Post
Post #2 (isolation #2) » Fri Apr 08, 2011 1:43 pm
Postby xRECKONERx »
Location mechanics: people on the island may only target people on the island, and people on the freighter may only target people on the freighter. The mechanic by which people switch locations is a secret.
Pre-game is officially here! When 10 confirm, I'll start D1!
Post
Post #413 (isolation #23) » Sat Apr 23, 2011 7:29 am
Postby xRECKONERx »
xRECKONERx wrote:
"Hands and feet inside the vehicle! Let's go for a ride!"
Hello,
AGar
. You are
Frank Lapidus
.
You were supposed to be the pilot of Oceanic 815, but you ended up switching off with someone else. When you were watching the footage of Oceanic 815’s supposed underwater wreckage on TV, you called Oceanic and let them know the crash was a fake. Charles Widmore recruited you to his team to go to the Island, though you weren’t quite aware of his intentions. Now that you know why the Freighter is there at the island, you’re going to help everyone get off the island, at any cost.
You are a
Helicopter Pilot
.
Active Abilities:
The Only Pilot
- You’re the only one who knows how to fly the helicopter, and each night, you must make one run from the Island to the Freighter, or from the Freighter to the Island, and you must take at least one person with you to transport them to a different location. You may take up to three people. This transportation resolves at day start, after all the night actions have processed.
Passive Abilities:
None
Win Condition (Town):
You win when all threats to town's survival have left the game.
"Forgive me, but the day I start trusting him is the day I would've sold my soul."
Hello,
jasonT1981
. You are
Sayid Jarrah
.
All you wanted to do was get off the island, and you were willing to do whatever it took to make it happen. You had to get home in order to find your one true love, and you weren’t afraid to use whatever means necessary to make sure that you made it off the damn island.
You are a
One-Shot Strongman Dayvig
.
Active Abilities:
Iraqi Justice
- Once during the game, you may kill a person during the day phase. This shot cannot be blocked or protected against. You may submit it either by posting
Kill: Playername
in the thread, or by PMing me your action. Your target must be in the same location as you.
Passive Abilities:
None
Win Condition (Town):
You win when all threats to town's survival have left the game.
After defecting to help out the Oceanic 815 survivors, you’ve finally found your chance to go home. The Freighter brought people to help you... or so you thought. Now, if you want a chance to get off the Island, you’re going to have to stick together with everyone else and fight off the people who threaten to stop your escape... or worse.
You are a
Jailkeeper
.
Active Abilities:
Sister’s Keeper
- Not only are you a doctor... but you’ve also been known to kick an ass or two. Each night, you can choose one person (in the same location as you) and you will both protect them from kills and roleblock them for the night.
Passive Abilities:
None
Win Condition (Town):
You win when all threats to town's survival have left the game.
"The light... it's strange out here, isn't it? It's kind of like, it doesn't, it doesn't scatter quite right."
Hello,
Primate
. You are
Daniel Faraday
.
You’ve spent your life studying physics, and you’ve had quite a few experiments go horribly wrong. So when Charles Widmore, the man who funded your research, offers you a chance to visit the island... a place to study things you never thought possible... you jumped at the chance. You seem to have a better understanding of what’s going on than mostly anyone else, but you were certainly not privy to the mercenary-like nature of your trip to the island, so now you’re ready to help out.
You are a
Cop
.
Active Abilities:
The Constant
- You’re a physicist, yes, but given that you have a certain special insight into what exactly is happening on the island, you’re also able to ascertain what people’s true intentions are. Each night, you may target someone (in your location) and you will get a result of “Mafia”, “Not Mafia”, or “No Result”.
Passive Abilities:
None
Win Condition (Town):
You win when all threats to town's survival have left the game.
These people on the Freighter... you know that they’re not who they claim to be. They’re here for more sinister purposes, one of which is to capture you, alive, and drag you off the island. Not to mention the fact that they want to blow the island to smithereens. Well, you’re not going to let that happen... but you can’t do it alone.
You are a
One-Shot Mason Recruiter
.
Active Abilities:
All Those Listsssss
- In order to help defend the Island, you’ll need to recruit someone to your cause. If this person is not aligned with town, you will die in your attempt to recruit them. If this person already has abilities or is a power role, nothing will happen and you will waste your one-shot ability. If the person is a vanilla townie, though, they will successfully join your masonry and you will get a quicktopic with that person.
Passive Abilities:
None
Win Condition (Town):
You win when all threats to town's survival have left the game.
***MODNOTE: If Ben targets Locke, Locke turns into a town vig.***
xRECKONERx wrote:
"I wanna do a cannonball. I've been walking up and down this beach every day and looking out at this water. And I wanna do a cannonball."
Hello,
HellloooNewman
. You are
Hugo “Hurley” Reyes
.
For months, you waited on the Island for your chance to escape. And now that help has arrived... well, you found out that your best friend, Charlie, sacrificed his life in order to warn you all not to trust these people. Now it’s time to man up, Hurley, and help everyone defend the Island from these intruders.
You are a
Vanilla Townie
.
Active Abilities:
None
Passive Abilities:
None
Win Condition (Town):
You win when all threats to town's survival have left the game.
Once a convict, the Island feels somewhat similar to a prison. You’ve been trapped here, unable to escape... and just when you think you’re about to be granted parole from the Island, everything gets fucked up. Now you need to do whatever you can in order to help your friends get off the Island, and eliminate the people who threaten to do you (and everyone else) harm.
You are a
Vanilla Townie
.
Active Abilities:
None
Passive Abilities:
None
Win Condition (Town):
You win when all threats to town's survival have left the game.
After the Swan station imploded, you’ve been having some weird shit going on. For example, you saw Charlie die before it happened, and your consciousness started time traveling inexplicably. After reaching Penny on the phone, you are determined to make it off the island and get back to her so you can be happy... and these people on the Freighter are not going to stop you.
