Elements Mafia (Over)


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Elements Mafia (Over)

Post Post #0 (isolation #0) » Sun Feb 13, 2011 3:30 pm

Post by dramonic »

Who can get the most quanta?
Well, it's obviously life, freaking photosynthesis with bioluminescence...

ANYWAYS!

... What's the 13th element anyways?





Elements Mafia


Still Got Some Quantas:

Chronopie
StrungOver
Dark Horse
xRECKONERx
Parama
katsuki
Exe
Hiraki


Out of Quantas:

Plum [WATER],
Unstable Jailkeeper
, lynched day 1
Muh316 [DARKNESS],
Unstable Stalker
, lynched day 2
Gandalf5166 [LIGHT],
Sacrificial Redirector
, killed night 2
Chesskid3 [ENTROPY],
Reaction Disrupter Cop
, killed night 2
VezokPiraka [TIME],
Unstable Canceller
, lynched day 3

General Rules

Modified, but stolen from Vi with... its... permission. (And now I notice I still don't know what Vi's gender)

1)
Starting and Ending States:
The game starts during the
NIGHT
. All roles that can communicate can do so at any time. The game will end when one faction has fulfilled its win condition, unless otherwise specified.
2)
Day Procedures:
Each player may discuss the game and cast a single vote at a time against people they want to lynch. Day ends when either the deadline hits or a strict majority of the votes are on one person.
3)
Voting:
Votes should be in
bold
in order for them to count, for instance:
Vote: Nikanor
. If you wish to vote for a different player, you don't need to unvote. As long as I can tell who you're voting for, I don't care if you abbreviate someone's name when you vote them.
4)
No Lynch:
As an alternative to voting for someone, you may
Vote: No Lynch
, but for it to take effect, enough players must vote No Lynch that it would be impossible to form any other majority.
5)
Deadlines:
Deadline will be 3 weeks.
6)
Mass Inactivity:
In an act of pure villainy, I may shorten the deadline if I deem the activity level is unsatisfactory. You will be warned if I want you fellows to pick up the pace.
7)
Deadline Lynches:
If no single player has enough votes for a lynch at the deadline, the result is
No Lynch
and the game proceeds to Night. Deadlines are there for a reason.

8)
Twilight:
After someone receives the majority vote, everyone may still discuss the game, but votes and unvotes will not be considered - the person voted for by the majority will be lynched regardless. Twilight will last until I waltz in and post a death scene.

9)
Night Length and Procedures:
The topic will be locked at Night. If your Role PM specifies that you have a Night Action, you may follow the instructions on that PM to use it. In this game, Nights will last 48 hours for non-Fate actions, followed by another 48 for Fate actions, barring extenuating circumstances.
10)
Night Action Resubmission:
At any time during the night you may resubmit your action.
11)
Role Overlap Policy:
In the event of overlapping and/or contradictory Night Actions (i.e. a mutual roleblock), priority is given to whoever PMs the mod with the action first. However, if two kills are submitted on the same target, the most damaging death will be the one displayed (You can slit someone's throat first, but if he got blown to smithereens no one will care about his throat...)

12)
Bolding Stuff:
Bolding something is how you get the mod to notice it. It's that simple.
13)
Mod Color:
If the mod needs to edit your post, it will be done in
brown,
italicized and bolded. Don't impersonate me.
14)
Activity, Prods, and Replacements:
You will be prodded if three days have passed since your last post. You will be replaced if you do not post after another two days, or if you need to be prodded three times throughout the game. If you know ahead of time that you will not be able to participate for at least 48 hours, go ahead and announce it in-thread so nobody (such as
the mod
) thinks you're lurking. I reserve the right to blacklist flakers or people who maliciously replace out.
15)
"Last Words" for replacements:
If you request replacement, you may PM me a message that you would like to have passed on to the person who replaces you.
16)
"Bah!" Posts:
If your player slot is killed off, it's probably because people don't want you around. Unless your role specifically states you can keep talking/voting/play parcheesi with me, you are allowed one informationless "bah" post and then scram til endgame. Special mechanics can of course overlap
17)
Outside Discussion:
Don't discuss this game outside of this thread with anyone unless your Role PM lets you do otherwise.
18)
Post Edition:
Editing or deleting posts is not allowed (and usually not possible). Doublepost with your changes instead.
19)
Mod and PM quoting:
You could potentially try to reformulate your Role PM, but if you quote it, you will be modkilled. You can send me the reformulation and I will tell you if posting it is allowed or if it needs further modifications. If you quote a PM from me, you will be terminated. If you quote a PM from you to me, you will also die. That's all.
20)
Modkills:
Breaking any of the above three rules (or flagrantly violating Rule 16) will result in you getting modkilled. Modkills can be retroactive. If a living player breaks any of these rules, the day may or may not end, depending on what would disadvantage that player's faction the most. A dead player breaking any of these rules will result in someone from the same faction getting modkilled. In addition, getting modkilled results in an instant loss for that player, along with my general hatred. In short, follow the rules. Note that I'm not planning to keep a blacklist of people to refuse in my games, but I have goooood memory

