Mafia Game Intrest Scorecard Template

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Mafia Game Intrest Scorecard Template

Post Post #0 (isolation #0) » Fri Jun 25, 2021 2:50 pm

Post by Cabd »

An idea that cropped up in the post game of Uwnd's Yggdrasil theme...

Essentially, an at-a-glance scorecard to show you what a game brings to the table, and you can know what your own preferences are to see if a game is for you.

Each is scored one to five. Some may overlap slightly in what they mean...

NewD3Normalcy: 5/5
Openness: 4/5
Complexity: 2/5
Thematic: 1/5
Player Agency: 2/5



Normalcy:

A score of 1 means the game is bastard.
A score of 2 means that you should expect role madness, or near role madness, with complex and custom roles for each player
A score of 3 means that you should expect a mix of normal roles and custom-built roles
A score of 4 means that almost all roles are normal, but there could be a select few fancier ones.
A score of 5 means the game would qualify to run in the normal queue.

Openness:

A score of 1 means that the game is fully closed. You should expect entire mechanics are not explained and must be discovered as you go.
A score of 2 means that the underlying custom mechanics are explained, but all roles are a mystery.
A score of 3 means that the game has at least one role that can expected to be present (typically VT)
A score of 4 means that the game is a semi-open.
A score of 5 means the game and all mechanics contained within are fully spelled out in the opening rules.

Complexity:

A score of 1 means the game is incredibly newbie friendly, players should expect to not have to read anything to understand the game or setup.
A score of 2 means at least one special clarity rule in place. (In our example of NewD3, the roleblocker vs jailkeeper rule)
A score of 3 means the game has some mechanic that will need to be studied to fully enjoy the game and play optimally.
A score of 4 means that newbies may have issues understanding the mechanics of the game, but veterans should pose few issues understanding.
A score of 5 means that underlying knowledge of the flavor may be required, and even veteran players will need to adapt their game play around the mechanics.

Thematic:

A score of 1 means there is no theme present. The game is completely mechanical in nature.
A score of 2 means there is flavor that is completely unrelated to the game writ large. Most newbie mods put their games into this bucket.
A score of 3 means that roles may share flavor names from the source material, but no knowledge of the flavor is needed to play to full capacity.
A score of 4 means that knowledge of the source material flavor may provide a slight advantage in game.
A score of 5 means that knowledge of the flavor is practically required to play optimally.

Player Agency:

A score of 1 means no players have additional game-altering abilities other than their vote and the mafia's nightkill.
A score of 2 means that there are a few power roles, but the majority of the game is vanilla town/goons.
A score of 3 means that there is around a 40%-60% shot of drawing a PR, but it is not assured.
A score of 4 means that every player has SOMETHING to do at nights. (Light role madness)
A score of 5 means that every player has multiple options to act in nearly every instance. (Heavy role madness)
Last edited by Cabd on Fri Jun 25, 2021 3:07 pm, edited 1 time in total.
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Post Post #2 (isolation #1) » Fri Jun 25, 2021 2:57 pm

Post by Cabd »

This is a VERY rough draft and I am open to feedback/tweakage!
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Post Post #6 (isolation #2) » Fri Jun 25, 2021 3:07 pm

Post by Cabd »

Yeah should probably be a 4.

Fixed.
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Post Post #9 (isolation #3) » Fri Jun 25, 2021 3:17 pm

Post by Cabd »

In post 8, MURDERCAT wrote:Petition to just refer to this as a Cabd score?
Plz no, this is bigger than just me having the idea, this should belong to the community.
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Post Post #14 (isolation #4) » Fri Jun 25, 2021 3:25 pm

Post by Cabd »

NOTCA sounds cool. Agree about inverting... changing that.
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Post Post #16 (isolation #5) » Fri Jun 25, 2021 3:26 pm

Post by Cabd »

Pictures are a PITA to embed for a mod, IMO.

Simplicity is king for adoption.
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Post Post #19 (isolation #6) » Fri Jun 25, 2021 3:56 pm

Post by Cabd »

Actually, would add an additional metric...


Swing.

1: Game is guaranteed to finish on a certain in game day, eliminations and night kills are assured. Only town and mafia wincons present.
2: Game is nearly guaranteed to finish on a certain in game day, assuming standard play of elims. Other wincons may exist.
3: Game has an incredibly unlikely edge case that could cause a side to claim victory early. Alternatively, multiball.
4: Game has odds greater than 25% that it could end a cycle early/late.
5: Game could potentially end extremely early or late, and sub optimal play by members of a faction may hurt that overall faction's ability to win significantly.
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Post Post #22 (isolation #7) » Fri Jun 25, 2021 4:07 pm

Post by Cabd »

Right, exactly, you can sort of take your own survey then know if a game is your jam or not.
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Post Post #42 (isolation #8) » Sat Jul 03, 2021 6:11 am

Post by Cabd »

In post 19, Cabd wrote:Actually, would add an additional metric...


Swing.

1: Game is guaranteed to finish on a certain in game day, eliminations and night kills are assured. Only town and mafia wincons present.
2: Game is nearly guaranteed to finish on a certain in game day, assuming standard play of elims. Other wincons may exist.
3: Game has an incredibly unlikely edge case that could cause a side to claim victory early. Alternatively, multiball.
4: Game has odds greater than 25% that it could end a cycle early/late.
5: Game could potentially end extremely early or late, and sub optimal play by members of a faction may hurt that overall faction's ability to win significantly.
1 and 2 would be guaranteed NOT multiball.
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