Mini 1099: The Prisoner Mafia. Game Over.


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Mini 1099: The Prisoner Mafia. Game Over.

Post Post #0 (ISO) » Tue Dec 14, 2010 6:33 am

Post by Zorblag »

It’s morning again in the Village and you’re just starting to go about your daily routine when the following announcement comes on over the PA system:
The Village PA system wrote:Good morning! We’re pleased to report that the weather is scheduled to be mild and pleasant for the day here at the Village, your home away from home!

Everyone should note that the regular weekly concert that was previously scheduled for 1:00 this afternoon in the Village square has unfortunately had to be canceled for this week. We know that all the music lovers in our midst will be most pleased to hear that it will be taking place next week as usual. In it’s place this week a gallows has been constructed in front of the Village Council Building. All civic-minded citizens should now gather there for a very special event.

Your democratically elected Village Council has determined that a number of your fellow Villagers have been acting in a disharmonious fashion which attempts to undermine our community from within. They have rightfully declared Number Two and a cadre of his subordinates unmutual and decreed that they must be found and brought to justice. Further, this must be done quickly so that all can see that such behavior, so antithetical to your Village’s vital social principles ,will be dealt with in a manner befitting the seriousness of its transgression.

It is the duty of all Villagers to root out Number Two and his co-conspirators before they can do any more harm to the community. They have taken to hiding among you so you must now discern which of your apparent fellow villagers are actually reactionary rebels here to sow unrest. Everyone is encourage to exercise all due vigilance in finding and bringing to justice these vile miscreants.

Remember, questions are a burden to other. Answers are a prison for oneself. Every good member of the community should now act without hesitation. Identify those who are threats to the Village and eliminate them. Once the unmutuals have been removed the Village can return to it’s normal state of tranquility.
As everyone gathers at the main plaza a runner arrives from the Green Dome where Number Two can normally be found this early in the day to confirm that it is in fact deserted. Apparently the Village Administrators really are missing and presumably among you to be hunted, found and lynched.

This is the most exciting news you’ve had in months!

After all you’ve gone through since arriving here you know that this is a hollow mockery of justice, but given what you’ve seen in the time you’ve spent in the Village you’ll take a hollow mockery over no justice at all. It’s time to find Number Two and his cronies and string them up while you’re being given the chance to!

Still in the Village


The Rufflig, Number 33, Paranoid Explosives Setting Serial Killer, exploded himself in endgame and won.


No longer in the Village


EtherealCookie, Number 81, Village Resident, was lynched day one.

Fate, Number 30, Village Resident Mason, was disappeared night one.

Zang, Number 69, Village Resident, was garroted night one.

Plum, Rover, Village Administrator Jailkeeper, was lynched day two.

chesskid3, Number 143, Village Resident, was disappeared night two.

Sotty7 (replaces Ojanen), The Supervisor, Village Administrator Watcher, was garroted night two.

Nachomamma8, Number 2, Village Administrator Rolecop, was lynched day three.

Camn (replaces Hiraki), Number 41, Village Resident Mason, was garroted night three.

populartajo, Number 129, 2-Shot Bulletproof Village Resident, was lynched day four.

Jack, Number 51, Village Resident, was exploded in endgame.

SpyreX, Number 29, Village Resident, was exploded in endgame.


Vote Count


The numbers by the voters indicate the order in which the vote was cast. If two or more players are tied for the most votes to lynch at the deadline the tiebreaker will be the player who has the earliest active vote.

Not Voting: Jack, populartajo, Spyrex, The Rufflig

With 4 players alive it takes 3 votes to lynch. Currently no one would be lynched at deadline. Deadline is 3:00 PM EST/12:00 PM PST on Tuesday, February 1st. Countdown timer.

Useful Links

Rules and Setup (with sample roles.)

Day One starts.
* Camn replaces Hiraki.
Day One ends.

