*Night Start - more and more we're trying to phase these sorts of games out. Is it necessary to do this out-front, if only to give insight to the 7-letter code that created the setup? Is a Day Start a bad idea?
*Inhibited Scum Reveal (Mafia flip simply "Mafia" and nothing else) - this is the rule that many mods manage to bollocks up, in fact I went the whole Marathon edition of this game without blinking an eye at this rule. I guess the logic is that if a Maf Spy is revealed - so many Town roles can get confirmed, perhaps? Is that an issue?
*Millers - should they be naive or told explicitly? Is the 1-3 randomization a good thought, or should it be some fixed quantity? (Fiasco said 3). My thought: maybe even just have it be Sane Cop + Miller - seeing how strange a Miller Backup Roleblocker is?
*Insane Cop + Godfather, what's the result? Does GF always show Innocent, or does Insane always show the opposite (Guilty)?
*SK's "Spy Immune" function - does he have to be notified? Can it just be sent in amongst his actions and left alone?
*Innocent Child - confirm D1 or confirm when they ask to be confirmed by PM?
*Can this become 13P to adhere to the new Mini standard? Does it have to?
I AGREE WITH MAGUA ON ALMOST EVERYTHING.
I feel like the number of Millers should NOT be random and they SHOULD be told. I understand that the number of millers being random is for the mafia fakeclaiming but still.
Similarly, the mafia in Ythan's C9++ got really hurt by the lack of a dead Ythill.
FTFY