Grand Idea Planechase Deck

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Post Post #3 (isolation #0) » Tue May 25, 2021 12:34 pm

Post by Flea The Magician »

Plane of the DeadEliminated players become stumped while this plane is in effect, and die when the plane is no longer in effect, regardless of how they were eliminated.

CHAOS:
Only the number of votes will be displayed on a Vote Count, not the voters. This is in effect while this plane is in effect.




I'd be game, I'm well into these role madness games :D
Last edited by Flea The Magician on Tue May 25, 2021 12:50 pm, edited 1 time in total.
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Post Post #5 (isolation #1) » Tue May 25, 2021 12:43 pm

Post by Flea The Magician »

Isolation ZoneAll player and factional PTs are locked during the day phase.

CHAOS:
All PTs will open during the day phase, and lock at night - except for the submission of factional abilities. Posts at this time must be limited to "PlayerX Actions PlayerY"
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Post Post #8 (isolation #2) » Tue May 25, 2021 12:49 pm

Post by Flea The Magician »

The Twilight ZoneScrew Twilight.
After hammer is declared by the moderator, or by legitimately by a player, the thread can no longer be posted in, regardless of other roles. Let the night be silent.

CHAOS:
Whenever you roll a 6 on the Planar Die, You may "abduct" one person per night phase. (Essentially remove from the game entirely until the start of day phase. This player will not be told, all actions will return no result.)




Amended Post 3. The effect remains while the plane is in play. Because giggles. I figure some should maybe have longer potential than others? Going to throw some good ones in too I think.
Last edited by Flea The Magician on Tue May 25, 2021 1:04 pm, edited 1 time in total.
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Post Post #11 (isolation #3) » Tue May 25, 2021 1:04 pm

Post by Flea The Magician »

The Michael Bay DimensionExplosions everywhere. Each vote on another player will remove 1HP. Each player can only vote twice in a 24H period. If no HP effects are already in play, each player is set to 10HP.

CHAOS:
Votes no longer matter. in 48 hours from this result, an explosion is going to hit each player for 5HP. All PTs are closed for this duration as sheer panic sets in.
Each player gets 2 heals to use to prevent 2HP of damage to another player. Once a heal is applied, it cannot be changed. Roll for a new plane after the explosive conclusion.


It's late, these numbers may need tweaking for maximum chaos.
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Post Post #13 (isolation #4) » Tue May 25, 2021 1:15 pm

Post by Flea The Magician »

The realm of peacePlayers eliminated in this plane cannot return to the game by any means, including revival roles and other planes, even Bah posts - as they are at peace.

CHAOS:
All non-factional actions gain Strongman. All investigatives are Sane. All doctors become Sane. All anti-town role (SK, Alien, Werewolf, Mafia, etc) gain the Weak modifiers. These effects last until the plane is changed.
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Post Post #16 (isolation #5) » Tue May 25, 2021 1:23 pm

Post by Flea The Magician »

Eternal WarAll players gain the Compulsive modifier. Killing abilities gain 1 extra shot.

CHAOS:
There is no longer a night phase. Day phase duration is halved. All X-Shot abilities are now infinite while this plane is in effect. All night actions must be submitted as day actions to the moderator who will action them as they are received. When this plane shifts out, any actions taken in this day phase cannot be used in the next night phase. Protectives will last through the night.
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Post Post #17 (isolation #6) » Tue May 25, 2021 1:26 pm

Post by Flea The Magician »

TL's MindIf you have a role posted by TL, all shots are now infinite, you are guaranteed sane.

CHAOS:
If you have a role posted by TL, your target will be randomised.
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Post Post #18 (isolation #7) » Tue May 25, 2021 1:26 pm

Post by Flea The Magician »

Irchers' MindIf you have a role posted by Ircher, all shots are now infinite, you are guaranteed sane.

CHAOS:
If you have a role posted by Ircher, your target will be randomised.
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Post Post #19 (isolation #8) » Tue May 25, 2021 1:29 pm

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Korina's mindAll cult members are now Bulletproof Ascetic.