Day Two starts.
* Sotty7 replaces Ojanen.
Day Two ends.

Day Three starts.
Day Three ends.

Day Four starts.
Day Four ends.

-Zorblag R`Lyeh
Last edited by Zorblag on Thu Jan 20, 2011 6:19 pm, edited 22 times in total.
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Post Post #1 (ISO) » Tue Dec 14, 2010 6:48 am

Post by Zorblag »

Game Rules (modified from Vel-Rahn Koon’s rules):


General Gameplay and Etiquette:

  1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
  2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it. Players who can communicate outside of the forum postings may communicate at night and during the confirmation stage.
  3. No heavy use of ciphers or encryption is allowed. If you're not sure whether something counts you should ask the Moderator before using it.
  4. If you have a role with a Night action your choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline you will forfeit your actions.
  5. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
  6. Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase.
  7. As a general rule you should aim for one post every 48 hours, minimum, to keep the game moving.
Voting, Deadlines, and Player Death:

  1. A simple majority of all living members must agree on one person for a lynch to occur
  2. Once you have reached a simple majority no further unvoting will change someone’s fate.
  3. Once a player is lynched the game enters twilight until I post a death scene; all players including the one who was lynched may continue to post during twilight.
  4. Please submit votes as either VOTE: PlayerName or
    Vote: PlayerName
    .
    Votes will NOT be counted if they are not bold! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
    Note that the vote tags formats votes correctly and are encouraged.
  5. Please submit vote revocations as either UNVOTE: PlayerName or
    Unvote: PlayerName
    or
    Unvote
    . Unvotes are not necessary before changing votes. Again, note that the unvote tags format this correctly and are encouraged.
  6. You may VOTE: No Lynch - if at least half of the players are voting for No Lynch at any point the day will end in a No Lynch. Otherwise the no lynch votes are just like any other.
  7. This game will have a three week deadline for the first day (due to probably schedule irregularities) and then two week deadlines after that. At deadline, the player (or No Lynch) with the most votes will be lynched. In the case of a tie, the tie breaker will be the player who has the first active vote on them. Should there be no active votes at deadline no one will be lynched.
  8. Once a player is lynched the game enters twilight until I post a death scene; all players including the one who was lynched may continue to post during twilight.
  9. Once you are killed (either via lynch or night kill) you may no longer post. This means that you do not even get a “Bah” post. The dead in this game are silent.
Miscellaneous/Mechanics:

  1. Green
    text is reserved for the Mod. No invisible/small text is allowed.
  2. If you have an issue/problem with the game, please PM the Mod privately. Do not post issues/complaints in the game thread.
  3. The Mod may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed. These will stand as final to be commiserated over after the game.
  4. Please bold all requests to the Mod so that they don’t get missed.
  5. Prods of missing players will be issued automatically after 72 hours of no activity or upon request after 48 hours of no activity. A prodded player has 48 hours to respond or risks replacement. A player who has been prodded 3 times is subject to replacement without further notice.
  6. Rules violations will be dealt with according to their severity, up to and including a Modkill.
  7. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread. Treat this game as a commitment. Be considerate – don’t leave us hanging.

The Golden Rule:

Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.


-Zorblag R`Lyeh
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Post Post #2 (ISO) » Tue Dec 14, 2010 7:09 am

Post by Zorblag »

Setup


The Prisoner Mafia is a closed game but the following things are true about it:
  • The flavor for The Prisoner Mafia is drawn from The Prisoner, starring Patrick McGoohan and produced in 1967 and 1968. Knowledge of the flavor might be helpful but is not necessary to play.
  • There is at least one Village Resident (the equivalent of a vanilla townie) in the game. Any Village Resident role PM will be as follows (except for the number):
    The Mod wrote:You are
    Number 118, Village Resident
    .

