What makes a good town player?
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Alyssa The Lamb Mafia Scum
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this is a very hard question because the most general answer to this question is "being strong at enough of the different possible skills that go into a mafia game."
The biggest thing I consider a staple in strong townplay is the ability to understand how likely your reads, or whatever you're looking to figure out in the game, are to be correct. This is a very good skill to have mainly because it helps keep you in check when you're probably wrong and builds your confidence when you are probably right; this takes a lot of practice and double checking your tracks to make sure your foundation is solid, but that's the type of player I'm always the most afraid of when I'm scum since they're the hardest type of player to predict and/or manipulate.
Flexibility is the other main thing, which kind of ties in to the first. If you can function in a lot of different types of games without being neutralized, then you are simply more consistently strong from game across game. If you can respond to the gamestate and fill in niches that town is missing, then you will help more towns be cohesive and functional. If you can take curveballs and twist them to your advantage to help you get a better read on the game, then you are more likely to see through the scumteam's manipulation. Etc.
Reading the game itself and how you fit into it is ultimately what it comes down to, you can't fit into the same slot every single game and expect it to work consistently, there's far too many variables in play across game after game for that to be viable. Each player only has the personality for so many roles, but it's generally finding which approach for a specific game gives you the highest odds of being able to win the game that will provide a strong boost to your winning chances.
My nightkills tend to be the following, roughly in order of preference depending on what choices there are:
1. High momentum swing (in gamestates where most of the power is in one slot, assuming there isn't another compelling reason to keep them alive)
2. High cohesion swing (slots that will drastically cut town's ability to work together after their death)
3. High potential damage players (slots I expect to cause the most damage to my team over time, generally the night before I believe they will start becoming a threat)
4. High read strength players (players that have strong reads in the moment)
5. Low information kills (kills that give town very little extra to work with)-
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Alyssa The Lamb Mafia Scum
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Alyssa The Lamb
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Alyssa The Lamb
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Alyssa The Lamb Mafia Scum
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Alyssa The Lamb Mafia Scum
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Alyssa The Lamb Mafia Scum
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Alyssa The Lamb Mafia Scum
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Alyssa The Lamb Mafia Scum
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Alyssa The Lamb Mafia Scum
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Alyssa The Lamb Mafia Scum
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Alyssa The Lamb Mafia Scum
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Alyssa The Lamb Mafia Scum
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In post 28, the worst wrote:i think there may be a disconnect in what you guys are talking about
there's a level of ego associated with considering yourself superior for sure. but being *seen* as egotistical is another decision which people need to make when they consider how to conduct themselves.
mafia is a game of socialising/people but far more importantly it's a game of optics-
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Alyssa The Lamb Mafia Scum
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This tends to give better results than most other strategies in more games I've foundIn post 46, skitter30 wrote:i think it's more important to just like look town enough to take yourself out of the lynchpool and to be able to identify other townies and work with them than to like be able to find scum-
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Alyssa The Lamb Mafia Scum
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Alyssa The Lamb Mafia Scum
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Alyssa The Lamb Mafia Scum
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yup, emotions are the biggest reason this is trueIn post 55, gobbledygook wrote:I think in a vacuum being wrong in “finding town” is worse for the game state than being wrong in “finding scum.”
Introducing egos, emotions, and other human elements into the mix probably has the opposite result though.
this wasn't really the case back when I started playing since people handled the game very differently, but it's more true now since the game can get very volatile very quickly with a wrong scumread while a wrong townread just means you need to be a bit more proactive in double checking whether your townblock is accurate or not-
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Alyssa The Lamb Mafia Scum
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imo it's generally easier to lock people as town since there's almost always points where somebody will subconsciously indicate that they aren't informed in some way; these are a lot more absolute than identifying points where somebody is informed since you don't actually know what exactly their extra information isIn post 57, insomnia wrote:townhunting > scumhunting
as a town, you know how a town would act. you don't know how scum would act.
