted, or neutralized.


Powers:
  • Visit
    (active, night): You may choose to 'visit' any named/numbered location on the map at Night if you wish, but you have no action or influence there. You may not converse with anyone at Night unless told otherwise.
    (in an ordinary game, you would be considered a )


Home Base:
You start and end most evenings at the River Quay Merchant's Association, #22 on the map.


Sample Power RoleYou're
Nicholas Civillia
, Don of the Kansas City underworld. Having held control of the town's organized crime factions with a velvet-covered iron fist for more than two decades, you fear nothing and no one. While you must ultimately answer to the Chicago Outfit, they are far away and do not care to get involved in how you run your 'business' from day to day. This uppity ""River Quay Merchant Association"", however, has been stirring up trouble in the very part of Kansas City where you grew up. It may be time to knock a few heads...

Win Condition:
You win when the Town has been eliminated, or nothing can prevent that from happening.


Powers:
  • Faction Kill
    (active, night, via PM)
    :
    You are a ; as such, each Night you may order the murder of one Townsperson. Select a member of your criminal organization to perform the kill, and they will do their best to see that it is done. If you die, this ability will pass to one of your lieutenants.
  • Investigation Immunity
    (passive, night)
    :
    Due to your connections and influence, you will come up as Innocent to any Kansas City Police Department investigations, unless you are caught red-handed committing the Night Kill.
  • Tour the Neighborhood:
    (active, night)
    :
    You may choose to have your driver transport you around the area at Night if you like; this will increase your visibility, but may not improve your efficiency at directing actions. The location you visit will know you were there, but unless you choose to use one of your other abilities, you will have no effect by showing up.
  • Kill Immunity
    (passive, night, single-use)
    :
    You also have a one-shot Night Kill Immunity through the efforts of your driver/bodyguard.
  • Faction Allies
    (special, night)
    :
    Individual members of your organization may also have additional skills to offer you; discuss them at Night in this QuickTopic.


Home Base:
You start and end most evenings at the Godfather Lounge, #14 on the map.
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Post Post #3 (isolation #3) » Sun May 15, 2011 1:42 am

Post by Mr. Flay »

One more thing: This game will use during signups to winnow the playerlist. What this means is that if you have a problem with someone who has signed up, tell me
by PM
. If four people or more people would rather not play with the same person (each marked by a ‡), that person will be removed from the playerlist, for the good of the game overall. I will wait 24 hours after the final slot fills just in case one of the last signups turns out to be a problem. Anybody who canvasses the thread for 'allies' to blacklist somebody runs the risk of getting ejected themselves. Don't do it, and don't abuse this; this is an experiment that will hopefully work better than the traditional blacklist. I will also attempt to vett the replacement list the same way, if it is needed.

In addition, you must have completed at least one large game and one theme game prior to this (they can be the same game, obviously). This game contains SEVERAL game mechanics that will not be kind to the raw newbie... no offense.
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Post Post #17 (isolation #4) » Sun May 15, 2011 12:38 pm

Post by Mr. Flay »

Magister Ludi wrote:This looks like an exceedingly interesting game.

/in

Do you have a completed (your role, not necessarily the game itself) large game and a theme game (can be the same game, of course) somewhere else? I noticed you just signed up for the site in April...
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Post Post #25 (isolation #5) » Mon May 16, 2011 1:31 am

Post by Mr. Flay »

Porochaz wrote:Although Im away until the 21st

COMPLETELY away, or just limited access? It shouldn't be a big problem either way...

ReaperCharlie wrote:A couple things:
1. How can the game be on a real-life timer—as in, a day in the real world is equivalent to a day in the game—but still have 72-hour nights? If this is going to be like the first game where you'll have that "real-time" (but actually relative time) clock floated in the vote counts, then the rules are a bit misleading.

2. The link to the map is busted-ish because the thumbnail creator on the wiki isn't in working order. I dug around a bit, and here's the absolute link to the full-resolution version of the map: http://mafiascum.net/wiki/images/e/ec/Riverquaymap.png
1 - not the same timer. Basically what I mean is that 21 days will pass in the 'game world', and it'll be mid-June when the next 'night' of violence happens. The effect of this is
mostly
cosmetic.

2 - Yeah, I noticed that too. I'm going to try to get the thumbnail viewer fixed by the time roles go out, and if it doesn't, I'll link to the game-thread version of the map.
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Post Post #38 (isolation #6) » Mon May 16, 2011 1:48 pm

Post by Mr. Flay »

TheJakalope wrote:/in

You flaked in mid-April and just reappeared today. What happened, and why won't it happen again?
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Post Post #44 (isolation #7) » Tue May 17, 2011 12:15 pm

Post by Mr. Flay »

ReaperCharlie wrote:Somebody fill this game. Immediately.