    There was a time when you had a perfectly normal life. You worked for the government (which one doesn’t matter) in a capacity that occasionally brought you into contact with sensitive material. Apparently at some point you encountered something so sensitive that it made you a security risk. As a result, you woke up one day as a resident of the Village, your past effectively lost and your future restricted to one small community which only barely hides its terrifying nature under a veneer of cheerful pleasantries.

    Your hopes of escape are long since gone. Your hopes of justice on any large scale have vanished as well. If you follow their rules you’ve found that you can live a mostly comfortable life here provided that you’re not unlucky enough to be caught up in one of the countless plots and schemes that you only see the periphery of but which you know are constantly brewing in the background.

    For whatever reason you’re now being given a chance to try to expose and dispose of the more public faces of your oppressors. Even the illusion of justice has its appeal. As does the thrill of the mob (and you’ve learned in your time here that you want to be a part of the mob, not its focus.) You know that this is almost certainly one of the many games within games that you’re now forced to play but at least this one should feel good while you play it. You hope.

    Win Condition
    : You win when there are no threats to the Village and there is at least one Village Resident still alive
  • Roles with "Village Resident" in them are not a threat to the Village.
  • Numbers for at least the roles with "Village Resident" in them were generated randomly and could range from 7 to 200.
  • Number 6 is not in the game. If he was this would have been his role PM:
    The Mod wrote:You are
    Number 6, Escapist of All Trades
    .

    Not so long ago you were a top spy for British Intelligence. When you decided to resign over a mater of, well, you’d rather not say really, it wasn’t taken lightly. You promptly woke up here in the Village one morning and have been working tirelessly to leave ever since.

    You’ve tried a variety of escape plans and thus far none have worked. The Village Administrators have always prevented you from vacating permanently. On the plus side they haven’t made any progress in their attempts to break you; in fact you’ve even managed to thwart plans of theirs that had nothing to do with you. Thus far it’s been a stalemate, but it’s not one that can go on indefinitely. Someone will make a mistake eventually and you’ll be damned if it’ll be you.

    This latest nonsense about uncovering and lynching the Village Administrators is nothing but a farce. You’re certainly not the least bit fond of them, but beyond their ability to keep you here they are irrelevant. Further, even if the were disposed of you know they would only be replaced by new administrators who would be equally irrelevant. What this might do, though, is give you a chance to escape. If this isn’t all yet another plot to break you down then the confusion might be just what you need to finally give them the slip. Even if you’ve learned better than to be optimistic you still have to try.

    Active Abilities*:
    • Escape Attempt
      . During the day you may attempt to escape the Village. To do so you must submit a list of players to the moderator. If the list of players contains as many players as there are threats to the Village but there are no threats to the Village are on the list you will succeed and win the game. If the list either contains the wrong number of players or at least one threat to the Village (or both) it fails and you will not be able to make another attempt for two days. If a second attempt also fails you lose the game. You will be removed from the game after either winning or losing via an escape attempt.
    • Cop
      . Twice per game, at night, you may attempt to investigate a player. If you succeed in targeting them you will learn whether they are a threat to the Village or not.
    • Quantify Threats
      . Once per game, at night, you may learn how many threats to the Village are in the game (including any that are killed during that night.) This action does not target anyone and as such it cannot be blocked.
    • Roleblock
      . Once per game, at night, you may attempt to roleblock a player. If you succeed in targeting them you will prevent them from targeting any other players that night with active abilities.
    • Track
      . Once per game, at night, you may attempt to track a player. If you succeed in targeting them you will learn any players they successfully targeted that night.
    • Watch
      . Once per game, at night, you may attempt to watch a player. If you succeed in targeting them you will learn which players successfully targeted them that night.
    * You can use at most one active ability each night. Abilities used during the day do not count towards this limit.