21)
Win Mentality:
Play to win.
22)
Policy:
Have fun. Or else. And remember, it's a game - keep it classy and don't take things personally; everyone's doing what they have to to win.
23)
Setup Design:
Please do not attempt to outguess me as the mod or the setup designer. I have a very fertile mind and if I were you I wouldn't expect my games to fit in the usual mold.

Note that all PMs are worded in a very similar way and I will supply non-scummy flavour to scum if requested, so don't try.
Last edited by dramonic on Thu Mar 03, 2011 4:54 am, edited 9 times in total.
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Post Post #1 (isolation #1) » Sun Feb 13, 2011 3:32 pm

Post by dramonic »

The game will begin once all actions are in. Deadline for action is 3 days after I notice your message isn't in my outbox anymore :D
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Post Post #2 (isolation #2) » Mon Feb 14, 2011 11:48 am

Post by dramonic »

Everyone has opened their PM! You have until the 18th to submit your action, or before, I really don't mind :P
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Post Post #3 (isolation #3) » Fri Feb 18, 2011 5:54 am

Post by dramonic »

Holy... scarab mob, help me!
I should really have picked gravity as my mark...


It is now Day 1!
With 13 alive it's 7 to lynch
Deadline is 11th of March.
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Post Post #68 (isolation #4) » Sat Feb 19, 2011 9:46 am

Post by dramonic »

Votecount 1: Quintessence on a spark,
really?


VezokPiraka (1): Exe
muh316 (5): Reckoner, Parama, Dark Horse, gandalf, vezokpiraka

Not voting: chesskid3, Chronopie, StrungOver, muh316, Katsuki, Plum, Hiraki


With 13 alive, it's 7 to lynch.
Deadline is the 15th I think? Or maybe the 10th... Well, it's in the earlier post.
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Post Post #116 (isolation #5) » Sun Feb 20, 2011 1:35 pm

Post by dramonic »

Votecount 2: Stop rewinding, PLEASE.


muh316 (3): Dark Horse, vezokpiraka, Katsuki
Plum (5): Chesskid3, Gandalf, Exe, Reckoner, muh316

Not voting: Chronopie, StrungOver, Plum, Hiraki, Parama


With 13 alive, it's 7 to lynch.
Deadline is the 15th I think? Or maybe the 10th... Well, it's in the earlier post.
Last edited by dramonic on Sun Feb 20, 2011 1:50 pm, edited 1 time in total.
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Post Post #171 (isolation #6) » Sun Feb 20, 2011 5:08 pm

Post by dramonic »

Votecount 3: Fuck no Chrysaroa, I've got Purifies!


muh316 (2): Dark Horse, vezokpiraka
Plum (7): Chesskid3, Gandalf, Exe, Reckoner, muh316, StrungOver, Katsuki

Not voting: Chronopie, Plum, Hiraki, Parama


There is a lynch!
I should stop posting deadlines...
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Post Post #172 (isolation #7) » Sun Feb 20, 2011 5:12 pm

Post by dramonic »

Water is not made to be good.
It's made to get on your nerves and make you pull your hair out.
Fact.


Plum [WATER],
Unstable Jailkeeper
, lynched day 1

It is now night 1. Deadline is in 72 hours!
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Post Post #173 (isolation #8) » Thu Feb 24, 2011 1:19 pm

Post by dramonic »

This is a slow game...
God damn defensive decks...


