Quagmire wrote::notgoodposting:
how much work could you possibly put into a game?
Personally, I've made replies to posts that took me hours to write, analyses which took me hours, sometimes even days to make. Just reading a thread takes hours. Every page is about 5 pages if you'd print it. A game like Lights Out 2 is about the size of the sixth Harry Potter book.
why can't a mafia game be "reset"?
Because important things have been revealed about the setup. If you restart and re-distribute roles, then every player would already have one of the other role PMs in their inbox. Closed setups can't be reset.
why can't everyone simply roll their eyes at the guy and then leave it alone?
Because everyone, mod and players, put a lot of work in a game and do not wish to see all their work be for naught. Because people were probably having fun and don't want to lose that, as well.
Glork wrote:My next two upcoming theme park games have been in the works for a long, long time. Flay and I slated Boondock Saints
over a year ago
, and I've been working on a top-down design for another game, Weather Mafia, for several months.
You're hosting Boondock Saints? You've been talking about that game for years, not just one year. Awesome news, though.
MrBuddyLee wrote:Historically, proportional punishment has always been enforced as a manner of defending honor in sport and gaming. In Ancient Greece, punishments for various degrees of dishonoring games ranged from banishment from competition to death.
The Greeks also flogged cheaters.
I think a flogging is in order here.
ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed