I'd like to be able to guarantee the town three days. With four scum you can't do that, even if the power roles make it unlikely that it'll be 4:4 after two days and nights.Alexander wrote:If the town has 4 roles, there are 4 vanilla mafia vs. 8 town
Start at Day always.
Incidentally, another thing I'd like to guarantee is that the town can't lose unless at least two pro-town players have been lynched. I think this can be hard to guarantee with multiple scum factions, though...
I'm concerned that no revealinHim wrote:Now, back at home, we might play no-reveal. Thoughts on revealing? I'm thinking morning reveal might work fine.
No reveal until morning seems obviously to benefit mafia. Does it enable some particular kind of gambit?
I want to do something like this: 2 scum factions, immune to each other's NKs. A blocker, a backup blocker, and 2 docs (ineligible to receive doc protection themselves). I think the blocker would only have to target anyone in a faction to stop that faction's kill. Then if there's only one kill some night, the blocker has to wonder: Is it because I targeted scum? Should I reveal I'm a blocker?