C9++ Discussion

This forum is for discussion related to the game.
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Quaroath
Quaroath
Mafia Scum
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User avatar
Quaroath
Mafia Scum
Mafia Scum
Posts: 1659
Joined: February 18, 2011
Location: Salem, Or

Post Post #79 (isolation #0) » Sat Oct 08, 2011 8:43 pm

Post by Quaroath »

I"ve already rolled my randoms for C9++ when my open comes up, should be about 2 months.
One Hamster to rule them all!
One Hamster to find them!
One Hamster to bring them all!
And in the sawdust bind them!
User avatar
Quaroath
Quaroath
Mafia Scum
User avatar
User avatar
Quaroath
Mafia Scum
Mafia Scum
Posts: 1659
Joined: February 18, 2011
Location: Salem, Or

Post Post #80 (isolation #1) » Sat Oct 08, 2011 8:50 pm

Post by Quaroath »

Not really sure, but I had the impression the idea with the scum roles was that it took scums ability to know if there was an SK away or not, and it clouded the exact amount of town power they were facing. The current setup you are suggesting Hoopla flat out tells mafia/SK what the setup is, if there is an SK, and how much town power there is, letter wise.

It removes the veil that the old C9++ setup had. Is it possible to restore that mystery? It's a lot of what made the setup appealing to me to both play and mod.
One Hamster to rule them all!
One Hamster to find them!
One Hamster to bring them all!
And in the sawdust bind them!

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