It is now day 2! Deadline is the 17th!
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Post Post #248 (isolation #9) » Sat Feb 26, 2011 5:42 am

Post by dramonic »

Votecount 4: Unoriginal Title!


muh316 (4): Parama, Gandalf, reckoner, Exe

Not voting: Chesskid3, muh316, StrungOver, Katsuki, Chronopie, Hiraki, Parama


Currently, it's 6 to lynch!
Last edited by dramonic on Sun Feb 27, 2011 4:57 am, edited 1 time in total.
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Post Post #261 (isolation #10) » Sun Feb 27, 2011 4:46 am

Post by dramonic »

Votecount 5: Unoriginal Title!


muh316 (6): Parama, Gandalf, reckoner, Exe, Vezok, Chesskid3, Katsuki

Not voting: muh316, StrungOver, Dark Horse, Chronopie, Hiraki


That's a lynch... again!
Last edited by dramonic on Sun Feb 27, 2011 4:56 am, edited 1 time in total.
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Post Post #262 (isolation #11) » Sun Feb 27, 2011 4:48 am

Post by dramonic »

He's draining at me. Stilettos, Vampires... Darkness really IS annoying...


Muh316 [DARKNESS],
Unstable Stalker
, lynched day 2.

It is now night 2, actions are due within 72 hours!
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Post Post #263 (isolation #12) » Sun Feb 27, 2011 4:50 am

Post by dramonic »

Also edited Plum's color because gold is hard to see...
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Post Post #264 (isolation #13) » Sun Feb 27, 2011 4:56 am

Post by dramonic »

Ah, I made a small mistake!
It was actually 6 to lynch.
Votecounts have been edited
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Post Post #265 (isolation #14) » Wed Mar 02, 2011 6:37 am

Post by dramonic »

Whoever thought making a Light/Entropy deck really needs to review his strategies...


Gandalf5166 [LIGHT],
Sacrificial Redirector
, killed night 2
Chesskid3 [ENTROPY],
Reaction Disrupter Cop
, killed night 2

Nine alive, 5 to lynch!
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Post Post #314 (isolation #15) » Wed Mar 02, 2011 4:43 pm

Post by dramonic »

Votecount 6: Blargf!


Vezok (4): Chronopie, Katsuki, Exe, Reckoner, Parama

Not voting: Vezok, StrungOver, Dark Horse, Hiraki


It's still 5 to lynch!
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Post Post #332 (isolation #16) » Wed Mar 02, 2011 9:24 pm

Post by dramonic »

Votecount 7: Over Already?


Vezok (5): Chronopie, Katsuki, Exe, Reckoner, Parama, StrungOver

Not voting: Vezok, Dark Horse, Hiraki


It's a lynch!
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Post Post #335 (isolation #17) » Wed Mar 02, 2011 9:32 pm

Post by dramonic »

Fuck
Those
SUNDIALS!


VezokPiraka [TIME],
Unstable Canceller
, lynched day 3

Reckoner [LIFE],
Jack of Dead Trades
, survives
StrungOver [GRAVITY],
Retaliatory Action Immunizer
, survives
Exe [AIR],
Vengeful Action Enabler
, survives
Chronopie [DEATH],
Chain Investigator Dead Vote Granter
, survives
Dark Horse [EARTH],
1-shot BP delayed Roleblocker
, survives
Katsuki [FIRE],
Vote Sacrificing Vigilante
, survives
Hiraki [AETHER],
Doc Echo
, survives
Parama [UNIVERSAL],
Ability Enhancer
, survives

TOWN WINS!


Role PMs and actions coming tomorrow, they're on the other computer...
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Post Post #336 (isolation #18) » Wed Mar 02, 2011 9:33 pm

Post by dramonic »

Welcome to Elements Mafia,
VezokPiraka


You are
Time
. Your speciality lies in undoing what has been done, unfortunately there is too much you wish to undo, so instead you've decided to destroy what's ahead.

Faction:
Unstable

You are a
Unstable Canceller
. You have the following abilities:

Passive Abilities:

Deja Vu
- You share a quicktopic with Water (Plum) and Darkness (muh316).

