Mini 880 - Mini Quick and Dirty - Game Over


User avatar
Vi
Vi
Professor Paragon
User avatar
User avatar
Vi
Professor Paragon
Professor Paragon
Posts: 11768
Joined: June 29, 2008
Location: GMT-5

Post Post #201 (isolation #0) » Sun Nov 15, 2009 2:28 am

Post by Vi »

Official Vote Count

SerialClergyman (2) - Amished, Papa Zito
:arrow: ekiM (3) - Raskol, ODDin, AGar
AGar (2) - Scien, ekiM
Amished (2) -VP Baltar, Sando
Sando (2) - SerialClergyman, Zorblag

Not Voting:

Ojanen

12 alive, 7 to lynch
8.5 days left
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
User avatar
Vi
Vi
Professor Paragon
User avatar
User avatar
Vi
Professor Paragon
Professor Paragon
Posts: 11768
Joined: June 29, 2008
Location: GMT-5

Post Post #844 (isolation #1) » Sun Dec 20, 2009 3:29 am

Post by Vi »

BigBear wrote:-I Had to change the set up because I accidentally PM'd a vanilla townie with the Scum PM, I don't know how that happened. Vi and I quickly went over what to do so that we didn't waste too much time.
Had this not been an invitational game, I would have held firm for simply replacing Amished. Changing the function of the setup at the last minute is asking for disaster.
However, the original setup was Goon+Roleblocker vs. Mobile Bulletproof Vest. In retrospect the Vest was swingier than I initially thought - if it actually blocked a kill and was then claimed, the two-person scumteam was in trouble. So perhaps the revised setup was more balanced. That and it precluded ABR from... etc.
-In retrospect, in accordance with the rules, I should not have counted day 2's lynch. It should have been a no lynch.
This.
I like the concept of no reveal if the lynch is too late, but it should be in your ruleset somewhere if you're going to do that.
As a mod you should try to do as little off-the-cuff as possible.
User avatar
Vi
Vi
Professor Paragon
User avatar
User avatar
Vi
Professor Paragon
Professor Paragon
Posts: 11768
Joined: June 29, 2008
Location: GMT-5

Post Post #853 (isolation #2) » Sun Dec 20, 2009 6:39 am

Post by Vi »

Sando wrote:I assume it can only happen once and then breaks? If so not automatically game breaking, but enough to really hurt town if it falls to scum.

But yes, I'd have held on to it.

Probably should just be lost if passed to scum though.
Scum have virtually no need for the BPV except for a Town-cred gambit, so in practice the BPV IS lost if passed to scum.
User avatar
Vi
Vi
Professor Paragon
User avatar
User avatar
Vi
Professor Paragon
Professor Paragon
Posts: 11768
Joined: June 29, 2008
Location: GMT-5

Post Post #855 (isolation #3) » Sun Dec 20, 2009 6:49 am

Post by Vi »

Sando wrote:
Vi wrote:
Sando wrote:I assume it can only happen once and then breaks? If so not automatically game breaking, but enough to really hurt town if it falls to scum.

But yes, I'd have held on to it.

Probably should just be lost if passed to scum though.
Scum have virtually no need for the BPV except for a Town-cred gambit, so in practice the BPV IS lost if passed to scum.
Protection from a lynch doesn't seem half bad for scum. Also, I think the 'auto loss' that Scien is refering to is if the BPV doesn't break after use, meaning that scum with it are unkillable, hence scum can't lose.
Wait, when did a bulletproof vest stop scum from getting
lynched
?
User avatar
Vi
Vi
Professor Paragon
User avatar
User avatar
Vi
Professor Paragon
Professor Paragon
Posts: 11768
Joined: June 29, 2008
Location: GMT-5

Post Post #857 (isolation #4) » Sun Dec 20, 2009 7:10 am

Post by Vi »

Let's talk about
flavor
,
"Normal"
, and
making things up as we go along
.

Return to “Completed Mini Normal Games”