For trying to shut the mods up
Awkward... <.< >.>
Lord wrote:I mean, I think they would be more likely to try to have someone at their side who is known to be a good player (at least first day, when the chances that 2 CR double-recruit is very low).
... i don't know this rubbed me the wrong way. First you say we need to lynch anyone famous for being a good player! Then you change it to simply anyone famous simply because you were called on it.Lord wrote:1. This is not about lynching good players, it is about lynching famous players, and anyway this a bad argument, because good players are as dangerous as scum as they are good to have as town. I'm actually much comfortable playing with bad players/newbies as town, because they are much more likely to make mistakes at one point or another.
;_; I need you in some of my other games...jedi wrote:Some people have lives and can't post 20 times a day.
I'm kinda on both sides here. On one side I totally like the idea Mac just said here. But on the other I think that the town as a whole is trying to find easy, quick lynches so we can pack as many as possible in today, so to just jump on anything will boil the game down to luck.mac wrote:Also kinda feeling like that bit about normal scumtells could be an effort to encourage feelings of cold feet in anyone who's getting them over all the dead townies so far.
Because in this game town is looking for as many lynches as possible. Jumping on what you call "scum tells" means that people will jump on anyone for anything they see. they will turn something that would normaly jsut be one point, into a main case. On the other hand, if we waste time looking for a strong tell, we will only have time for a minimul number of lynches. This, and I am fianlly able to use it, looks to be a catch 22 in my book.Kebenon wrote:Agree with armlx. There is only one lynch in a regular game, and we rely on scumtells for most of those. Why not here?
Most games have one lynch, drastically less confusion and chaos as this one does, and a better amount of time to put into that lynch. Deadlines for a normal 12 person mafia may be the same as this one right? So we have what, 3 weeks per lynch on that one. 12 players so each person can better follow whats happening. and a hell of a lot less activity so players can anylize things better and more efficiently. This game has a -ASAP- per lynch policy, means players are trying to pack as many lynches as they can, they canonly do that by lynching fast. They can't lynch fast if they can only vote on solid scumtells. So they run with what they have.Armix wrote:"Very incorrect. 1) Most games have limited lynches and you trust these tells and 2) scum tells are part of scum hunting which is part of town winning.
Not at all. First off half of the lynches if not all of them have been started off some type of crappy reasoning. And over half of the people that have been in multiple wagons have used the excuse "Oh this is a good wagon, Vote: X" in some way shape or fashion. When we started to just lynch as quick as possible, we allowed many people to just slip into the wagons.Armlx wrote: The exception comes when the person starts just wagonning and not finding things to contribute to the wagons or new ones, or trying to start new ones off invalid reasoning.
Exactly! More chance of a CL being lynched, more chance for the other cults to win! /bangheaddeskArmlx wrote:Most lynches per day = most chance of CL being lynched in D1 randomness = gimped cult.
Korlash: Most post accounts for those people who are "just wagonning". As you can see, I called out kabenon on it.
Wrong. There are 4. A simple outline will explain it I think. But I don't have the time. Just understand that it is very likely all 5 factions (If you cont town as a faction itself) are all after the same thing(possibly) and so all 5 factions will unintentionally work together to acomplish their common goal. each player can have his/her own views on this situation I suppose. That is simply how I see it. No lynch thus far could have happened without some help from one of the cults.Lowell wrote:What's hilarious about the number of town lynched is THERE ISN'T EVEN A SCUM FACTION directing lynches.
Then you missed the point entirely.Mneme wrote:Am I missing something? If there isn't any compelling reason not to, I think we have to lynch Korlash -- discussing scum strategy in public in this kind of game favors scum -far- more than it favors town.
right... so the outcome of that "wasting time" is being able to squeeze this lynch in too... cool... I'll remember that tomorrow...Xtoxm wrote:I agree, all I saw that boil down to was wasting time.
>.>Armlx wrote:Actually, this is making a lot more sense now. DGB and Korlash teaming up on the crusade vs. me, I can see one recruiting the other easily. Its just an issue of who is the puppet and who is the master.
Your dense man. One of the reasons I tried to explain it is because us town are better off knowing this type of thinking is crap. The town is not the biggest threat to the cults. And the way we have been playing, we probably never will be. You can make up imaginary math all you want, point is simple, 2 town are a huge threat, 3 other cultists are a huge threat, 3 > 2. So even math fails you.Mneme wrote:Because at the moment, the town is a bigger threat to the cults than they are to one another. Based on my math of yesterday, I'd guess there were 6 cultists going into Day 1. Yesterday killed a lot of innocent townies, but also revealed some recruitables, so let's say two more cultists going into today -- 8 cultists total, given the plethora of things that can block a recruit. So the town is probably 50% town, 50% scum -- which means that by far, the largest voting block is the town block -- and we have more "kills" than the scum does; 6 per day, as opposed to four kill^recruits at night.