CHAOS:
Every player gains the Loud modifier for the duration of this plane.
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Post Post #20 (isolation #9) » Tue May 25, 2021 1:35 pm

Post by Flea The Magician »

Flea's MindAll targets are random, other players may receive your result if you get one. You may choose to perform no action, however you must declare no action. Factional abilities require all members to declare no action.

CHAOS:
When you roll a 6 on the Planar Dice, you get "A perfectly normal game of mafia." All modifiers are removed from roles for the duration of this plane.
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Post Post #23 (isolation #10) » Tue May 25, 2021 2:08 pm

Post by Flea The Magician »

NodnolAll actions are inverted. Protectives kill, kills protect. this includes factional actions.

CHAOS:
Votecount is reset, and the players now vote for someone to be King/Queen/Quing/Royalty who gets to eliminate the player of their choice.




A D6 has like a 16.66% of landing on any particular number, so you're looking at like 33.33% of weirdness happening. Honestly, I like those odds. Depends on how much madness you want in your game, honestly. D6 allows for quite a bit of rule shifting, could het a little headachy mind. D8 puts it at 25% of a shuffle which is probably a little better. D10 is 20% which not insignificant but probably more relaxed.
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Post Post #25 (isolation #11) » Tue May 25, 2021 2:26 pm

Post by Flea The Magician »

SNES JRPG RealmIf a HP mechanic isn't already in effect or has previously been in effect, each player gains 10HP. If a HP mechanic has been in effect, each player gains +5HP.
Your posts must contain less than around 50 words. Your posts can only contain alphanumeric characters (A-Z a-z 0-9), spaces, and basic punctuation(.,!?) and cannot contain tags, images or videos - except for rerolling the Planar Die.
Each violation will cost you 1HP. Each additional post in a chain will cost you 1HP. Double posting costs 1HP, triple posting costs 2HP, etc
Each player gains 5 HURT and 2 HEAL actions to use through the day. Hurt will deal 1HP to the tagged player. Heal will restore 1HP to the tagged player.

CHAOS:
Speedrun! Each player must now use all of their actions in their next post. Posts must contain less than 20 words. Phase deadlines are halved.
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Post Post #61 (isolation #12) » Fri May 28, 2021 12:15 am

Post by Flea The Magician »

Cupid's RealmAll players will be paired into lovers publicly at random. While in this pair, both players must vote the same person for their votes to go through.

If there is a player left who cannot be paired, this player gains a "Lead Arrow".

This Lead Arrow can be used to separate 2 lovers.

CHAOS:
All bonds are permanent for the remainder of the game. The Lead Arrow, if not used, becomes a Poison Arrow (Day Poisoner). The Poison Arrow will have a Romeo and Juliet effect on its targets. Who ever is targetted will die at the end of the current phase, their lover will die at the end of the following Day phase.
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Post Post #62 (isolation #13) » Fri May 28, 2021 12:25 am

Post by Flea The Magician »

River StyxGeriatric Post Restrictions apply.
Geriatric_Ruleset

CHAOS:
The Fates have spared you in exchange for another. You are free of the Geriatric restriction.
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Post Post #63 (isolation #14) » Fri May 28, 2021 12:29 am

Post by Flea The Magician »

20/20While this plane is in effect, each player becomes a doublet vote.
Doublet VoterYou have 2 votes, each vote counts for 0.5 of a vote. You may doublehammer using your votes


CHAOS:
You lose Doublet voter, and gain Double Voter for the duration of this plane. You are Elim-proof for the duration of this plane. The day does not end if you are chosen for elimination.
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Post Post #67 (isolation #15) » Sun May 30, 2021 10:39 am

Post by Flea The Magician »

Plane of RetributionWhenever a player is voted, they compulsively change their vote to the person who voted for them. Votes are not locked.

CHAOS:
You gain the Vengeful modifier.
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Post Post #72 (isolation #16) » Sun Jun 06, 2021 11:31 pm

Post by Flea The Magician »

Modifier:
Sticky Plane

When rolling the planar die, roll 2. This plane can only change on a pair, or if you roll the individual dice value between the 2 dice. For example, of the dienisn1d6, roll 2d6. The plane changes on a pair or when the total of the two dice is 6

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