    Passive Abilities:
    • No Threat to the Village
      . You do not count as a threat to the Village. Any win conditions that require that there be “no threats to the Village” or “no other threats to the Village” can be fulfilled while you are still in the game.
    • Antisocial
      . You may never speak with other players during the night even if some game effect would normally give you that ability.
    Reactive Abilities:
    • 1-shot Evasive
      . The first night on which any active abilities would target you if this ability did not activate all active abilities will fail to target you.
    • 1-shot Unkillable
      . The first time that an ability of any sort would kill you if this ability did not activate you will be protected. Note that you can be lynched without this ability activating as lynching is not an ability.
    Win Condition:
    You win and leave the game if you successfully escape the Village. If you fail on two escape attempts you lose and leave the game. If you are alive and the game ends before you escape or you are killed in any way you lose.
  • Be seeing you.
-Zorblag R`Lyeh
Last edited by Zorblag on Tue Dec 14, 2010 7:58 am, edited 1 time in total.
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Post Post #3 (ISO) » Tue Dec 14, 2010 7:28 am

Post by Zorblag »

Role PMs are now being sent out. Day One will start when at least 10 of the players have confirmed via PM. Any players with the ability to communicate at night will be able to do so until day one starts or 48 hours from this post, whichever comes later.

If you have any questions please do ask them when confirming that you have received your role PM and do understand the rules.

-Zorblag R`Lyeh
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Post Post #4 (ISO) » Wed Dec 15, 2010 6:52 pm

Post by Zorblag »

Day 1: Free For All


The crowd has now gathered in front of the Village Council Building. As far as you can tell no one looks like Number 2, but Number 2 changes so often that this doesn’t surprise you at all. The PA system didn’t even give you a place to start with how to identify the rest of the unmutuals you’re supposed to finding so you don't bother trying to identify them by sight. Looking around the milling clumps of citizens that have gathered here with rising suspicion you realize that no one is taking the initiative because you’ve all now been trained against exactly that.

It’s a tough move to make given how strong negative reinforcement in the Village can be, but you decide that the best course of action is simply to act. You have no doubt that you’ll be informed as to whether your progress is satisfactory or not and you suspect in this case that inaction simply isn’t an option.

Besides, you’d really like to see Number 2 hang. Any Number 2, even if it later turns out not to have been Number 2 will be worth it momentarily.

*********

At least 10 players have confirmed via email. Day One starts now. Remember that any players with the ability to communicate during the night will still be able to communicate out of the game thread until 1:30 PM EST/ 10:30 AM PST on Thursday, December 16th.

Vote Count 1.0


The numbers by the voters indicate the order in which the vote was cast. If two or more players are tied for the most votes to lynch at the deadline the tiebreaker will be the player who has the earliest active vote.

Not voting: chesskid3, EtherealCookie, Fate, Hiraki, Jack, Nachomamma8, Ojanen, Plum, populartajo, SpyreX, The Rufflig, Zang

With 12 players alive it takes 7 to lynch. Currently no one would be lynched at Deadline. Deadline is Thursday, January 6th at 8:00 PM EST/5:00 PM PST. Countdown Timer

-Zorblag R`Lyeh
Last edited by Zorblag on Thu Dec 16, 2010 12:16 pm, edited 2 times in total.
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Post Post #5 (ISO) » Wed Dec 15, 2010 6:54 pm

Post by chesskid3 »

Vote: Hiraki


First, beeches.
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Post Post #6 (ISO) » Wed Dec 15, 2010 8:09 pm

Post by SpyreX »

Besides, you’d really like to see Number 2 hang. Any Number 2, even if it later turns out not to have been Number 2 will be worth it momentarily.
I am a prophet of this holy voice.

Unvote, Vote: Cookie
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I always lynch scum... sometimes they're just not mafia. :P

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Post Post #7 (ISO) » Thu Dec 16, 2010 4:06 am

Post by Jack »

vote:ojanen
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Post Post #8 (ISO) » Thu Dec 16, 2010 5:36 am

Post by Fate »

AWESOME LIST IS AWSEOME
Zang
chesskid3
///////////...............*SPLODES*

WUT R U DOIN IN MY AWESOME?

