What makes a good town player?
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In post 3, Alyssa The Lamb wrote:The biggest thing I consider a staple in strong townplay is the ability to understand how likely your reads, or whatever you're looking to figure out in the game, are to be correct.
More sincerely - i back alyssa harddddd on these points.In post 3, Alyssa The Lamb wrote:Flexibility is the other main thing-
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i think there may be a disconnect in what you guys are talking about
there's a level of ego associated with considering yourself superior for sure. but being *seen* as egotistical is another decision which people need to make when they consider how to conduct themselves.
mafia is a game of socialising/people but far more importantly it's a game of optics-
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wtf hito won this thread nine years before it was posted argh-
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this is fantastic commentary on the relationship between charisma and lynches. the bolded is an awesome takeaway if nothing else. good townplay is definitely a multi-faceted spectrum and like, social play & charisma are essential in any social game. but the way you're making a division between different types of charisma is making my brain tingly.In post 167, northsidegal wrote:something that occurred to me recently is that i don't think that what we typically think of as real-life charisma actually translates into being able to have people follow you. what i mean by that is that players who i think of as the most charismatic in the traditional sense of the word aren't actually the players who i think of as most being able to get the lynches they want, and vice versa: players who most often get the lynches they want i don't think of as the most traditionally charismatic.if anything, charisma in the traditional sense just seems correlated with not getting lynched - not even necessarily getting townread, just not getting lynched.
of course, this could just be a function of the specific players that i'm thinking of, but it seems to me that it's never through traditional "charisma" that hard-gotten lynches are attained.
at a dungeons & dragons level you'd almost say it's e.g. having a high charisma score vs. taking persuasion proficiency/expertise?
assigning asinine terms that come to mind it's like splitting charisma vs. sheer ~force of personality~ or something.
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