the nature of the game is to make you jump on anything that you see as scummy. town do inherently scummy things because they are uninformed.
now, if you look for scum in a game where 75% of the playerlist is town and, most importantly, UNINFORMED - therefore, they are doing a lot more scummy shit - you are at a disadvantage.-
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Alyssa The Lamb Mafia Scum
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idk what this is even arguingIn post 63, Ramcius wrote:
See, that's the issue, I don't like half-assed reads that I have to doubt and double checkIn post 58, Alyssa The Lamb wrote:
yup, emotions are the biggest reason this is trueIn post 55, gobbledygook wrote:I think in a vacuum being wrong in “finding town” is worse for the game state than being wrong in “finding scum.”
Introducing egos, emotions, and other human elements into the mix probably has the opposite result though.
this wasn't really the case back when I started playing since people handled the game very differently, but it's more true now since the game can get very volatile very quickly with a wrong scumread while a wrong townread just means you need to be a bit more proactive in double checking whether your townblock is accurate or not
As for your argument for better gamestate - it's not better, more pleasant, sure, everyone feels better, when they are townread rather than scumread, but it has it's own drawbacks, you have go back on your reads
I can't tell if you're arguing against reassessing reads or if you're saying that incorrect reads in general are half-assed reads-
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Alyssa The Lamb Mafia Scum
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this tells me the former???In post 63, Ramcius wrote:ut it has it's own drawbacks, you have go back on your reads-
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Alyssa The Lamb Mafia Scum
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I'm really confused because it sounds like you're assuming townreads can't be solid because... I'm not sure why?In post 66, Ramcius wrote:I'm saying that this approach is terrible - for it to work, you have convince other people that your townreads are solid, while they are not. You're not making much progress, you not clearing slots. Problem becomes obvious, when you die and people don't bother to go back and just go on with these reads
and if people aren't going off your reads after you die, then that's a failure of reshaping the playerlist's perception of the game, not the fact that they're townreads-
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Alyssa The Lamb Mafia Scum
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In post 23, Alyssa The Lamb wrote:Try blocking town lynches instead of pushing scum lynches, that's a strategy I've had success with when people don't listen to my scumreads-
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Alyssa The Lamb Mafia Scum
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Alyssa The Lamb Mafia Scum
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Alyssa The Lamb Mafia Scum
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Tbf a lot of my hunting is based on eliminating slots from contention and seeing what pops into my head from the rest
I generally pick up on enough stuff that I don't necessarily realize at the time, so it's a lot more productive for me to run through and test my theories and/or check for as many possibilities as I can because I'll eventually hit the right answer (and probably drag the rest of the town to it also in the meantime)
This is somewhat why my methods look really bizarre and hard to parse logically, my process is generally hidden because I link things subconsciously rather than a conscious set of logical steps
But yes forming a townblock often helps my solving considerably even if I end up having scum within them-
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Alyssa The Lamb Mafia Scum
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Alyssa The Lamb Mafia Scum
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Alyssa The Lamb Mafia Scum
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Alyssa The Lamb Mafia Scum
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This is also my experienceIn post 169, northsidegal wrote:i think "force of personality" is exactly what i would call the trait that correlates with getting the lynches you want. very good term.-
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Alyssa The Lamb Mafia Scum
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Alyssa The Lamb Mafia Scum
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Alyssa The Lamb Mafia Scum
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This is funny from the context of hydraing with this man many timesIn post 179, Krazy wrote:Boon is a beautiful, beautiful man-
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Alyssa The Lamb Mafia Scum
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Alyssa The Lamb Mafia Scum
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He does both, I don't know anybody who even pays attention to him when he does his self meta.In post 186, Ramcius wrote:
Isn't that what FL do?In post 182, Alyssa The Lamb wrote:Directly relying upon charisma isn't charisma
Its like the show, don't tell principle
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