Firstly, it occurs to me that goborage should declare his target before night falls. This will mean that the hider essentially becomes an investigative role- if gob dies, we know the target is scum. If Gob lives, we know those two players are of the same alignment (since scum could lie about having hidden behind scum, although that risks detection by the tracker).
Gob should not be roleblocked, and dahill1 should target the same player as Gob does. Why? Because this will prevent him from killing using either method if he's mafia. Since the poison ability negates the two protective roles, which can prevent any other kill, we don't want it used just yet.
PEG, myself, and James have no night action.
CKD, SSK, Lawrence, Flameaxe, AK, James and Gorrad should have free rein if they're not lynched.
I would suggest we have everyone who has a night action claim in a random order tomorrow morning. There's an argument against this- scum knowing who the protective roles are minded to target is useful to them- but see the last smalltown, where the doctor role wasn't made to claim, and performed two of the three scumkills.
It's particularly dangerous in the hands of SK, since a mario SK can kill twice per night. In the hands of scum, though, it can't be used in conjunction with a normal kill, and shows obvious effects. Hence I'm suggesting the it be used tonight in such a way to demonstrate itself, but not kill.Lawrencelot wrote:I'm gonna try to get some content. The random voting stage shouldn't last more than 2-3 pages.
Mario: this role is pretty dangerous in hands of SK or mafia.
It's actually a complete liability for mafia. I'd suggest we insist on its use- even though it's actually bad play for a town player to use it in isolation, it's even worse for a scum or SK player to use.Link: this role is useless for an SK. Mafia could make good use of it.
Kirby: pretty good for both Mafia and SK.
Best role of all for town.Pikachu: very good role for Mafia, as this action would always work, except when they target the SK, but if that happens they found the SK. This role isn't that good for the SK.
Not so much- deters nightkills. Sure, it prevents viggings, but it's one-shot, and the possibility of its use can give scum fits. This is the role which most fits the doctor paradox- keeping quiet about whether it's been used or not is clearly optimal if the role is town, but allows a lot of leeway if scum. Thoughts?Fox: a bit dangerous in the hands of scum.
Yup, in fact a liability since it has to be used.Samus: not dangerous in the hands of scum.
Unless it gets down to a two-player endgame with DK and a killing role.DK: useless in the hands of scum.
I need to think about this one.IC: very handy for mafia and SK, and not very handy for town, so we might consider lynching him regardless of alignment (if we have no clue for who the scum is).
Makes no difference if SK, apart from being useful to confirm not-mafia killer. Again, a liability in the hands of scum, since one expects it to be used.Pit: useless for SK, a bit dangerous in the hands of mafia.
My own role: effectively requires town to double-lynch if it wants to kill me. Benefits whichever side it's on, tbh.Ike: useless but dangerous in hands of SK, pretty dangerous in the hands of mafia.
Snake: pretty dangerous in hands of SK, and Mafia too.
One doc protect, one vig, one roleblock. With both vigs, I'd advise holding onto the vigging ability for a while.Lucas: pretty dangerous in hands of Mafia, a bit less so in hands of the SK.
It's a good start, certainly.Hopes this helps. Correct me if wrong.
You mean, two? Just because vig abilities exist, doesn't require their use.I have a feeling that there will be many kills each night btw, seeing all those 1-shot vigs.
Role-based killing is bad, certainly, though it can be a useful tiebreak between equally scummy players. Although there are roles, chiefly, gob's, that I wouldn't lynch today short of a scum claim.Gorrad wrote:It would be more useful if it didn't only list ONE role that would be bad for mafia, and that role is useless for pretty much everyone.
Unvote, Vote: Lawrencelot
No role-based killing plskthxbai.
That's true. A voteless townie can give advice, but can do nothing else, whilst a non-voting scum or sk can still kill.JamesThePhox wrote:I agree that the one-shot unkillable is helpful for Mafia and SK. However, assuming the IC are town, Mafia/SK would just leave a vote-less townie alive and in a standard lylo situation, Mafia/SK would win. 5 people, 2 mafia vs. 3 innocents, one innocent being voteless, mafia would win in that situation.Lawrencelot wrote:IC: very handy for mafia and SK, and not very handy for town, so we might consider lynching him regardless of alignment (if we have no clue for who the scum is).
Would you say it's better, or worse, than lynching people for their roles? Since that's what it's being presented as the alternative to.pickemgenius wrote:
p.s. "going through" assholes and non con lurkers is fucking terrible. YOU LYNCH WHO THE SCUMMIEST ALWAYS.
fuck people(gorrad,AK). lynching non con lurkers and assholes isnt how you win games.... fucking a.
Well, as far as I can see, being an asshole all the time makes you harder to read, which is antitown if not scum-favouring if it's done consistently.Flameaxe wrote:Going through assholes for the sake of being assholes is not the right idea.Gorrad wrote:He's got the right idea. It just isn't aplicable with Asshat around.
Ever.
Again, strawman. I personally think lurkerhunting, in particular, can be a very good bridge between random and serious voting. There's a difference between personally disliking a playstyle, and thinking it's antitown, though the two often go together. For instance, I'm currently running a policy where I lynch Albert B. Rampage on sight.JamesThePhox wrote:QFT. Why would town ever want to lynch anyone else BUT scum? Personal dislike/hatred for someone's personality/playstyle should be left at the sign-in thread.pickemgenius wrote:p.s. "going through" assholes and non con lurkers is fucking terrible. YOU LYNCH WHO THE SCUMMIEST ALWAYS.
fuck people(gorrad,AK). lynching non con lurkers and assholes isnt how you win games.... fucking a.
Unvote; Vote: AK
Well, people can often find scumtells on day one in retrospect, in terms of who was willing to vote for whom, etc. You should at least try to look for things that are scummy. And I don't see how someone's personality can be 'scummy' in terms of more likely to be done by scum, when someone's personality is pretty much the most constant thing about their play whether scum or town.Anatole Kuragin wrote:The logic in this is pretty obviously flawed in this game. Without night kills or lynches or anything else that could give us reliable information, day one is primarily scum trying to bandwagon anyone who points out scummy behavior, or killing lynchers. I just proposed that we get rid of those who had a scummy personality, which is a scum tell.JamesThePhox wrote:QFT. Why would town ever want to lynch anyone else BUT scum? Personal dislike/hatred for someone's personality/playstyle should be left at the sign-in thread.pickemgenius wrote:p.s. "going through" assholes and non con lurkers is fucking terrible. YOU LYNCH WHO THE SCUMMIEST ALWAYS.
fuck people(gorrad,AK). lynching non con lurkers and assholes isnt how you win games.... fucking a.
Unvote; Vote: AK