Here's to a fun game
anyways, reading the posts Exe seems to have everything under control; his ideas make the most sense
Your timetable idea seems interesting, however the chance of play might not flow so smoothly. I mean deciding the executioner is probably one of the bigger decisions, and that could be tricky when we only have one week to do so. Hopefully the mafia will slip up and then we can get the executioner to hammer them. The biggest problem would be voting a mafia witch as executioner. Steps would have to be taken to avoid this, because if a mafia is the executioner, then it's certain a townie pilgrim will die, but if we have a townie executioner there is always a chance that he'll pick mafia.Final Fires wrote:
First week: Decide executioner
Second week: Decide who executioner kills
Third week: Decide who gets nightkill, and who they will kill with it.
This idea looks promisingAnt_to_the_max wrote:This is the way I see it going down.
Each person should keep a (small) list of their top suspects that they are willing to kill. (Exe's idea here)
should help us to keep track and pressure any mafioso who may be listed
This makes sense since it can be hardest to get reads on players in the first day, so hedging the votes in one possible mafioso might be unwise.Ant_to_the_max wrote: I would recommend, at least for now that we don't choose the same executioner for both the day and night phase.
Here are 3 possible outcomes (I have speculated on roles)
mafioso executed and mafioso nightkilled. No protection roles for mafia. Possible Investigative role reveals mafia scum for day 2 execution
mafioso nominated executioner and executes townie. Mafioso executioner is nightkilled due to killing townie. possible investigative role recieves an innocent verdict
townie is executed by townie executioner. Townie executioner is nightkilled. Executed townie had investigative or protective role :[