Mini 2123: Greatest Idea IX - Game Over


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Post Post #39 (isolation #0) » Fri Mar 06, 2020 11:10 pm

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Town Cop sucks in Greatest Idea
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Post Post #40 (isolation #1) » Fri Mar 06, 2020 11:11 pm

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VOTE: TemporalLich

yeah actually he's probably mafia

nice
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Post Post #104 (isolation #2) » Sat Mar 07, 2020 10:43 am

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In post 42, Titus wrote:
In post 39, BBmolla wrote:Town Cop sucks in Greatest Idea
Why?

@Kerset, Nooe. I like town too.
Lots and lots of false negatives.
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Post Post #105 (isolation #3) » Sat Mar 07, 2020 10:44 am

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In post 50, EspressoPatronum wrote:
In post 6, Micc wrote:
The following cards have been discarded:


Player NameDiscard
TemporalLich
Werewolf Tracker
Titus
Alien Bulletproof Lover
TrueSoulEnergy
Town Compulsive Bodyguard
EspressoPatronum
Mafia Ninja
GlowingOvineChimes
Vanilla Townie
BBmolla
Tentacled Townie
Kerset
Serial Killer Alien-Immune
Non lmh
Vanilla Townie
Sujimichi
Mafia Goon
Untrod Tripod
Hirsute Goon
Yshtola Rhul
Town Cop
SirCakez
Werewolf Cop
Cat Scratch Fever
Alpha Werewolf
@GlowingOvineChimes, @BBmolla, @Non Imh, @Yshtola Rhul

You all discarded town. What card did you use for alignment?
No need to go into roles yet.

Nb - thank you @TSE for claiming your alignment card already. I'll put you down as VT alignment.
I used Survivor for alignment
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Post Post #129 (isolation #4) » Sat Mar 07, 2020 12:11 pm

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In post 106, SirCakez wrote:Why would you not claim that in your first post?
I had to see what generation of people were in this game
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Post Post #130 (isolation #5) » Sat Mar 07, 2020 12:13 pm

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Also I wasn't intending to claim but I'm also not really looking to dodge questions about what my alignment card was, that can only end poorly
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Post Post #131 (isolation #6) » Sat Mar 07, 2020 12:13 pm

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I'm pro-town in spirit but obv believe that as you will
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Post Post #135 (isolation #7) » Sat Mar 07, 2020 2:36 pm

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In post 132, TrueSoulEnergy wrote::twisted:
In post 131, BBmolla wrote:I'm pro-town in spirit but obv believe that as you will
So you get Survivor Vigilante by any chance?
Stop PR fishing me ty
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Post Post #149 (isolation #8) » Sat Mar 07, 2020 9:20 pm

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VOTE: GlowingOvineChimes
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Post Post #187 (isolation #9) » Sun Mar 08, 2020 9:15 am

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In post 177, EspressoPatronum wrote:
In post 109, Cat Scratch Fever wrote:Cop isn't a suspicious discard imo. Cop only works on mafia and not other scum factions iirc
You're right, but it's still good bcz of how many potential maf cards in the deck. Same goes for seer with WWs.
In post 104, BBmolla wrote:
In post 42, Titus wrote:
In post 39, BBmolla wrote:Town Cop sucks in Greatest Idea
Why?

@Kerset, Nooe. I like town too.
Lots and lots of false negatives.
Which false negatives are you referring to?

The town list only includes one miller-like role for each investigative and one investigative-immune role for each major scum faction (GF/Alpha). On the other hand, there are 18 possible maf and 1 Miller WW for the cop, and 18 WW + 1 hirsute maf for the seer.

Have I missed any?
It gets false negative on 37 cards. And accurate positive on 18.
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Post Post #189 (isolation #10) » Sun Mar 08, 2020 9:17 am

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False negative meaning a not guilty when they are not town.

Cop is really fucking meh in Great Idea variants

I think you didn’t count Aliens or third party
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Post Post #193 (isolation #11) » Sun Mar 08, 2020 9:31 am

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^yeah I noticed that too Kerset lmfao

Micc should make it so if you choose alien at all you get their ability and alignment

But I digress

Looking forward to hearing why Titus discarded bulletproof
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Post Post #998 (isolation #12) » Fri Apr 03, 2020 12:19 pm

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In post 972, Micc wrote:Thank you everyone for playing. There's a case to be made that this final three didn't need to play out, but there were still some scenarios that didn't lead to a deadlocked game so I let it continue. I'm sorry if this ending feels unsatisfactory for anyone, and hope that you all were able to get some enjoyment from playing despite the ending. It's likely I will be messing around with win conditions and Alien faction mechanics in order to eliminate endings like this for future games. I'm definitely open to comments and suggestions for improving the GI setup so feel free to voice them here or send me a PM.

All the PT's have now been released. This thread is now open for post-game discussion. Thanks again for playing!
Just have aliens win 1v1 endgames in the future.
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Post Post #999 (isolation #13) » Fri Apr 03, 2020 12:20 pm

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In post 983, Kerset wrote:also survivor finding actual alien on n1!?
Yeah

Would have been a very different game if I wasn’t vigged :(
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Post Post #1001 (isolation #14) » Fri Apr 03, 2020 12:21 pm

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In post 998, BBmolla wrote:
In post 972, Micc wrote:Thank you everyone for playing. There's a case to be made that this final three didn't need to play out, but there were still some scenarios that didn't lead to a deadlocked game so I let it continue. I'm sorry if this ending feels unsatisfactory for anyone, and hope that you all were able to get some enjoyment from playing despite the ending. It's likely I will be messing around with win conditions and Alien faction mechanics in order to eliminate endings like this for future games. I'm definitely open to comments and suggestions for improving the GI setup so feel free to voice them here or send me a PM.

All the PT's have now been released. This thread is now open for post-game discussion. Thanks again for playing!
Just have aliens win 1v1 endgames in the future.
Against town or other nonkilling factions
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