Champions over Domains
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Zorblag Troll
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Hmm, when Vi chose these for Troll back in the day Vi chose Austerity and Asceticism (as well as a Lawful Evil alginment, but that be another discussion that could be had.)
Them were reasonable choices, as Troll certainly demonstrates at least as many traits from them as any other. Given that Asceticism no longer be an option Troll might now go with Austerity and Mercy. It no really be all meta all the time for the Mercy, but certainly Troll be a strong believer that scum tells vary widely by players and figuring out the motivations of players be the way to get reads much of the time. Also, Troll be happy to drive some parts of a game if it helps town (activity levels for example, or trying to guide players who seem lost to a more productive state,) but Troll very seldomly pushes a lynch unless it be necessary. Neither trait be a perfect fit, but them be close enough. Verbosity no be out of the question, but it be less important than these other two for how Troll's philosophy of the game be set at this time.
TL;DR: Austerity and Mercy.
-Zorblag R`Lyeh-
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Zorblag Troll
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@Vi, Troll feels that it be more than a renaming. Asceticism as Troll envisioned it only encompassed the unflappable part of Patience. That level-headedness (which Troll has a lost a bit of since playing last,) was something of a hallmark of Troll's play much of the time, but Troll has long been of the opinion that the game needs to progress to keep momentum on the side of town. Patience as described extends this to state to a desire to influence the rest of the game to be slow and measured; a much more external aspect compared to the internal one that was a description for the Troll play of old.
Logic to Mercy be an example of what Troll sees as more of a renaming, but Asceticism to Patience feels like a change in what being described.
But then, it be Vi's system, so perhaps Troll simply no understood what was meant by Asceticism and would have disagreed that Troll should have been there instead of Logic in the first place.
Also, for the new system:
--Most --
Mercy
Austerity
Verbosity
Syncretism
Rigor
Patience
--Least--
Perhaps? It be a bit hard to rank the bottom 4 as them all be close now that Troll really thinks about it (and would probably change if taking out some of the parts which don't quite apply, like the bit that Troll feels be added for Patience.)
-Zorblag R`Lyeh-
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Zorblag Troll
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Hmm, 12 do an appealing number, but Troll might consider taking a look at adding another pair. Patience as you be using it here does seem to be Asceticism that Troll understood before combined with a, perhaps, thoroughness? A belief that more information will also benefit the town and that the day should generally be extended if there be more useful information to be had? Completionism? Troll no be sure what the term be.
The other side of that (which Troll feels no really be captured with Fervor,) probably be something like Instinct. The feeling that you can jump to the right conclusion when there is enough information and that it be better to move on it to preserve momentum than to drag the game on unnecessarily.
Or something. Vi has a nice system going there, but Patience no longer be quite so simple a concept as most of the others in Troll's opinion.
-Zorblag R`Lyeh-
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Zorblag Troll
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Zorblag Troll
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Troll no meant to make Troll's record the focus of the thread at all, but it probably be worth pointing out how much luck plays in win-loss records. When Troll, as town be dead by the end of night two (via lynch or night kill,) Troll's record be 10 - 5. It be very hard to argue that Troll's skill was responsible for much of that (it be a small sample, which be true of Troll's overall record, so luck can have a bigger effect.) This be especially true when one considers that Troll only sports an 8 - 5 record as town when Troll be alive at endgame. Again, a small sample, but the best evidence we have be that Troll helps town at least as much when dead (or rather by getting killed Troll supposes,) as by living.
Troll recommends against making too much of (especially town) win - loss records.
And now Troll proposes that we should refocus on the Domains and Champions.
-Zorblag R`Lyeh-
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Zorblag Troll
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Zorblag Troll
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Troll could do another couple Troll supposes.In post 119, Papa Zito wrote:MOAR
Those quotes should be so much better, but Troll be pretty lazy. Also, the stats probably be off by a fair amount. Again, Troll cites laziness.
-Zorblag R`Lyeh-
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Zorblag Troll
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Zorblag Troll
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This be Troll's doing because patience was trying to be two things at once in Troll's opinion.
Fervor be as described in the OP. Asceticism be largely unflappability/lack of fervor.
Instinct be the willingness to jump to a conclusion with limited information/call the day done when it be done. Patience be the idea that more information will help your reads and that the days should generally be used to their fullest.
Vi would put better words to those, but that be what Troll be using them as. Troll describes the asceticism/patience split as internal vs. external, though that no really applies to the fervor/instinct counterparts so well.
-Zorblag R`Lyeh-
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Zorblag Troll
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And now Troll has been thinking about how to use these in a game all morning. Troll thinks Troll has the bare bones for a 2 player asymmetric Mafia Scum, the Card Game. It would use day phases similar to Twilight Struggle, but with events that use the stats for players for checks/challenges, and night phases that would be a token/bluffing type game. Troll will take that discussion/brainstorming session elsewhere when Troll has time though.
-Zorblag R`Lyeh-
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Zorblag Troll
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So it looks like there be a perfectly acceptable tool for others to make these now (though it lacks Troll's 7th scale, which probably be for the best?)
Again, lazy quotes, and Troll only thinks that Troll has read the intentions of the posters for their stats correctly, but Troll can fix them if it be an issue. Troll does think that dropping the whole record thing be the right way to go.
-Zorblag R`Lyeh-
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Zorblag Troll
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Zorblag Troll
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- Joined: September 25, 2008
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