Active Abilities:

Precognition
- If you so choose, you may make it so that once you've posted an amount of time equal to the number of living players in the game, the next person to post will die. This CAN be you. If you use Precognition, your partners can't use their own special kill. (Purify and Voodoo Doll)
Rewind
- Once per day, you may choose a player privately. His last action will be cancelled, as long as it is not investigative. This can potentially kill people or bring people back to life, depending on what is cancelled.

Win Condition (Unstable):
You win when everyone that isn't part of your faction is dead, or nothing can prevent the same.

Unstable Chamber:
Topic is here: http://www.mafiascum.net/forum/viewtopi ... 01&start=0
Welcome to Elements Mafia,
Plum


You are
Water
. Your speciality lies in the control of water in all it's shapes (although clouds are pretty pointless). You feel this realm needs to be cleansed, so... let's go!

Faction:
Unstable

You are a
Unstable Jailkeeper
. You have the following abilities:

Passive Abilities:

Blue Crawler
- You share a quicktopic with Time (VezokPiraka) and Darkness (muh316).

Active Abilities:

Purify
- At night, you may empower a player. They will action twice the next night, but they will die right after. This cannot be protected against. If you do this, your partners can't use their own special kill (Precognition and Voodoo Doll)
Congeal
- Each night, you may pick a player to jailkeep. They will be protected and roleblocked

Win Condition (Unstable):
You win when everyone that isn't part of your faction is dead, or nothing can prevent the same.

Unstable Chamber:
Topic is here: http://www.mafiascum.net/forum/viewtopi ... 01&start=0
Welcome to Elements Mafia,
muh316


You are
Darkness
. Your speciality lies in all that is shadows and deception. Big surprise, you're an evil bastard. You think chaos is fun, but it's hard to torture people when they're on their guard, so you got some help...


Faction:
Unstable

You are a
Unstable Stalker
. You have the following abilities:

Passive Abilities:

Nightmare
- You share a quicktopic with Time (VezokPiraka) and Water (Plum).

Active Abilities:

Voodoo Doll
- At night, you may curse a player. Each time that player is targetted, you will be informed. Once they've been targetted three times they will die. This cannot be protected against (and a protection would make 1 action already!). If you use this your partners can't use their own special kill. (Precognition and Purify)
Liquid Shadow
- Each night, you may pick a player to stalk. You will know who they targetted and who targetted them.

Win Condition (Unstable):
You win when everyone that isn't part of your faction is dead, or nothing can prevent the same.

Unstable Chamber:
Topic is here: http://www.mafiascum.net/forum/viewtopi ... 01&start=0
Welcome to Elements Mafia,
Hiraki


You are
Aether
. Your speciality lies in the untouchable and impossible to grasp matter that fills what cannot be reached. Sounds strange doesn't it?

Faction:
Stability

You are a
Doc Echo
. You have the following abilities:

Passive Abilities:

Fractal
- Since your existence is beyond the realm of logic, you cannot be roleblocked.

Active Abilities:

Phase Shield
- At night, you may protect a player.
Twin Universe
- At night, you may choose to copy the action of a player and use it on someone, though you won't be informed what you used (unless the action has results of course). This counts as an investigative ability.

Win Condition (Stable):
You win when nobody threatens the town anymore.

Topic is here: http://www.mafiascum.net/forum/viewtopi ... 01&start=0
Welcome to Elements Mafia,
Chesskid3


You are
Entropy
. Your speciality lies in pure chaos and randomness. Nonetheless, you still understand the importance of general stability in the realm.

Faction:
Stability

You are a
Reaction Disrupter Cop
. You have the following abilities:

Passive Abilities:

Chaos Seed
- Investigations kill you. Then again, protections investigate you... Kills don't function though.

Active Abilities:

Antimatter
- At night, you may investigate someone. They will either show as town if they're scum, or scum if they're town.
Pandemonium
- At night, you may make someone react to abilities as if they had the Chaos Seed ability.

Win Condition (Stable):
You win when nobody threatens the town anymore.

Topic is here: http://www.mafiascum.net/forum/viewtopi ... 01&start=0
Welcome to Elements Mafia,
Katsuki


You are
Fire
. Your speciality lies in, well, burning things to a crisp. Fire can be purifying too though, don't get me wrong!

