Open 217: Assassin in the (Amish) Palace OVER
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Super Awesome Mega Zord! Goon
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- Joined: February 15, 2010
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Super Awesome Mega Zord! Goon
- Goon
- Goon
- Posts: 360
- Joined: February 15, 2010
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Super Awesome Mega Zord! Goon
- Goon
- Goon
- Posts: 360
- Joined: February 15, 2010
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Super Awesome Mega Zord! Goon
- Goon
- Goon
- Posts: 360
- Joined: February 15, 2010
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Super Awesome Mega Zord! Goon
- Goon
- Goon
- Posts: 360
- Joined: February 15, 2010
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Super Awesome Mega Zord! Goon
- Goon
- Goon
- Posts: 360
- Joined: February 15, 2010
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Super Awesome Mega Zord! Goon
- Goon
- Goon
- Posts: 360
- Joined: February 15, 2010
This information is weak if the town is being quiet like they should, and I seriously doubt the assassin's EV gain from such information is even close to the assassin's EV gain from random strategies targeting the king for lynch.zoraster wrote:
theoretically this gives the assassin more information.XScorpion wrote:I don't think the best strategy is to plan out who to lynch by die rolls, it's just to throw votes down and lynch as fast as possible. For example, maybe 3 guards or 2 guards and an assassin just vote for 3 random different people, then everyone else just piles on votes wherever they feel like and eventually just lynch one. This way the majority will never target the king, and you will never have a case where the assassin chooses the king for lynching and gets voted by rest of town.8-) You can call me Mad Cool Ballin' King! for short. 8-)
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