Thanks all for a very interesting game. The cops went down like ninepins in the very early game, but they also managed to take out the only person who could defend against them, the vigilante Vic Vega (Mr. Blond from the later movie). With LML dying Night One, there was no 'doctor' role against being handcuffed and thrown outside for the waiting police, so it could have gotten very painful. warpdragon's role was a LOT of fun, and making sure I gave him answers that COULD be figured out, but not easily, was a trip. Watching you argue over "Don't Fear The Reaper" made me giggle for days; it was actually supposed to indicate that she would NOT die, which is the general intent of the song (life/love everlasting).
I like that it has some roles from the movie, but not all of them; that it has some reliable investigators, but not all of them; that not everyone is an investigator (which could have bit the Cops on the ass if they had to roleclaim and the other 10 were all investigative roles). I'm also completely amazed that ALL the roles that 'need' to be alive for the actual movie,
are
(Alabama, Joe and Eddie Cabot, Vic Vega, and QT). We'll assume that the cops had to let Eddie go eventually when Vic didn't squeal, but Vic went to jail, after all, for the murder of LML (and maybe they pinned those two cops on him as well). Seol was so mad that night when he got caught, he was planning on killing every night, as a psycho vig!
Note that the undercovers did NOT know each other at the beginning, but if they targetted each other (or the Snitch), they'd have formed a group. When you took out both roles that could eliminate criminal (town) players, you actually made your job much harder. Kudos to Dragon Phoenix for sticking it out and waiting to run until he had a fair chance (if he'd taken the option to run earlier, anyone investigating him that night would have caught him!). He wins separately by virtue of fleeing, though I'd say his days of snitching on this gang are about done....
Comments, questions, suggestions? I liked the flavor of having Mexican Standoffs instead of voting, and will keep that for any like-themed games I do in the future (thanks for helping me sort out what FOS should become, too!).
Mr. Flay
- warpdragon:
Your role in this story is "
", but more importantly, you're also
Quentin Tarantino
in a
Director's Cameo
! It's unlikely you'll play a major part in the story, except you DO know how it's going to end, kinda.
During the Night, you send me a question about something in the game. Your answer will come in the form of theme music, at some point during the following Day
(this role is sometimes called a Soothsayer)
. You win with the crooks in this script.
Note: Soothsayer. Use 70's songs wherever possible with 'K-BILLY' thematic text, sometime in the first 48-72 hours after Daybreak. Be as enigmatic as possible.
- Coron:
Your role in this story is "
", more commonly known as
Joe Cabot, Crime Lord
! You put this heist together, and now you're right in the middle of it with the boys. However since you hired them, it's possible you'll be able to help sort out who is loyal and who's a rat.
Each Night, send me the name of a player you wish to rack your brains about. Before morning, I'll tell you what you remember about them
(so essentially, you're an Investigator)
. You win with the crooks, obviously.
Note: Sane.
- Mr Stoofer:
Your role in this story is "
", more commonly known as
Eddie Cabot, Joe's son
! You're young and inexperienced, but you've grown up at your father's feet learning his trade, and it's possible you can tell who the fink is.
Each Night, send me the name of a player you wish to go intimidate. I'll let you know what you find out
(you're an Investigative role, in other words)
. You win with the crooks, in case that wasn't clear.
Note: 50% Sane (if he fails, he gets no result, not a false one). If Joe dies at Night, he gets half of Joe's investigations as a "dying breath".
- milkman:
Your role in this story is "
", more commonly known as... well, let's not get into that right now. See, you're an
undercover LAPD officer
! You've been assigned to infiltrate this den of thieves and help bring them to justice, not to be a cowboy. Therefore you're not going to be killing *anybody*, directly.
Instead, at Night you can handcuff a player and toss them outside for the backup officers to arrest and take care of all legal-like. While you'd like them to think that you want to win with the crooks, you're actually trying to get them all arrested or neutralized somehow. Rumor has it there's also a Fed around here somewhere, but you have no idea who...
(effectively, you're a 1-man Mafia)
Note: 'Scum', i.e. Cop. If he handcuffs the FBI Agent, they'll recognize each other and be able to work as a team from then on, although they still keep their separate night actions.