You are a
Vanilla Townie
.
Active Abilities:
None
Passive Abilities:
None
Win Condition (Town):
You win when all threats to town's survival have left the game.
"Why would I help the son of a bitch who kidnapped my son?"
Hello,
Kise
. You are
Michael Dawson
.
So, you didn’t exactly leave the island on the best of terms with everyone else... and that guilt has been haunting you for years. When the Others gave you the opportunity to come back to the Island in order to make your wrongs right again, you jumped at the chance. You know what kind of threat these people are to the Island and your friends, and you’ll do anything in your power to stop them.
You are a
Vanilla Townie
.
Active Abilities:
None
Passive Abilities:
None
Win Condition (Town):
You win when all threats to town's survival have left the game.
You came on the Island under the command of Martin Keamy as a part of the mercenary team. Those 815 survivors are proving to be a bit harder to deal with than you thought... and that’s why you and the rest of your team have decided to go in and deal with things, up close and personal.
You are a
Mafia Goon
.
Active Abilities:
None
Passive Abilities:
Mercenary
- You are a part of the Mafia, along with Martin Keamy (gandalf5166) and Omar (Kise). You three may talk secretly at night using this quicktopic. You are also aware of the fact that
Charlotte Staples Lewis
is available for you to use as a fakeclaim. You may PM me an ability/role and I will craft you a role PM using that character. The three of you may choose who performs your team’s mafia kill each night.
Win Condition (Mafia):
You win when you are equal in number to the remaining players or nothing can prevent the same.
You came on the Island under the command of Martin Keamy as a part of the mercenary team. Those 815 survivors are proving to be a bit harder to deal with than you thought... and that’s why you and the rest of your team have decided to go in and deal with things, up close and personal.
You are a
Mafia Roleblocker
.
Active Abilities:
Pistol Whip
- You can pick one person each night (in your location) to pistol whip, thereby making them unable to perform actions for the night.
Passive Abilities:
Mercenary
- You are a part of the Mafia, along with Martin Keamy (gandalf5166) and Mayhew (Faranor). You three may talk secretly at night using this quicktopic. You are also aware of the fact that
James “Sawyer” Ford
is available for you to use as a fakeclaim. You may PM me an ability/role and I will craft you a role PM using that character. The three of you may choose who performs your team’s mafia kill each night.
Win Condition (Mafia):
You win when you are equal in number to the remaining players or nothing can prevent the same.
You are the leader of the mercenary team. Originally, you were to capture Ben Linus and bring him back... but these fuckers have pissed you guys off enough to the point where you have a good mind to decimate the entire island... and so you will.
You are a
Mafia Superbomb
.
Active Abilities:
None
Passive Abilities:
Mercenary
- You are a part of the Mafia, along with Omar (Kise) and Mayhew (Faranor). You three may talk secretly at night using this quicktopic. You are also aware of the fact that
Jack Shephard
is available for you to use as a fakeclaim. You may PM me an ability/role and I will craft you a role PM using that character. The three of you may choose who performs your team’s mafia kill each night.
Whole Lotta C4
- You decided to take out a bit of an “insurance policy”. When you left the Freighter, you rigged it to blow with a whole fuckload of C4. It is attached to a heartbeat monitor on your body... so if you die, the whole boat (and everyone on it) goes “boom”.
Win Condition (Mafia):
You win when you are equal in number to the remaining players or nothing can prevent the same.
”You know that you're here for a reason. You know it. And if you leave this place, that knowledge is gonna eat you alive from the inside out... until you decide to come back.”
Hello,
chesskid3
. You are
John Locke
.
You’re devoted to this Island more than anything else. Your co-survivors from the crash just want to leave... the people from the boat just want to blow the Island up... and as far as you’re concerned, they can all just go straight to hell, because none of that is happening while you’re around... and you’re not going to let
anyone
stand in your way.
You are a
Bulletproof Serial Killer
.
Active Abilities:
Thrill of the Hunt
- Each night, you may choose to knife someone in the back while they’re not looking. They must be in your same location. Your kill flavor will be “knifed in the back”.
Passive Abilities:
Can’t Stop Destiny
- You are here for a reason, so the Island will keep you safe from any form of gunshot.
Just to Be Safe...
- If you feel the need to fakeclaim, you could always use
Post
Post #420 (isolation #27) » Sat Apr 23, 2011 7:37 am
Postby xRECKONERx »
This was insane to watch.
Town just fucking imploded. When the game started, I thought town had a real shot. Dram masonized Newman and called Faranor out N1, Primate investigated Newman and would thus be able to confirm dram & Newman as actual masons, mockingjaye jailkept scum both nights... then, I don't know, everyone just imploded.
Post
Post #450 (isolation #30) » Sat Apr 23, 2011 9:30 am
Postby xRECKONERx »
chesskid3 wrote:"bulletproof sk" who dies to the dayvig
JAILKEEPER
ROLEBLOCKER
AND A LOCATION MECHANIC
HWO WAS THAT BALaNCED EXACLTY?
The game was balanced.
Town had a jailkeeper, a cop, a masonizer (who could also function as a cop if he hit a town PR), and a one-shot dayvig.
SK was bulletproof so he couldn't be killed by scum (since he was a function of the balance against scum more than balance against town).
Mafia basically had a roleblocker, and a bomb, but the bomb mechanic was entirely reliant upon AGar's choices, so it really wasn't that strong of a scumteam.
The worst case scenario would have been if cop was lynched D1, AGar brought three townies to the Freighter N1, SK gets daykilled D2, jailkeeper gets scumkilled N2, then the ship blows up D3. So even in WCS, this couldn't have ended before D3.