Faction:
Stability

You are a
Vote-Sacrificing Vigilante
. You have the following abilities:

Passive Abilities:


Active Abilities:

Cremation
- If you wish, you may have your vote count for zero during a day. If you do so you can use explosion that night.
Explosion
- At night, you may kill someone.

Win Condition (Stable):
You win when nobody threatens the town anymore.

Topic is here: http://www.mafiascum.net/forum/viewtopi ... 01&start=0
Welcome to Elements Mafia,
Exe


You are
Air
. Your speciality lies in the winds and all its manifestation, wether a breeze or a storm. You wouldn't want to be blowing in evil lands though.

Faction:
Stability

You are a
Vengeful Action Enabler
. You have the following abilities:

Passive Abilities:

Unstable Gas
- When you are lynched, you can kill someone on your wagon

Active Abilities:

Sky Blitz
- Each night, you may make someone's action impossible to roleblock. This counts as a protective ability.

Win Condition (Stable):
You win when nobody threatens the town anymore.

Topic is here: http://www.mafiascum.net/forum/viewtopi ... 01&start=0
Welcome to Elements Mafia,
StrungOver


You are
Gravity
. Your speciality lies in the force that holds things together and make it solid. As such, you're no agent of evil.

Faction:
Stability

You are a
Retaliatory Action Immunizer
. You have the following abilities:

Passive Abilities:

Chimera
- Once you die, you may target one player with ALL the actions that hit you during the game. If there is an investigative ability in the lot, you choose who receives the results.

Active Abilities:

Black Hole
- Each night, you may make someone untargetable for the night. This counts as a protective ability

Win Condition (Stable):
You win when nobody threatens the town anymore.

Topic is here: http://www.mafiascum.net/forum/viewtopi ... 01&start=0
Welcome to Elements Mafia,
Chronopie


You are
Death
. Your speciality lies in all that has passed its lifespan. Somehow, people think that's a bad thing, when really it isn't.

Faction:
Stability

You are a
Chain Investigator Dead Vote Granter
. You have the following abilities:

Passive Abilities:

Soul Catcher
- Before a person is lynched, you may decide if he will or won't have a vote in the afterlife.

Active Abilities:

Plague
- Each night, you may give someone the plague. Everyone he targets and everyone who targets him will also gain it, and so on. You will be informed who has the plague in the morning

Win Condition (Stable):
You win when nobody threatens the town anymore.

Topic is here: http://www.mafiascum.net/forum/viewtopi ... 01&start=0
Welcome to Elements Mafia,
DarkHorse


You are
Earth
. Your speciality lies in all that is the ground and minerals, which adds to quite a lot. Corruption ain't your cup of tea though.

Faction:
Stability

You are a
Delayed Roleblocker
. You have the following abilities:

Passive Abilities:

Granite Skin
- You are immune to the first kill on you.

Active Abilities:

Quicksand
- Each night, you may choose a player. That player, along with anyone who actions on that player, cannot action tomorrow.

Win Condition (Stable):
You win when nobody threatens the town anymore.

Topic is here: http://www.mafiascum.net/forum/viewtopi ... 01&start=0
Welcome to Elements Mafia,
Reckoner


You are
Life
. Your speciality lies in observing organic creatures and plants develop. Basically, this really isn't your place, but you've got a neat trick up your sleeve.

Faction:
Stability

You are a
Jack of Dead Trades
. You have the following abilities:

Passive Abilities:

Adrenaline
- Each night you can use the ability of a dead player. You can only use each corpse once, and it must be fresh (as in, at most died the previous night)

Active Abilities:

None


Win Condition (Stable):
You win when nobody threatens the town anymore.

Topic is here: http://www.mafiascum.net/forum/viewtopi ... 01&start=0
Welcome to Elements Mafia,
Gandalf5166


You are
Light
. Your speciality lies in permitting vision and granting colors to the universe around you. Sounds pretty silly, but it's very important!

Faction:
Stability

You are a
Sacrificial Redirector
. You have the following abilities:

Passive Abilities:


Active Abilities:

Miracle
- You can sacrifice yourself to revive someone once during the game OR you can choose to die during the night to prevent whoever was to die from the scumkill from dying. This counts as a protective ability.
Luciferase
- Each night you may redirect someone's ability to another player of your choice.