- Seol:
Your role in this story is "
", more commonly known as
Vic Vega, Fucking Psycho
! You've got a twitchy trigger finger and a sick sense of humor, and things aren't getting better now that the job's been compromised! However, you're not afraid to take action...
Each Night, you may, if you choose, send me the name of a player you'd like to 'interrogate', err torture, well, really just kill (and how you'd like to do it). Despite your antisocial tendencies, you really do win with the criminal mob
(you're a Vigilante, in other words)
.
- spork76:
Your role in this story is "
", more commonly known as... well, that's not important right now. You see, you're actually an
undercover FBI Agent
! You've been sent to bring down this crime syndicate and deliver them to justice, not to be a Dirty Harry. Therefore you're not going to be killing *anyone*, directly.
Instead, at Night you handcuff crooks and push them outside for the local cops to book and process. While you'd like them to think that you want to win with the crooks, you're actually trying to get them all arrested or killed somehow. Rumor has it there's also a local Cop around here somewhere, but you have no idea who...
(effectively, you're a 1-man Mafia)
Note: 'Scum', i.e. FBI. If he handcuffs the LAPD officer, they'll recognize each other and be able to work as a team from then on, still maintaining two night actions.
- Lucresia:
Your role in this story is "
", more commonly known as
Alabama (Larry-from-Michigan's future-former-girlfriend)
! You're a hot female crook with enough balls to play with the big boys, but right now you're all business. There's no time for fun when there's a rat in the house, but maybe you can use your assets to your advantage.
Each Night, you may try to seduce a player and find out who they're really working for
(making you a special type of Investigator)
. You win with the crooks in this scenario.
Note: Naïve Investigator; always receives "Criminal" results.
- mole (now NanookTheWolf):
Your role in this story is "
", and up until today you were just a
Common No-Name Hood
! However now that the job's gone sour, you've realized some depth of resolve deep inside yourself, and you're gonna try to help find out who the rat fink is.
Each Night, you may send me the name of a player you'd like to snoop around and try to find out what side they're really on
(in other words, you're a type of Investigator)
. You will win if the crooks make it out of here alive..
Note: Insane; will receive "Criminal" for the undercovers and "Cop" for everybody else, even the Traitor.
- LoudmouthLee:
Your role in this story is "
", and you were hired as the
Safe Cracker
! In fact, your skill at getting locks undone is generally applicable, and may become moreso now that there's somebody with regulation-issue handcuffs around.
Each Night you may send me the name of a player to check on; if they are tied up or restrained when you find them, you'll probably be able to set them free
(you have a protective role, much like a Doctor)
. You win if the criminal gang gets out of here safely.
Note: Rescues criminals from being Handcuffed, before they can be thrown out the door. Two sets of handcuffs means he has only a 50% chance to succeed. May not rescue himself.
- Thok:
Your role in this story is "
", and you were hired as the
Security Expert
! In this rustic setting, however, you're going to have to be a little more creative with your skills to help find the snitch.
Each Night you may send me the name of a player to snoop on; I'll let you know if they get up to go somewhere, and who they are hanging out with in the dark
(this is sometimes called a Lassie role)
. You win if the gang suceeds in escaping from here.
Note: Lassie. Will know if someone gets up and goes to someone else, but not what they did there.
- JereIC:
Your role in this story is "
", and you were brought to the team because you're an
Acrobat
! Actually, you're more of a Contortionist, and that might just be handy now that there's suddenly a lot of handcuffs around
(this will give you some automatic immunity to cop-like actions, like a Bulletproof Vest in a normal game)
.
You have no Night actions, but you stand a good chance of escaping from custody should it be imposed on you. You'll win with the true criminals in this place.
Able to escape being handcuffed before he can be thrown out. Two sets of handcuffs means he has only a 25% chance to succeed.
- Dragon Phoenix:
Your role in this story is "
", and you were hired as the
Getaway Driver
! Unknown to everyone else, however, you're also a
Paid Snitch
, working with law enforcement from the inside
(this role is commonly labeled a Traitor)
. Just as you got this job, you found out that
milkman
and
spork76
are the rats in the cage; they don't know that you know what they know, though... you know?