VOTE: CHESSKID+ZANG
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Post Post #9 (ISO) » Thu Dec 16, 2010 7:11 am

Post by The Rufflig »

VOTE: Plum
Don't Panic!
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Post Post #10 (ISO) » Thu Dec 16, 2010 7:16 am

Post by Plum »

VOTE: populartajo

It's been way, way too long.
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Post Post #11 (ISO) » Thu Dec 16, 2010 7:57 am

Post by SpyreX »

Number 2 must hang.

ITS WRITTEN IN STONE

(As an aside, I think I saw Plum? sign up for this and went "Huh, I'd like to play with Plum" and then looked at the list and went OOOOOOOoooooo)

In other words this game is already over its awesome quota
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Post Post #12 (ISO) » Thu Dec 16, 2010 8:06 am

Post by The Rufflig »

I didn't make the awesome list? *sniff*
No, no. Don't put me on the list out of pity. I'll survive this blow to my ego.
Don't Panic!
Where there's life there's hope. Be seeing you!
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Post Post #13 (ISO) » Thu Dec 16, 2010 8:16 am

Post by SpyreX »

Maybe, just maybe, you can be awesome too
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Post Post #14 (ISO) » Thu Dec 16, 2010 8:41 am

Post by Zang »

Vote: Fate
(\_/)
(._.) Help
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Post Post #15 (ISO) » Thu Dec 16, 2010 8:56 am

Post by Fate »

The Rufflig wrote:I didn't make the awesome list? *sniff*
No, no. Don't put me on the list out of pity. I'll survive this blow to my ego.
Rufflig eh?

Its been awhile my good friend.

I miss your wolf avatar.
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Post Post #16 (ISO) » Thu Dec 16, 2010 8:57 am

Post by Fate »

Confirm Vote: Zang
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Post Post #17 (ISO) » Thu Dec 16, 2010 8:59 am

Post by chesskid3 »

Confirm vote: Hiraki
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Post Post #18 (ISO) » Thu Dec 16, 2010 9:00 am

Post by Fate »

Now that I'm awake and off the happy juice, time to get down to brass tacks:
We're hammering without claims this game.

No, seriously. If you have something important to say:
1. Say it early
2. Don't fuckin be scummy and get run up in the first place

I don't know a damn thing about the flavor but reading it makes me want to watch whatever this is. The only thing that is blurry as hell is the win conditions, as per the fake JoAT PM. Hopefully there aren't survivor/escapist shenanigans going on and we can have some good old fashioned flavored mafia.
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Post Post #19 (ISO) » Thu Dec 16, 2010 9:38 am

Post by Jack »

I like hammering without claims too. But I have a feeling this is an all vanilla setup anyway.
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Post Post #20 (ISO) » Thu Dec 16, 2010 9:40 am

Post by Fate »

JoaT FAKE ROLE PM in the OP is just a massive red herring mind fuck?

HOW MANY TIME YOU GOTTA BE SCUM JACK BEFOREYOU STOP SIGNING UP FOR GAMES WITH ME

VOTE: JACK
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Post Post #21 (ISO) » Thu Dec 16, 2010 9:40 am

Post by chesskid3 »

Unvote

Vote: Fate

Revving up dem chainsaws
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Post Post #22 (ISO) » Thu Dec 16, 2010 9:41 am

Post by Fate »

GOD DAMN IT YOU CLOWN TAKE THAT FUCKIN HAT OFF
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Post Post #23 (ISO) » Thu Dec 16, 2010 9:41 am

Post by chesskid3 »

No
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Post Post #24 (ISO) » Thu Dec 16, 2010 9:42 am

Post by Fate »

FUCK YOU AND FUCK SNOW

DEUCES.
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"Fate you keep alternating between narratives of doing it for fun and doing it for the sake of winning"
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