While I appreciate your enthusiasm, WOTC will continue for 24-48 hours (depending on the weekend) after signups fill. That way late entrants aren't automatically allowed in, or forbidden from 'voting'.
If, you know, that's what you're worried about.


populartajo wrote:im really temted to use wisdom of the crowds in this game

That's, uh, what it's there for?
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Post Post #50 (isolation #8) » Wed May 18, 2011 2:47 am

Post by Mr. Flay »

Sorry, no hydras.
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Post Post #55 (isolation #9) » Wed May 18, 2011 1:05 pm

Post by Mr. Flay »

Demonic Angel wrote:/in Katsuki/Flay hydra

No hydras. Katsuki is welcome to sign up, of course.
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Post Post #57 (isolation #10) » Wed May 18, 2011 3:07 pm

Post by Mr. Flay »

Yeah, that'll teach me to post from the car dealership parking lot....


TheJakalope has been WOTCanned.
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Post Post #66 (isolation #11) » Wed May 18, 2011 6:09 pm

Post by Mr. Flay »

ReaperCharlie wrote:2. The link to the map is busted-ish because the thumbnail creator on the wiki isn't in working order.

This is fixed now: http://mafiascum.net/wiki/index.php?tit ... uaymap.png
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Post Post #74 (isolation #12) » Thu May 19, 2011 8:46 am

Post by Mr. Flay »

ReaperCharlie has been WOTCanned. Two slots left.
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Post Post #81 (isolation #13) » Thu May 19, 2011 9:03 am

Post by Mr. Flay »

Take this to PMs, if you must.

No, Katsuki, your hydra's 'vote' did not count against RC.
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Post Post #90 (isolation #14) » Thu May 19, 2011 12:38 pm

Post by Mr. Flay »

popsofctown wrote:I'm V/LA 20th to 26th. If you need to start the game with active players during that time period you're free to kick me out for the good of the group. I'm a utilitarian.

As long as you're not completely unavailable, that should be fine. Game won't 'start' for another several days after signups technically fill.

popsofctown wrote:Do you get a pm every time someone tries to WOTCan you?
Most likely he's just reading the first post. The double-dagger symbol shows WOTC votes.
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Post Post #98 (isolation #15) » Thu May 19, 2011 3:49 pm

Post by Mr. Flay »

gandalf has been WOTCanned. Two slots left,
still
again.
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Post Post #104 (isolation #16) » Fri May 20, 2011 12:49 am

Post by Mr. Flay »

If you like. I only want a playerlist that wants to play with each other.
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Post Post #111 (isolation #17) » Fri May 20, 2011 7:10 am

Post by Mr. Flay »

Andrius wrote:If I /in now, and play until my V/LA, can Toast sub in for me for two weeks and then I sub back in when I get back? Just going to see if you'd allow it first off.
Yes, with the understanding that springlullaby actually takes slot 27. If someone else should get removed via WOTC (unlikely) or drops the game, you will be in like Flynn.

WOTC-voting will continue until the end of Saturday: (expired on 2011-05-21 23:59:49)
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Post Post #113 (isolation #18) » Fri May 20, 2011 7:29 am

Post by Mr. Flay »

Clipping from the Friday
Kansas City Star
:

Image
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Post Post #116 (isolation #19) » Fri May 20, 2011 7:42 am

Post by Mr. Flay »

ReaperCharlie wrote:
ReaperCharlie wrote:Flay: If gandalf's vote was one of the ones that booted me, does that mean I get back in?

I still very much want to play.

... Flay?

Even if a booted player had voted you (I'm not saying one way or the other), revising like that could lead to some ugly loops.
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Post Post #128 (isolation #20) » Fri May 20, 2011 11:56 am

Post by Mr. Flay »

ConSpiracy wrote:I can only replace from after June 14th.
Forgot to mention that.

Appreciated.

Magister Ludi wrote:Gentlemen, please.
QFT.
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Post Post #142 (isolation #21) » Fri May 20, 2011 5:13 pm

Post by Mr. Flay »

Herodotus wrote:@Mr. Flay:
I haven't read Succession Mafia. Is there anything we should know about it that carries over to this game?
Yes - I'm pretty sure I learned how to balance better on this one, Yos will be glad to hear. :D Other than that, it really only keeps the double-cult feature. You don't need to read the first to understand the second.

