What makes a good town player?

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Post Post #4 (isolation #0) » Sat Mar 14, 2020 12:33 pm

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ego
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Post Post #6 (isolation #1) » Sat Mar 14, 2020 1:00 pm

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yeet lmao
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Post Post #14 (isolation #2) » Sat Mar 14, 2020 9:30 pm

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In post 3, Alyssa The Lamb wrote:The biggest thing I consider a staple in strong townplay is the ability to understand how likely your reads, or whatever you're looking to figure out in the game, are to be correct.
In post 3, Alyssa The Lamb wrote:Flexibility is the other main thing
More sincerely - i back alyssa harddddd on these points.
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Post Post #28 (isolation #3) » Sat Mar 14, 2020 11:16 pm

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i think there may be a disconnect in what you guys are talking about

there's a level of ego associated with considering yourself superior for sure. but being *seen* as egotistical is another decision which people need to make when they consider how to conduct themselves.

mafia is a game of socialising/people but far more importantly it's a game of optics
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Post Post #41 (isolation #4) » Mon Mar 16, 2020 2:40 am

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wtf hito won this thread nine years before it was posted argh
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Post Post #168 (isolation #5) » Tue Mar 24, 2020 7:17 pm

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In post 167, northsidegal wrote:something that occurred to me recently is that i don't think that what we typically think of as real-life charisma actually translates into being able to have people follow you. what i mean by that is that players who i think of as the most charismatic in the traditional sense of the word aren't actually the players who i think of as most being able to get the lynches they want, and vice versa: players who most often get the lynches they want i don't think of as the most traditionally charismatic.
if anything, charisma in the traditional sense just seems correlated with not getting lynched - not even necessarily getting townread, just not getting lynched.


of course, this could just be a function of the specific players that i'm thinking of, but it seems to me that it's never through traditional "charisma" that hard-gotten lynches are attained.
this is fantastic commentary on the relationship between charisma and lynches. the bolded is an awesome takeaway if nothing else. good townplay is definitely a multi-faceted spectrum and like, social play & charisma are essential in any social game. but the way you're making a division between different types of charisma is making my brain tingly.

at a dungeons & dragons level you'd almost say it's e.g. having a high charisma score vs. taking persuasion proficiency/expertise?
assigning asinine terms that come to mind it's like splitting charisma vs. sheer ~force of personality~ or something.

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