Like I said, Cults won't work together willingly. They help each other on the lynches during the day unknowingly yes, and together the cults can run the wagons. But as soon as they start working together, one cult will backstab the other asap. So I don't know what your talking about scum can't coordinate, the correct wording is scum WONT coordinate.Mneme wrote:The scum's biggest weakness is that they cannot coordinate -- the individual cults can, but do not want to reveal themselves to one another (of course), and even if they did, their only means of coordination is through public play. The town -can- coordinate, but we don't know who's town and who is scum (naturally).
Obviously they didn't listen to me because no one killed sucessfully. if they were smart they should have known who to kill and why, yet they didnt! So all we as town got was powerroles, who whether they listened to me or not had to be thinking of a NK attempt, on the lookout, we had each vult going into night full of WIFOM-should I kill or not?!?!?- and i was able to direct Kebanon's lynch myself so I could see the outcome of a town started wagon, not to mention we got to sqeeze that one in, woot!Mneme wrote:The end result, in my mind, is to treat any attempt to direct the scum with -extreme- suspicion. It's not in their interests to listen to you, and if it is, I don't want you telling it to them. And either way, there's a good chance anyone trying to direct the scum is, in fact, scum.
i do like my theories! ^^Ergo wrote:mneme: I see what you're getting at, but experience leads me to think that Korlash just likes to speculate. If anything, I'd expect him to do this as cult in order to stick to his meta.
*sigh*... Until you idiots realise scum wouldn't be lurking you'll never hit one... Unless you count wayne... we got lucky with that one...Armlx wrote:To be fair, delaying the lynch would probably suck 1 lynch out of today. Don't think you are scum though, you actually did stuff yesterday. Korlash probably is though, and the above reason only adds to the other ones.
and just to bang you over the head... for how long have I been saying active = scum? hmmm... HMMM!?!?!? gaw...Muerrto wrote:Shrug I can't speak for Armlx or Ergo but calling out both as well in that same post makes it look like you're simply trying to call out the most vocal ones. Kind of last minute for that.
Ok to clear stuff up, I didn't claim unrecrutable vanilla town, I claimed unrecrutable town, implying i have an ability but I don't feel like revealing it. If the only reason you or someone else votes me is to "Find out what it is" I pity you and your spawn who will eventually grow up into carneys... which isn't all that bad.. You could have them grow up into muerrto... *shudders* i would advise you to kill them on sight if that happened...Cavebear wrote:Korlash's claim seems slightly off (is that unrecruitable town or townie?), but other than that, I don't see where the wagon is coming from. Oh, and now he just posted saying he pretty much gives up. Not sure what to think of that. Part of me wants to lynch just to see what he is, but I don't think that would be a very good plan, objectively.
Finallly a voice of reason... Can I bow at your feet? please... just a slight kneel then... a curtsey? How about a hand shake... heres my wallet! Enjoy...Cavebear wrote:What the hell is up with lynching people who "might get recruited later" anyway? The more I think about it, the less sense it makes. That HAS to be most of the town. Or at least must have been from the start. What's better; lynching someone who "might get recruited later" or someone's who's ALREADY a cultist? How about lynching the recruiters instead, so there's nobody to do the recruiting? Can't believe it took me this long to grasp this. Big FoS:es all around on people using that argument.
i'm going off my list of my previous theory. Xtoxm and Mneme fall pretty close to each other if I remember correctly. I woudl have to look at my notes again. All things said and done I would rather lych Mneme then almsot anyone else. But to prevent him or anyone else calling out some omgus thing I replaced his name with Xtoxm's. as for his claim I seem to remmeber something like that but his name didn't register with me as the one who claimed. I was thinking of relookign that up then I remembered, whats the point right.Muerrto wrote:Soo...how exactly is your method better if you're just picking names randomly since you picked a cop and replaced him with someone else?
And if you're paying attention, how'd you pick a cop?
We've had numerous people claim recrutable and I seem to remember at some point something along these lines being brought up abotubeing recruited. I believe the correct way to say it would be we were going to let them live then lych them anyways because they may have been recruited that night. Which theoretically is the same thing.Armlx wrote:Cavebear, I don't think we've ever lynched someone for that reason. All the lynches I've seen have had to do with wagon -> claim -> claim isn't sufficient.
Korlash: Now isn't the time to mess around. Full claim or die please.
No... simply voting is nothing... Askign me to claim at L-5 is nothing either. I need people to ask me now, while im in the hot seat. So far I've had two people say "Korlash claim" And i doubt either of you said please... >.> seriously some manners would be appreciated...Armlx wrote:Korlash, you don't get it. 6 people have asked you to claim with their vote.
Your logic also fails. Not lynching != more power roles. We try not to lynch power roles that are pretty confirmable. Say, xtoxm. But every power role claimed so far has accelerated their death pre-claim or claimed in a really scummy way on an unconfirmable role.