You have no Night actions, I'm afraid; merely your own survival instinct to get out of this alive. And that's precisely what you'll need to do to win this game.
Wins as long as he is not lynched or vig-killed. If he outlives both cops, he can choose to stay or go (if he leaves, and is investigated, he'll be caught and brought back for questioning).
Night One:
Thok tracks Seol tonight, seeing him with LoudmouthLee most of the night.
warpdragon asks, "How many people are there who are not on my side?" =
American Pie
, Don McLean (3).
Coron reminisces about Seol, remembering working with him on prior jobs. He's clean.
Mr Stoofer intimidates Seol as well; coin toss says he gets no result, however.
Seol is going to cut off LoudmouthLee's ear, and set him on fire. There goes the 'doc'...
mole targets DP, and is certain that he's a Cop! (whoops...)
Lucresia also is...ahem, 'investigating' Seol tonight, finding him to be a criminal at heart.
spork76 chooses to handcuff Seol and toss him out. Thus he'll not be around tomorrow, unless LML saves him.
milkman chose to handcuff Seol and toss him out, as well.
Not that it matters, but LML missed his choice tonight.
Day One:
Lynched spork76.
Night Two:
Thok would like to observe mole, who spends quite a bit of time with Coron.
Mr Stoofer investigated Thok, coin toss would determine if he got a result, if he was sticking around...
Coron investigates JereIC, and knows he's done actual time for criminal acts.
Lucresia seduces Dragon Phoenix, finding him to have a Criminal's heart and soul.
warpdragon's question is "Do the scum have any other powers besides nightkilling and a possibly godfather?" = Aerosmith's "Remember (Walking in the Sand)" (No).
milkman handcuffs Mr Stoofer to toss outside.
mole chooses to investigate Coron, and comes to believe that he is a Cop.
Day Two:
milkman was shot by the group. Both undercovers down...
Night Three:
Thok watched JereIC sleep, mostly...
Dragon Phoenix had the choice to become a killer at night, or leave the building, or stay as he was. He chose to stay with the gang...
Lucresia seduces Thok, learning through pillow talk that he has to be a criminal.
warpdragon asked, "If whoever kidnapped Seol and Mr Stoofer is killed, will they return to the game?" = Thin Lizzy's "Whiskey in the Jar" (No).
Coron reminisces about Thok, who he remembers as being valuable on prior jobs.
mole investigates Lucresia, and dicovers that she's an undercover officer.
Day Three:
Group agrees not to shoot anybody.
Night Four:
Thok tracks Lucresia, but she sleeps soundly through the night.
Coron reminisces about Dragon Phoenix, who has worked with him in the past.
warpdragon asked, "If the boss shot all of the police rats, would Ms Burgundy still be alive?" = answer is Blue Öyster Cult, "(Don't Fear) The Reaper" (Yes).
Lucresia missed her night choice.
mole investigated warpdragon, and finds him to be a cop, too.
Day Four:
Group agrees not to lynch. "Endgame" escape clause activated for all players. If they choose to leave, they're safe. If they stay, game continues.
Night Five:
warpdragon says Stay, and asks "Does Mr. Magenta have a badge?" - answer is Jim Croce's "Bad, Bad, Leroy Brown" (No).
Lucresia says Stay, and seduces warpdragon, believing him to be a criminal at heart.
NanookTheWolf says Stay, and investigates JereIC, believing to to be an officer of the law.
JereIC chooses to Stay as well.
Thok chooses to Stay, and tracks Lucresia to warpdragon's place of rest for the night.
DragonPhoenix chooses to Leave on his own, and thus escapes, satisfying his individual win condition.
Coron sneaks back to the main hideout, satisfying his win condition. Since he's the only true crook to go yet, he has no idea what happens to the rest of you, yet...
Day Five:
No Lynch chosen; endgame clause applies once more.
Night Six:
warpdragon, JereIC, Thok, NanookTheWolf all choose to Flee, and escape to win (w/Coron). Mr Stoofer, Seol (and LML, posthumously) all win as well, though they'll be a little delayed sitting in jail/the morgue...
Lucresia will flee once she notices that she's the only one left, I'm sure...