Mini 697: Prisoner's Dilemma Mafia {Game Over!}


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Post Post #9 (isolation #0) » Sun Oct 26, 2008 12:29 pm

Post by Crazy »

/confirm
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Post Post #19 (isolation #1) » Tue Oct 28, 2008 8:53 am

Post by Crazy »

I count 12 confirms... can we start yet?
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Post Post #29 (isolation #2) » Tue Oct 28, 2008 12:34 pm

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Mod wrote:X executed instantaneously. Y gets double vote next day and chooses one of either daycop investigation, doc protection (may self-protect), or
next-day Prisoner Immunity.
That bolded part. Nobody take it. Ever, or we'll send you to prison again the next day.

Can everyone agree on this?
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Post Post #71 (isolation #3) » Wed Oct 29, 2008 7:54 am

Post by Crazy »

I assumed that there were night-kills, 'cuz there's doc protections. I really doubt this is an "inadvertant nightless" setup.

I'm good with SL's plan. I thought along those lines myself, except I didn't think of the two players investigating each
other
. It's probably more beneficial for them to investigate different people.

And since when is it the standard to throw off a plan because their "might" be a SK/Lyncher/etc. in the game? That's ridiculous. You might as well always ignore cop investigations because "well, there could be a miller."

The plan might need some tweaking, but we can work out anything we need to later. Let's just send two people to prison.

Oh, p.s., anyone here actually want to go to jail? Anyone here that doesn't?
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Post Post #76 (isolation #4) » Wed Oct 29, 2008 10:41 am

Post by Crazy »

TonyMontana wrote:
Crazy wrote:Oh, p.s., anyone here actually want to go to jail? Anyone here that doesn't?
I do, that's why i voted myself.
Also, I do fully support the town holding a jailee accountable if he doesn't vote no, in other words, exits with a dead protown in jail.
Yeah, definitely.
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Post Post #80 (isolation #5) » Wed Oct 29, 2008 12:12 pm

Post by Crazy »

Works for me.

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Post Post #86 (isolation #6) » Wed Oct 29, 2008 2:37 pm

Post by Crazy »

Definitely the targets should be decided
tomorrow
, to keep the scum from swaying the night-kill.

A vig seems like a reasonable role for this game... though we should plan on "lynching" people by making someone else say yes (preferably someone unconfirmed).
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Post Post #92 (isolation #7) » Wed Oct 29, 2008 4:00 pm

Post by Crazy »

CarnCarn wrote:Crazy, what happens if we send a scum and they give a fake innocent on a team member? How/when would we find out?
Well, I don't know. Maybe it is best if the two players clear each other first. Also, the town should suggest targets to the players, and not have them decide themselves to minimize this.

But still, having multiple people checking each person, as well as both players investigating the same person, is ridiculous.
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Post Post #93 (isolation #8) » Wed Oct 29, 2008 4:00 pm

Post by Crazy »

And if we end up in a scenario at the end of the game where everyone is seemingly confirmed... we look for scum the normal way.
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Post Post #139 (isolation #9) » Sat Nov 01, 2008 9:07 am

Post by Crazy »

Original Roll String: 2d12
2 12-Sided Dice: (5, 11) = 16


There. I dunno what you want me to do with that. I'm happy to just wagon anybody... since we are going with SL's plan, right?
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Post Post #143 (isolation #10) » Sat Nov 01, 2008 11:47 am

Post by Crazy »

M-M wrote: Not Yet Voted:
Albert B. Rampage (2)
humscunter (1)
What does this mean? ABR has 2 votes?
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Post Post #145 (isolation #11) » Sat Nov 01, 2008 11:51 am

Post by Crazy »

Oh yeah, somehow I forgot we had 2 votes...
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Post Post #148 (isolation #12) » Sat Nov 01, 2008 12:00 pm

Post by Crazy »

Sure, why not?

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Post Post #160 (isolation #13) » Mon Nov 03, 2008 10:50 am

Post by Crazy »

Bah. Go town.

(I had joined too many games anyway... so it's not bad that now my loads lightened a bit.)
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Post Post #405 (isolation #14) » Mon Nov 24, 2008 4:33 pm

Post by Crazy »

Woah, this is over?

Now, I never actually read this thread; when I was in this game, I was in like 6 others (too many, I realize), so really I was glad that I was NKed... I mean, I was just vanilla so no real loss to the town there.

The roles and abilities look cool, and I see OP used his ability perfectly. I'm definitely gonna read this game in the future.

Oh yeah, I would definitely join a large theme of this. I mean, this concept is golden.

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