I think the SK being immune to investigatives and also being a 1-shot or 2-shot BP is enough to give it a fair chance of winning although a bit lower than town/mafia.In post 251, KittyTacky wrote:Is there a way to balance a SK in a large-ish (15-17 players) non-multiball game? I want to host one off-site and I want the SK to have a decent chance (maybe slightly lower than maf/town but still a massive threat). I'm fine with stacking lots of multitasking actions and a bunch of modifiers, but is there a more elegant way than making a ridiculously-stacked role?
The suggestion of them gaining the powers from their kills isn't bad either, but I do think that depending on the setup or if the SK can stack up powers, that may be a bit too powerful in late-game.
Only my opinion though.