(also mostly ripped off from Guardian)
The game is a mostly open setup. There are exactly 3 different factions in this game: a Cult (one person to start), a 2 man Mafia team (possibly with power roles), and a T (with 2-4 poweroles).
Cult PMs:
Cult Leader Role PM: wrote:
You are the Cult Leader! Each night, you can send me a name of someone you wish to attempt to recruit in the cult, and at daybreak I will notify you if your attempt to recruit them is successful. Your recruits are considered “recruited” when the Day begins. You can recruit "vanilla" townies only -- mafia and pro-town power roles are not recruitable into the cult. You win if the cult is the last remaining faction in the game. You may communicate with your recruits during the Day, and the cult may communicate with new recruits as soon as I let you know they are recruited.
Cult Recruit Role PM: wrote:
You have been recruited into the cult led by XXXX. Current members of the cult are: XXXX. You no longer can win with the town -- You win if the cult is the last remaining faction in the game. You may communicate with your fellow cultists during the Day, and the cult may communicate with new recruits as soon as I let you know they are recruited.
Successful recruit PM sent to all cultist: wrote:
XXXX was sucessfully recruited into the cult!
Failed recruit PM sent to all cultist: wrote:
The Cult Leader tried to recruit XXXX into the cult, but failed!
Mafia PMs:
Sample Mafia power role PM: wrote:
You are the godfather of the Mafia -- this means you will show up innocent to cop investigations. XXXX is your partner. You win when the mafia is the last faction standing. Each night, you and your partner may communicate, and one of you must send in both a kill target, and a choice of which mafia member wishes to "make the kill".
Mafia Goon role PM: wrote:
You are a mafia goon -- you have no special powers. XXXX is your partner. You win when the mafia is the last faction standing. Each night, you and your partner may communicate, and one of you must send in both a kill target, and a choice of which mafia member wishes to "make the kill".
Town PMs:
Sample Town power role PM: wrote:
You are a doctor -- each night, you may send me a name of a player and if that player is targeted for one night kill, then they will be saved from death. If that player is targeted by the Cult to be recruited, then they will be saved from recruitment. You win when all factions hostile to the town have been eliminated.
Town role PM: wrote:
You are a townie. You have no special abilities, but you have your vote. You also have no special allegiances -- you win if all factions hostile to the town have been eliminated -- but if you are recruited into the cult, you win when the cult is the last remaining faction in the game.
Nights:
Nights will last at least 72. Any choices not in to me by deadline will be counted as a no choice.
Questions:
Would a cult recruit inherit the cult leader’s power upon death?
No.
In a 1-1 scenario with a cultist and a townie, would the cultist win?
Yes.