From this poll - are you using pre-stumped recruiters?
Yep. All
three
four parts ended up in the game; Tree Stumped Recruiters, White Flag Win Conditions for scum, Map-based Roles, and Smalltown profession/role split.
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Post Post #147 (isolation #22) » Sat May 21, 2011 4:23 am

Post by Mr. Flay »

Albert B. Rampage wrote:Hey Flay can we get a flavor snippet with some of the professions we're gonna see, like a trailer of sorts for those who are impatient?

You mean beyond the map? That should give you some idea, but here's some of what you'll see later this weekend: Banker, Bartender, Business Owner, City Councilperson, Cook, Corrupt Cop, Exotic Dancer, Factory Worker, Dock Worker, Warehouse Supervisor, Junkie, Pharmacist, Priest, Photographer, and Teamster.
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Post Post #153 (isolation #23) » Sun May 22, 2011 4:04 am

Post by Mr. Flay »

Our City Council just isn't that interesting, guys (even in the 70s)...

WOTC is complete for the 27 regular slots; I will keep players aware of who is on the replacement list, though we have a great 'stable' right now, thanks!

Roles and thread going up later today, after I finish recovering from yesterday's party... :shifty:
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Post Post #164 (isolation #24) » Sun May 22, 2011 5:06 pm

Post by Mr. Flay »

/this is the wrong thread. ;)
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Post Post #165 (isolation #25) » Mon May 23, 2011 12:40 pm

Post by Mr. Flay »

ooba is back in for pops, to keep things from stalling due to pops' V/LA.
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Post Post #168 (isolation #26) » Tue May 24, 2011 4:07 pm

Post by Mr. Flay »

:?

You and Andy will be my first replacements, should it become necessary.
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Post Post #170 (isolation #27) » Sat Jun 04, 2011 2:27 am

Post by Mr. Flay »

Lady Lambdadelta replaces Cecily.
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Post Post #172 (isolation #28) » Sat Jun 04, 2011 6:54 am

Post by Mr. Flay »

Do you have a completed Large Game and a completed Theme Game? See first posts for game requirements...
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Post Post #174 (isolation #29) » Sun Jun 05, 2011 4:53 pm

Post by Mr. Flay »

In post #3, Mr. Flay wrote:In addition, you must have completed at least one large game and one theme game prior to this (they can be the same game, obviously). This game contains SEVERAL game mechanics that will not be kind to the raw newbie... no offense.
:)
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Post Post #175 (isolation #30) » Thu Jun 09, 2011 1:11 am

Post by Mr. Flay »

Andrius is in for RaudhrGarm.
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Post Post #176 (isolation #31) » Thu Jun 16, 2011 4:16 pm

Post by Mr. Flay »

inHim has replaced Dry-fit.

I may need one more replacement to keep the game moving Night One. Let me know if you're interested...
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Post Post #178 (isolation #32) » Fri Jun 17, 2011 5:16 pm

Post by Mr. Flay »

Due to the complexity of the theme, nobody will get to replace back in unless it is for their 'original' role slot. The chances of that happening are fairly minimal...
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Post Post #179 (isolation #33) » Tue Jul 05, 2011 3:35 pm

Post by Mr. Flay »

Tanarin (Tanarin Oswald, profession: Dock Worker) has asked for replacement. I have asked those in the first post if they want to replace in, but will accept other volunteers as well. Day Three is less than half done, but the game has 87 pages so far... anyone? Wisdom of the Crowds still applies, of course.
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Post Post #182 (isolation #34) » Fri Jul 08, 2011 12:21 pm

Post by Mr. Flay »

Darox wrote:I'm up for replacing in if you still need it.

Sounds good; you're in for Tanarin. Role PM shortly...
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Post Post #183 (isolation #35) » Sat Jul 09, 2011 3:38 am

Post by Mr. Flay »

Fritlzer is headed overseas unexpectedly and needs replacement within the next week. It just flipped Night Three - anybody up for a replacement in the next 72 hours or slightly longer? :D
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Post Post #184 (isolation #36) » Sun Jul 10, 2011 4:06 am

Post by Mr. Flay »

Fritzler is replaces by ConSpiracy. Full again, people who are interested in being on the replacement list are still welcome.
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Post Post #185 (isolation #37) » Thu Aug 04, 2011 3:58 pm

Post by Mr. Flay »

tajo appears to have had RL explode on him; looking for replacement. 128 pages, Day 5, 16 players left, including one remaining Cult Leader.
Retired as of October 2014.
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Mr. Flay
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Post Post #187 (isolation #38) » Sat Aug 13, 2011 2:56 pm

Post by Mr. Flay »

Thank you, but that particular slot is full. I will add you to the list in the first post, should another be needed.
Retired as of October 2014.

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