Win Condition (Stable):
You win when nobody threatens the town anymore.

Topic is here: http://www.mafiascum.net/forum/viewtopi ... 01&start=0
Welcome to Elements Mafia,
Parama


You are
Universal
. Your speciality lies in whatever is not covered by the other 12 elements. Pretty non-specific, but at the same time that gives you a lot.

Faction:
Stability

You are a
Ability Enhancer
. You have the following abilities:

Passive Abilities:


Active Abilities:

Shard of Gratitude
- Once during the game, you may make someone protected by investigative abilities as a bonus for the remainder of the game. This counts as a protective ability
Shard of Divinity
- Once during the game, you may make someone's ability also give them a sane cop result. This counts as an investigative ability

Win Condition (Stable):
You win when nobody threatens the town anymore.

Topic is here: http://www.mafiascum.net/forum/viewtopi ... 01&start=0

Night Actions


Night 0


StrunOver protects Chesskid (which becomes an investigation)
Gandalf redirects Reckoner to Parama
Chronopie checks Reckoner (see him and gandalf)
Chesskid investigates Plum (gets innocent)
Hiraki protects Exe
Plum Jailkeeps Parama
Vezok activates precognition (but doesnt post enough day 1, so this has no effect)

Night 1


Exe enables Reck
Katsuki sacrifices his vote
Dark Horse quicksands Muh (blocks Gandalf, Reckoner and Muh for night 2)
Reckoner jailkeeps Muh
Parama makes Reckoner protected by investigations
Chesskid investigates Hiraki (gets innocent)
Hiraki copies parama, and target Reckoner too (no effect)
Chronopie checks Reckoner (sees Muh, Reckoner, Hiraki, Parama, Gandalf, Exe, Chesskid and Dark Horse)
Muh uses Voodoo Doll on Chess (fails due to block)

Night 2


StrungOver protects Reckoner
Katsuki shoots Gandalf and sacrifices his vote again
Chronopie checks Exe (nothing)
Chesskid investigates Dark Horse
Hiraki copies Chesskid (effectively kills him), and investigates Chrono
Parama makes Chrono get an investigation result from his action
Last edited by dramonic on Thu Mar 03, 2011 5:06 am, edited 2 times in total.
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Post Post #351 (isolation #19) » Thu Mar 03, 2011 5:15 am

Post by dramonic »

So... Let's be honest, scum played rather poorly. Or at the very least they got identified quite fast.

While it seems very town slanted when you look at just the flips, many things were made to make the scum stronger than they appear:

1. Chesskid would be killed by any investigative ability (AKA including the darkness stalker). Excluding getting caught in Chrono's chain investigation, because that's mostly impossible to dodge. He was also insane, but apparently Chess DID read his PM instead of stopping after the word cop. I also expected him to ask people to not investigate him or something to that effect to avoid what happened night 2 (in theory anyways, since from my PoV the point of him claiming was to allow darkness to slip in a free kill) :P
2. None of the mafia kills could be protected against, barring Gravity using action immunity. The only kill that could be protected against was Katsuki's
3. The kill would've been very hard to track back to the killers (especially voodoo doll), had any mafia kill taken place

Also, a some of the town abilities had very high risk factor (Twin Universe, Pandemonium, Unstable Gas), others looked good in theory but were pretty hard to use effectively (Shard of Gratitude, Plague).

Of course, all this would require the scum to actually action more than twice during the game.
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-If you stick your ear close enough to the game thread you can actually hear dram suffer in real life.-Beeboy
-Being obtuse is not a consequence of being a mod, it's a prerequisite. I think you may just have overestimated my intelligence before.-Korts
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Post Post #352 (isolation #20) » Thu Mar 03, 2011 5:17 am

Post by dramonic »

Roles and night actions have been edited in.

Also, Chesskid was "immune" to miracle, just an extra note.
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Stream: twitch.tv/dramonic
-If you stick your ear close enough to the game thread you can actually hear dram suffer in real life.-Beeboy
-Being obtuse is not a consequence of being a mod, it's a prerequisite. I think you may just have overestimated my intelligence before.-Korts

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